Displaying 17 results from an estimated 17 matches for "gl_arb_map_buffer_rang".
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gl_arb_map_buffer_range
2017 Jan 17
1
Discrete card is always off even if it is used
...L_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_ou...
2011 Aug 09
10
Invalid parameters on mac (World of Tanks 6.5)
I am attempiong to run world of tanks on snow leopard, but just before the game finishes loading a battle, wine crashes with the message,
"Internal error, invalid parameters received."
I understand peope get similar problems on ubuntu and there's a workaround on that OS, but what about Mac OSX?
Also, here's the log of the crash:
Code:
wine: Unhandled page fault on read
2012 Jan 17
7
Help trying to bisect
Hello Everyone,
I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for
Rayman 3 but i dont know how to use it can someone give ins
tructions on how to use it?
I tried git bisect start which i got
fatal: Not a git repository (or any of the parent directories): .git
2011 Feb 10
1
Intel GMA4500HD and glUseProgramObjectARB
...draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
GL...
2010 May 20
1
"opengl32.dll" failed to initialize, aborting -> need help
..., GL_ARB_draw_instanced,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_s...
2011 Jan 28
4
Opengl Application crashes
...program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_c...
2010 Jul 20
1
No Text in Sims 3
...GL_EXT_texture_env_add, GL_ARB_copy_buffer,
GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB...
2009 May 23
0
Wine & Wow
...nGL extensions:
> GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
> GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
> GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range,
> GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
> GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
> GL_ARB_texture_border_clamp, GL_ARB_texture_compres...
2012 Nov 16
2
[Bug 57211] New: nvidia GTS 360M: hangs during boot
...ragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow...
2011 Mar 11
3
wine and wine-preloader segfault when running Evernote 4.2.2
..._ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_separate_sha...
2010 Jun 03
2
rgl problem on Fedora 13
...ture, GL_ARB_depth_clamp,
GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB...
2010 Feb 05
0
Wine release 1.1.38
...DEX in parse_fx10_object().
Stefan D?singer (9):
wined3d: Put the APPLE_flush_buffer_range code into the right branch.
wined3d: Catch invalid buffer map parameters.
ddraw: Test invalid buffer lock parameters.
ddraw: Convert VB lock flags to wined3d flags.
wined3d: Add GL_ARB_map_buffer_range.
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
d3d9: Test buffer lock flags.
d3d9: Move the vertex buffer alignment test into buffer.c.
d3d8: Test buffer lock flags.
Stefano Guidoni (1):
winemp3: Fix incorrect stream handling.
Trey Hunner (1):...
2010 Jul 31
0
Wine and Star Craft 2 not working from DVD
...gment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_shader_bit_encoding, GL_ARB_sha...
2011 Jun 24
0
Wine release 1.3.23
...wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
ddraw: Implement IDirect3D7::EvictManagedTextures.
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers.
wined3d: Give GL_ARB_map_buffer_range another try.
wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
wined3d: Fix a typo in compare_sig in the arb backend.
wined3d: Get rid of the has_signature_idx field in the ARB ps private data....
2010 May 21
0
Wine release 1.2-rc1
...bitmap rendering test.
wined3d: Set conversion flags for format descriptors having a convert function.
wined3d: Remove unneeded d3dfmt_get_conv conversion constants.
wined3d: Use BltFast in UpdateSurface when desc.convert is set.
Stefan D?singer (8):
wined3d: Don't use GL_ARB_map_buffer_range for now.
wined3d: Split up the "one" pixel shader helper constant.
wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant.
wined3d: Add a function for reading (ps_)helper_const.
wined3d: Order the helper constants a bit better.
wined3d:...
2011 Jan 02
2
Wow+wine+intel integrated graphics card, needing help please
...h_texture,
GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_s...
2013 Oct 29
0
Unable to display a network on GeForce Go 7400 under Fedora
..._ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_shader_objects, GL_ARB_shading_languag...