search for: gl_arb_map_buffer_rang

Displaying 17 results from an estimated 17 matches for "gl_arb_map_buffer_rang".

2017 Jan 17
1
Discrete card is always off even if it is used
...L_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_ou...
2011 Aug 09
10
Invalid parameters on mac (World of Tanks 6.5)
I am attempiong to run world of tanks on snow leopard, but just before the game finishes loading a battle, wine crashes with the message, "Internal error, invalid parameters received." I understand peope get similar problems on ubuntu and there's a workaround on that OS, but what about Mac OSX? Also, here's the log of the crash: Code: wine: Unhandled page fault on read
2012 Jan 17
7
Help trying to bisect
Hello Everyone, I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for Rayman 3 but i dont know how to use it can someone give ins tructions on how to use it? I tried git bisect start which i got fatal: Not a git repository (or any of the parent directories): .git
2011 Feb 10
1
Intel GMA4500HD and glUseProgramObjectARB
...draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL...
2010 May 20
1
"opengl32.dll" failed to initialize, aborting -> need help
..., GL_ARB_draw_instanced, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_s...
2011 Jan 28
4
Opengl Application crashes
...program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_c...
2010 Jul 20
1
No Text in Sims 3
...GL_EXT_texture_env_add, GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB...
2009 May 23
0
Wine & Wow
...nGL extensions: > GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_map_buffer_range, > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, > GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, > GL_ARB_texture_border_clamp, GL_ARB_texture_compres...
2012 Nov 16
2
[Bug 57211] New: nvidia GTS 360M: hangs during boot
...ragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow...
2011 Mar 11
3
wine and wine-preloader segfault when running Evernote 4.2.2
..._ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_sha...
2010 Jun 03
2
rgl problem on Fedora 13
...ture, GL_ARB_depth_clamp, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB...
2010 Feb 05
0
Wine release 1.1.38
...DEX in parse_fx10_object(). Stefan D?singer (9): wined3d: Put the APPLE_flush_buffer_range code into the right branch. wined3d: Catch invalid buffer map parameters. ddraw: Test invalid buffer lock parameters. ddraw: Convert VB lock flags to wined3d flags. wined3d: Add GL_ARB_map_buffer_range. wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range. d3d9: Test buffer lock flags. d3d9: Move the vertex buffer alignment test into buffer.c. d3d8: Test buffer lock flags. Stefano Guidoni (1): winemp3: Fix incorrect stream handling. Trey Hunner (1):...
2010 Jul 31
0
Wine and Star Craft 2 not working from DVD
...gment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, GL_ARB_sha...
2011 Jun 24
0
Wine release 1.3.23
...wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate. ddraw: Implement IDirect3D7::EvictManagedTextures. d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. wined3d: Give GL_ARB_map_buffer_range another try. wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. wined3d: Fix a typo in compare_sig in the arb backend. wined3d: Get rid of the has_signature_idx field in the ARB ps private data....
2010 May 21
0
Wine release 1.2-rc1
...bitmap rendering test. wined3d: Set conversion flags for format descriptors having a convert function. wined3d: Remove unneeded d3dfmt_get_conv conversion constants. wined3d: Use BltFast in UpdateSurface when desc.convert is set. Stefan D?singer (8): wined3d: Don't use GL_ARB_map_buffer_range for now. wined3d: Split up the "one" pixel shader helper constant. wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant. wined3d: Add a function for reading (ps_)helper_const. wined3d: Order the helper constants a bit better. wined3d:...
2011 Jan 02
2
Wow+wine+intel integrated graphics card, needing help please
...h_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_s...
2013 Oct 29
0
Unable to display a network on GeForce Go 7400 under Fedora
..._ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_shader_objects, GL_ARB_shading_languag...