similar to: Gaming support with different hardware vendors (esp. ATI)

Displaying 20 results from an estimated 5000 matches similar to: "Gaming support with different hardware vendors (esp. ATI)"

2009 Mar 22
2
Warhammer - Mark of Chaos
Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
Hi there, I'm running Ubuntu 8.04, 32-bit. Now using Wine 1.1.17 Using Ati binary driver 9.2 for x1600 series I'm experiencing problems with Left 4 Dead. Basically I have sound, and I can get to the main menu no problem using this command (which I found on http://www.youtube.com/watch?v=far0jjAlg24). Code: env WINEPREFIX="/home/xxxx/.wine" wine "C:\Program
2011 Apr 12
3
New video card; wine freezing
Hello, I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr. When I log in, I get to the screen where it is entering the game after I
2010 Jun 05
4
Spore fails to run on new Wine versions, plus fglrx issues
Hi, While running Spore (steam version) on 1.1.42 with a GeForce 8600GT on Arch Linux x86-64, everything worked fine except for occasional DxDllReg.exe crashes. I have since replaced the card with an ATi Radeon HD4800 and the user interface now unbearably flickers, garbles (inflated bits of text and other UI elements appearing randomly) and generally looks far from correct (to the point where I
2010 Dec 26
3
ATI Graphics card
hello everyone Please pardon my ignorance, i new in the forum, new to Linux and to WINE... i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2010 Dec 05
1
ATI FireGL v5200 and Guild Wars
I'm at my wit's end here. I have an IBM T60p with an ATI FireGL v5200 graphics card, I'm running kubuntu 10.04, and the radeon open source drivers for the graphics card. 3D works great when I run glxgears. I can even use wine to open Guild Wars--the login screen works great. The character select screen works wonderfully. The actual game...looks like something the cat yakked up. I get a
2008 Apr 26
3
Rise of nations problem
Im trying out Ubuntu (8.04) and thought Id give wine(0.9.59) a bit of a try, I gave RON a try and I keep hitting the error below when trying to start installation (i basically get nothing no spalsh screen nothing :( ), this was after I had the preloader bug http://bugs.winehq.org/show_bug.cgi?id=12516#c8, which the work around fixed and I was able to install starcraft/broodwars okay as a test
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error: Code: err:ntdll:RtlpWaitForCriticalSection I am running latest development release. Can anyone help me?
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote: > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/glsl/ast_to_hir.cpp | 14 +++++ > src/glsl/builtin_variables.cpp | 13 +++- > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h
2008 Aug 18
7
ATI (rv350) + open-source driver + wine gaming issues
Hello everyone. I seem to have a bit of a problem running some 3D accelerated games under wine, while using the open-source ATI Radeon driver. My graphics card is Radeon 9700, and the open-source drivers overall work much better than the proprietary fglrx. The fglrx driver allows me (in most cases) to run games like Temple of Elemental Evil (particularily) or Morrowind normally, but I can't
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote: > I'm having a bit of trouble tracing through this. What happens if I > have a shader that just does: > > gl_ClipDistance[0] = 1; > gl_CullDistance[0] = 1; > > what does the resulting TGSI look like? (Assuming that clip plane 0 is > enabled.) What about the generated nvc0 code (for the vertex shader)? (hack up a patch for this,
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote: > On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> >> On 24.05.2015 20:25, Ilia Mirkin wrote: >>> I'm having a bit of trouble tracing through this. What happens if I >>> have a shader that just does: >>> >>> gl_ClipDistance[0] = 1;
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2012 Mar 03
7
Blank screen while loading AMD/ATI graphics driver (fglrx) in Dom0 (Linux 3.0/3.2) with Xen 4.1/4.2
Hi, I had posted the following issue a few days ago in Xen-users but I haven''t received any answer yet. So I decided to re-post it here in hope for some solution. Here''s the original post: Xen wiki states that using linux 3.0 and above as dom0 works with all graphics cards. I could install the fglrx graphics driver on my desktop machine with a discrete graphics card (Radeon
2012 Mar 12
1
Xen and ATI Radeon 4200
Hi there, I''ve been trying to find out why my X server is not working with xen and my ati radeon driver, this is what I''ve got uname -a Linux netwarrior 3.2.4-debian #1 SMP Sun Mar 11 22:50:18 ART 2012 x86_64 GNU/Linux xorg.conf Driver "fglrx" grub config menuentry ''Debian GNU/Linux, with Linux 3.2.4 Debian'' --class debian --class gnu-linux
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2008 Apr 10
7
Games not loading
My games Heroes might and magic 5 tribes of the east and Civilization 4 are crashing on load in wine. They loaded before when I was using the Ubuntu drivers. Ever since I have changed to The ATI drivers have my Games stopped running. I have added the following to /etc/X11/xorg.conf Code: ection "Device" Identifier "aticonfig-Device[0]" Driver "fglrx" Option
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really