search for: texturing

Displaying 20 results from an estimated 1097 matches for "texturing".

2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
Hey, guys, i surfed the internet and found a new game by gamigo I want to try out. http://warofangels.gamigo.com/ I downloaded the installer and successfully installed the game. I used winetricks to install - d3dx9 - d3dx9_28 - d3dx9_36 - corefonts - dotnet11 - dotnet20 - dotnet 20sp2 I've to use the launcher provided in the game's directory which seems to work fine. It does patching
2008 Aug 31
3
GTR Evolution - Crashing
ok.. Wine : 1.1.3 Game: GTR Evolution - by Simbin Game loads, can select event's, cannot change car's settings, like ride-height etc, as that screen only shows tte arrows and not the information that changes.. goto drive, and it crashes.. Error below.. Code: physics at physics:~/.wine/drive_c/Program Files/SimBin/GTR Evolution Offline$ wine Race07.exe err:module:import_dll
2012 Oct 29
15
[Bug 56535] New: Resident evil 4 with wine: crash
https://bugs.freedesktop.org/show_bug.cgi?id=56535 Priority: medium Bug ID: 56535 Assignee: nouveau at lists.freedesktop.org Summary: Resident evil 4 with wine: crash Severity: critical Classification: Unclassified OS: Linux (All) Reporter: king.infet at gmail.com Hardware: x86 (IA32) Status:
2010 Jul 03
0
Prince of Persia : Forgotten Sands = No sound
Hello, I tried with alsa and OSS. PulseAudio isn't installed and i use Archlinux x86. I tried too with Wine 1.2-rc6. I have sound during the installation, and during the video but i haven't sound during the game when i play. I launch the game with a console and i have this : Code: err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7) I have run ConanPatcher.exe with -opengl option.
2010 Oct 26
0
[LLVMdev] Reproducible testcase for r100044
Attached is a .ll with a reproducible test case for the bug addressed by r100044 -- "Fix a nasty dangling-pointer heisenbug that could generate wrong code pretty much anywhere AFAICT." Doing llvm-as < sunkaddr.ll | llc which a llc after r100044 will generate .LBB1_2: # %if-false-block movl $1, 16(%rdi) movl 120(%rdi), %eax
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium drivers. You can find it attached to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially broken, and overly complex. In particular:
2007 Mar 07
1
compiz not running on server-1.3-branch
Hi, I'm running latest server-1.3.-branch with git-mesa. compiz doesnt run and gives lots of these messages: compiz: pixmap 0x200008b can't be bound to texture compiz: Couldn't bind redirected window 0x1600008 to texture compiz: pixmap 0x200008d can't be bound to texture compiz: Couldn't bind redirected window 0x2200005 to texture compiz: pixmap 0x200008b can't be bound
2010 Aug 19
0
BioHazard 4+Wine
Excuse me for my English. I'm only 13 years old. I'm just learning. OS: Ubuntu 9.10 Version of wine: 1.2 Video: ATI Radeon HD 3600 Series. Drivers for video card installed prioretarnye. Derivation of the game from terminal: Can you explain the output terminal in any manner. On the Russian forums, I found no answer. Code: fixme:advapi:RegisterEventSourceA ((null),"amBX
2014 May 20
2
RFC: Fixing nv30 fbo attachments
Hello, I attempted doing this a while back, before I really understood what was going on. I got some advice that went totally over my head, and I dropped the issue. I think I'm much better-prepared to tackle the issue this time around. To recap, nv30 (and nv40) hw can't handle certain color/depth format combinations. Specifically, a 16-bit color format must be paired with a 16-bit depth
2010 Oct 20
5
Missing textures
Hello! When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ] Also I think I'll mention that the
2007 May 23
1
[PATCH] Fix imageBufferToTexture for MSBFirst platforms.
Fixes icon colours on my PowerBook. Given that the preprocessor test was reversed when the code was reorganized and nobody on !MSBFirst platforms complained, one code path should suffice. --- src/texture.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/texture.c b/src/texture.c index 4170c70..7021643 100644 --- a/src/texture.c +++ b/src/texture.c @@ -164,13
2007 Jul 04
4
"driconf" to try to solve "texture size" problem with beryl+radeon+dualhead+mergefb
As some e-mails ago, I'm trying to play beryl in my laptop. I successfully configured my xorg.conf (thanks to the comunity for the help that allowed me that). The problem: When I boot the laptop without external LCD/CRT, beryl is working fine, but when I boot it with the external, it recognice fine the external LCD and don't want to allow beryl run. What beryl says: === BEGIN === $
2015 Aug 09
3
[RFC] BasicAA considers address spaces?
Personally I feel the most intuitive approach would be to have an equivalent of isTriviallyDisjoint for IR; we already have a model for how it would work, and it could be a TTI call. I’ve kind of wanted this for a while because there’s a lot of address-space-esque aliasing relationships that can’t be easily modeled on the IR level. For example (in our model), we have some constraints like this:
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
Hey everybody, I'm VERY new at using Wine, so forgive me if this is a foolish question! Recently I've been trying to run the Torchlight 2 Beta under Wine? the game itself runs flawlessly, but in order to get it to run past the beta expiration date I have to run another application (I'm not entirely sure what it is, my belief is that it emulates a server of some sort to play on). No
2011 Oct 17
1
Design an Awesome Space Dancer Scene with Nebula Texture in
This is an fairly easy tutorial and I hope you enjoy it! Have a try! Here is the preview of the final result: alternative version I have: (adjusted the colour balance and add two planets into it) OK Let?s get started! To complete this tutorial, you will need the following stocks: Dancer Nebula Texture 1 Nebula Texture 2 Step 1 Load the dancer image into Photoshop and resize the image to 1200px
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136 Bug ID: 92136 Summary: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority:
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed
2006 Oct 10
1
AIGLX + r300 + compiz?
So I've spent the last few days getting Xorg pulled from freedesktop git and built. Everything seems to have worked, and I now have Xorg version 7.1.99.2 running, composite enabled, and AIGLX enabled. The Xorg log file shows: (WW) AIGLX: 3D driver claims to not support visual 0x23 (WW) AIGLX: 3D driver claims to not support visual 0x24 (WW) AIGLX: 3D driver claims to not support visual 0x25
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
Can you push this to a repo somewhere? I want to see what the final version looks like after all your changes, but it's hard to see that with these patches. On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote: > From: Ben Skeggs <bskeggs at redhat.com> > > Adds support for the new TIC layout that's present on Maxwell GPUs, > heavily based on