similar to: Soldiers: HWW2, err:d3d:resource_init Out of adapter memory

Displaying 20 results from an estimated 200 matches similar to: "Soldiers: HWW2, err:d3d:resource_init Out of adapter memory"

2011 Nov 01
0
SOLVED: World of Warcraft d3d crash and rendring problems
Hi wine people, with some help from the Nvidia forum I managed to solve a problem with World of Warcraft 4.x.x that I suspect is directX / Wine related: Enabling -d3d9 and -d3d11 would cause the below mentioned problem with Wine 1.2.2, while it would crash World of Warcraft program under Wine 1.3.15 (Ubuntu 11.04 debs), while OpenGL runs perfectly (30-60 fps with all opengl settings on ultra):
2011 Jun 19
1
Evil Genius Crashes unexpectedly
Hey there! I've been playing Evil Genius on steam and for the most part it works fine, but frequently (sometimes more frequently than others) it crashes at very inopportune times. The wine page for the game talks about unexpected crashes, but it sounds like these are related to the game autosaving, and I turned off my autosaving yet this persists. Here's what my terminal (The first bit
2009 Apr 27
0
vampire the masquerade - bloodlines extremely slow
Hi there, I'm having some trouble getting vampire bloodlines to run at an acceptable. By acceptable i'm talking even just 15 fps. currently i'm getting about 2-6 fps depending on how active the screen is. cutscenes are also affected. I've tried setting OffscreenRenderMode to fbo, and UseGLSL to disabled, although i'm not 100% positive i've done it right. I'm actually
2011 Oct 19
0
Steins;Gate crashes on start up
When I first installed it, it crashed with the error "gstreamer: mpeg plugin missing", or something to that effect. I installed the required plugins, but now it crashes with this: Code: [tons of these "Unhandled usage flags" errors] fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
2011 Jun 02
6
Morrowind GOTY
Hi! I installed Morrowind GOTY and played it for about 20 h. It runs OK, maybe a little bit laggy but the real problem is if I switch to third-person i can't switch back. I catch the output from the terminal: Code: [dominik at NB-Kuwiano Morrowind]$ wine morrowind.exe > wine.log fixme:win:EnumDisplayDevicesW ((null),0,0x33f088,0x00000000), stub! fixme:mixer:ALSA_MixerInit No master
2011 Mar 07
6
Lineage 2 Ubuntu 10.10 c0000135 Error
For about 2 weeks now I been looking in forms and googleing on how to play this game on ubuntu but when I found some one with same problem, I have its been unsolved or a dead end. winehq says its playable on my os and with wine and I played this game for years on this labtop so I doubt it's because I don't meet the req. When I lunch the game terminal under wine I get this error. wine
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7) I have run ConanPatcher.exe with -opengl option.
2011 Apr 12
3
New video card; wine freezing
Hello, I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr. When I log in, I get to the screen where it is entering the game after I
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
SimCity 4 has a lot of problems of its own that cause it to Crash to the Desktop quite often. However, the failure to provide more than one back buffer makes it hard to run large cities, and has gotten past annoyance for me, at least. Here is my latest log, from initiation of the game to the point where I finally killed it because the graphics had gone crazy again. My system has MB of graphics
2011 Oct 23
2
can't run DirectX applications properly - window garbled
Hello, I have searched, read and tried everything I can think of, but without success. So I really need some help here. The application I am currently trying to use is PixPlant, but I have the same problems with other apps using directx or opengl (I am totally confused now) to display some content. PixPlant is a program for generating textures. It has an area in its main window where it displays
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
Hello everyone, Since a few weeks, Sid Meier's Civilization 4, Beyond the Sword 3.17 has become unstable on my system. I had no problems running it before. In fact, I submitted test results to the AppDB about it here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=12753&iTestingId=34283 However, at the moment, Civ4 will crash after only minutes of play, with an out of
2012 May 03
0
wine error graphics_dx9.cpp(2408): d3d error 8876086c(2156)
hello : OS: slitaz 4.0 (2.6.37) + wine (I try versions from 1.3.29-1.3.36 and try also 1.4 and 1.5.3) I try to run werkzeugh4 (demoscene app to create demo (you must know : fr09 , fr25 ,candyton.... :)) in windows xp sp3 it(werkzeug4) run ok ,but it needs the last directx with d3d8thk.dll and d3dx9_43.dll d3dcompiler_43.dll very interesting thing that werkzeug4 run under wine
2010 Jan 11
0
WoW using d3d
Sharing this in case it is helpful to any other WoW players with the opengl issues or to anyone working on d3d in Wine. I've been trying World of Warcraft without the -opengl tag since Blizzard introduced their latest round of opengl breaking updates. I was very pleasantly surprised to find the game both playable and stable in d3d. I still have a couple graphical issues but they are not
2011 Aug 15
0
Re: Unable to create D3D device
I got a similar error: Unable to create D3D device: 1272x883 So, I opened Users/[my name]/AppData/Roaming/Need For speed World/ and then there is a config file. I found out that 1272x883 is the resolution it wants to create the game on. When I changed that to 1280x1024, it started up perfectly. So I suppose something is going wrong in the saving of screen resolution, on which the game fails to
2008 Dec 19
1
D3D settings
I've looked at different d3d settings in the application database and have a few questions. 1. I dont have a d3d registry key in [HKEY_CURRENT_USER\Software\Wine\Direct3D] 2. I created a .reg file to import and just need some explanation on the values. As posted here is my .reg file for import > [HKEY_CURRENT_USER\Software\Wine\Direct3D] > >
2001 Mar 17
2
Games (D3D)?
I've just downloaded the latest wine, and want to mainly try games with it but it seems every game I try reports that I can't find my 3D Card! So my question is is there anythink special I have to do when compileing wine to enable opengl support? I have mandrake 7.2 and am using the latest nvidia drivers for my geforce 2mx! Thanks for any help!
2001 Jul 03
0
fixme:ddraw:is_OpenGL bad IID (wine crashes with d3d apps)
when i try to run any d3d app i get this error: fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403a2748)->(0000013c,00000008) fixme:ddraw:MESA_IDirect3DImpl_EnumDevices (0x403a0f9c)->(0x41c2f4,0x420516ac),stub! fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403a2a68)->(0000013c,00000011) fixme:ddraw:MESA_IDirect3D2Impl_CreateDevice
2009 Jun 03
2
FC10_64 nvidia drivers and openGL D3D problem
When launching Everquest, I get: Code: [steve at steve EverQuest]$ taskset -c 0 wine eqgame.exe patchme fixme:advapi:SetSecurityInfo stub err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat err:d3d:InitAdapters Failed to get a gl context for default adapter err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl [steve at steve EverQuest]$ Fedora Core 10
2009 Jun 22
1
ATI driver needed to run D3D games?
Hello, I'm quite new in Wine and haven't been able tu run any games. The last two games tested are installing fine but when I tried to launch them I have a message saying that graphic device is below our min specs. My graphic card is ATI V5250 Mobility and because I'm running Ubuntu 9.04 i can't install ATI proprietary drivers which are not supported anymore with xorg 1.6. So my
2009 Jul 04
2
Tons of D3D improvements?!
In the latest release I counted at least 80 patches that improve wined3d in several different ways, which is absolutely awesome! But I'm wondering where this sudden interest in this specific part comes from (as well as all the sudden translation improvements)... Did the inclusion of WineD3D in other open source projects like VirtualBox suddenly spark some major interest in improving the D3D