Displaying 20 results from an estimated 87 matches for "srgb".
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2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
...9;d like to put a screenshot here but didn't find any option to.
I'm using gentoo, ati-drivers-10.9 and the version of kernel is 2.6.35. Other games like Anno or WoW (with opengl) work fine.
Here's the output which I was able to copy of starting the game:
Code:
xture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa9327c8: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xa933028: Downloading rgb texture...
2016 Aug 02
29
[Bug 97192] New: SuperTuxkart graphic errors [NVE4 - GK104]
https://bugs.freedesktop.org/show_bug.cgi?id=97192
Bug ID: 97192
Summary: SuperTuxkart graphic errors [NVE4 - GK104]
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: other
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee:
2010 May 04
2
Half-Life 2 crashing with Wine 1.1.43 on Ubuntu 10.4
...he game is crashing when I want to start a new game. I see the loading bar filling, but when it's almost done, the game crashes. Here is the console output, as far as I could reach it:
Code:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x193fbfd8: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x193fc1d0: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x193fc368: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x193fc500: Downloading rgb text...
2018 Sep 14
1
Possible bug with chromatic adaptation in grDevices::convertColor
...sibility this is actually broken, as opposed to user error on my part.? If it turns out to the latter, I apologize in advance for spamming this list.
Consider:
??? rgb.in <- c("#CCCCCC", "#EEEEEE")??? clr <- t(col2rgb(rgb.in)) / 255??? clr.out <- convertColor(clr, "sRGB", "sRGB")??? rgb(clr.out)??? ## [1] "#CCCCCC" "#EEEEEE"
??? convertColor(clr, "sRGB", "sRGB", "D65", "D50")??? ## Error in match.arg(from, nWhite) :??? ##?? 'arg' must be NULL or a character vector
This appears to be...
2013 Jun 12
2
grDevices::convertColor XYZ space is it really xyY?
grDevices::convertColor has arguments 'from' and 'to' which can take on value 'XYZ'. Can someone confirm that 'XYZ' is the same as the CIE chromaticity coordinates that are also sometimes refered to as 'xyY' in the literature? Or are these the CIE tristimulus values? It looks to me like the first case is true, but I would appreciate hearing from one of
2007 Dec 06
1
[R] color palette from red to blue passing white (shifted from R-help)
Hi,
The move to sRGB is nice, is there any interest in adding an interface
to lcms, http://www.littlecms.com,
to allow gamut matching? I can think of a lot of instances where I would
like to render a
figure as it would appear on my printer. This is probably best done as a
separate package though,
at least at first.
Ni...
2010 Jul 06
0
Call of Duty - Modern Warfare 2 problem.
...isplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e410,0x00000000), stub!
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x171e5ac8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb text...
2018 Oct 03
1
grDevices::convertColor and colorRamp(space='Lab') Performance Improvements
...a possible
minimal set of changes to achieve this with just R matrix and vector
operations. The changes consist primarily of switching `if/else` to
`ifelse`, `c` to `cbind`, `sum` to `rowSums`, etc. This results in
speedups of 30-100x as shown in table 1:
to
from Apple RGB sRGB CIE RGB XYZ Lab Luv
Apple RGB NA 38.3 55.8 30.3 60.2 56.3
sRGB 38.7 NA 55.7 36.5 62.9 52.7
CIE RGB 45.2 44.4 NA 30.6 51.5 43.1
XYZ 73.4 57.5 69.1 NA 92.2 69.0
Lab 46.6 56.6 65.4 72.0 NA 61.3
Luv...
2011 Nov 29
1
avp 2010 no sound at all..
...2 channels
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x185cedc0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1860ef58 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1861f0f0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1...
2013 Jul 24
1
Alpha channel in colorRamp() and colorRampPalette()
...if (bias <= 0)
stop("'bias' must be positive")
colors <- t(col2rgb(colors, alpha=T)/255)
space <- match.arg(space)
interpolate <- match.arg(interpolate)
if (space == "Lab") {
colors <- convertColor(colors, from = "sRGB", to = "Lab")
}
interpolate <- switch(interpolate, linear = stats::approxfun, spline = stats::splinefun)
if ((nc <- nrow(colors)) == 1L) {
colors <- colors[c(1L, 1L), ]
nc <- 2L
}
x <- seq.int(0, 1, length.out = nc)^bias
palette...
2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
...ould be other reasons for that.)
To be clear, when I say "unbound" for Fermi / Tesla, I mean
BIND_TSC(ACTIVE=0) (method 0x2400, bit 0 == 0). Kepler doesn't have
that, so presumably you mean TLD will look at TSC ID == 0,
irrespective of the TSC ID encoded into the texture handle.
The sRGB thing is ... rather annoying. Especially since texelFetch has
some kind of extra-specially-odd rule around sRGB conversion. I don't
remember what it is, but it feels like this would potentially make it
impossible to follow. But I guess going back in time and fixing the hw
is also difficult.
Ca...
2011 Apr 21
12
Tropico 3 Demo Graphics Problem - People are not visible
...know what to do!
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name.
err:d3d_surface:surface_modify_location Surface 0x1d7288 does not have any up to date location.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf5928 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf8258 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ced02c8 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ce0f630 to reload it as sRGB.
And th...
2011 Sep 13
1
CMYK color space
dear R experts---I am struggling with the requirements to prepare my files
for my printers. I am printing in 2/2 format, which means cyan and black
for me, which they take from my color-separated pdf files. R comes into
play, because it produces all the figures that are embedded in my book
(pdflatex).
now, TeX has no problems producing CMYK files. However, R produces RGB
files (for
2011 May 30
2
NeedForSpeed shift2
the error below seems to do a forever loop:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x7c025218 to reload it as sRGB
Any help?
Thanks
2011 Apr 14
0
Postscript can be very slow in R 2.13-0
Viewing certain postscript files under R 2.13-0 is very slow, at least using
GSview on my 64 bit Windows 7 system. To see this, compare how long it
takes to display these two files (fast.ps was created by removing the /srgb
stuff in .ps.prolog):
www.milbo.org/postscript/slow.ps
www.milbo.org/postscript/fast.ps
The code to produce the above two files is here:
www.milbo.org/postscript/slow-postscript.R
This is not exactly a bug, but is it a known issue? The hack used to
produce fast.ps above is fragil...
2008 Aug 18
3
liboggplay and overlay video
Hi,
I've eventually released the first version of my rendering library for
Kate streams,
and I've recently been hacking away at adding it to liboggplay. That was the
missing "overlay" mode to the browser_plugin patch I sent a while ago.
Now, I'm not too sure how to expose those overlays to liboggplay users: the
obvious solution is to add a RGBA video type, and expose the
2020 Apr 30
4
problem with `viridis` on Ubuntu 20.04
Il 30/04/20 03:14, Dirk Eddelbuettel ha scritto:
>
> On 30 April 2020 at 03:05, Samuele Carcagno wrote:
> | Il 30/04/20 01:39, Dirk Eddelbuettel ha scritto:
> | > Keep. It. Simple. And. Concise.
> | >
> | > And reproducible.
> |
> | I've attached a script that triggers the bug on my system. It's just two
> | lines, one to load `viridisLite`, and one to
2017 Dec 15
0
Wine release 3.0-rc2
...< 3.0.
user.exe16: Implemented OldExitWindows() user.exe16 function.
user.exe16: Fix handling of 16-bit HBITMAPs in InsertMenu16.
Martin Storsjo (1):
msvcrt: Fix copy/paste typos in arm64 setjmp/longjmp.
Matteo Bruni (3):
d3d11/tests: Add a couple of testcases for UINT, sRGB UAVs.
d3d11/tests: Add tests for GenerateMips().
d3d11/tests: Add a couple of testcases for sRGB SRVs.
Nikolay Sivov (7):
wshom: Implement Popup() method.
comctl32/listview: Directly reset focused item on item count change.
user32/tests: Release window DCs consistentl...
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello,
This question is in the context of Tesla / Fermi generations, which
have explicit bindings for textures / samplers. It might also apply to
Kepler+, not quite as sure due to the bindless nature.
I've been trying to understand how the TLD operation works (which is
used to implement texelFetch in GLSL). It does not appear to the op
takes an explicit sampler id at all (unlike all the
2011 Sep 30
0
R 2.13.2 is released
...simultaneous
installation of indirect dependencies as well as direct ones.
o Sweave now knows about a few more Windows' encodings (including
cp1250 and cp1257) and some inputenx encodings such as koi8-r.
o postscript(colormodel = "rgb-nogray") no longer sets the sRGB
colorspace for each colour and so some viewers may render its
files much faster than the default colormodel ="rgb".
o The default for pdf(maxRasters=) has been increased from 64 to
1000.
o readBin() now warns if signed = FALSE is used inappropriately
(rat...