michele at nectarine.it
2017-Jan-17 16:56 UTC
[Nouveau] Discrete card is always off even if it is used
Hi, I have a computer with an integrated graphic card and a discrete graphic card, namely: # lspci | grep -E "VGA|3D" 00:02.0 VGA compatible controller: Intel Corporation Broadwell-U Integrated Graphics (rev 09) 03:00.0 3D controller: NVIDIA Corporation GM108M [GeForce 840M] (rev a2) This is confirmed by vgaswitcheroo: xray:/ # cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:Pwr:0000:00:02.0 1:DIS: :DynOff:0000:03:00.0 Some info: xray:/ # uname -a Linux xray 4.9.4-1.gd9de2ec-default #1 SMP PREEMPT Sun Jan 15 16:51:00 UTC 2017 (d9de2ec) x86_64 x86_64 x86_64 GNU/Linux xray:/var/log # rpm -qa | grep -i nouveau libdrm_nouveau2-2.4.68-1.4.x86_64 libvdpau_nouveau-11.2.2-166.1.x86_64 xf86-video-nouveau-1.0.12-1.5.x86_64 Mesa-dri-nouveau-11.2.2-166.1.x86_64 No NVIDIA drivers are used. # lsmod | egrep "i915|nvidia" i915 1241088 4 video 40960 5 dell_wmi,dell_laptop,int3406_thermal,nouveau,i915 button 16384 2 nouveau,i915 i2c_algo_bit 16384 2 nouveau,i915 drm_kms_helper 159744 2 nouveau,i915 drm 360448 7 nouveau,i915,ttm,drm_kms_helper Now begins the strangeness xray:~> xrandr --listproviders Providers: number : 1 Provider 0: id: 0x49 cap: 0xb, Source Output, Sink Output, Sink Offload crtcs: 4 outputs: 6 associated providers: 0 name:Intel Why just one provider? Should be also listed NVIDIA with nouveau. And now for some strangeness again: xray:~> glxgears -info Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) GL_VERSION = 3.0 Mesa 11.2.2 GL_VENDOR = Intel Open Source Technology Center GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical 304 frames in 5.0 seconds = 60.621 FPS 301 frames in 5.0 seconds = 60.016 FPS 301 frames in 5.0 seconds = 60.016 FPS 301 frames in 5.0 seconds = 60.021 FPS 301 frames in 5.0 seconds = 60.018 FPS 301 frames in 5.0 seconds = 60.017 FPS 301 frames in 5.0 seconds = 60.016 FPS 301 frames in 5.0 seconds = 60.015 FPS and look what happens: xray:~> DRI_PRIME=1 glxgears -info Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) GL_VERSION = 3.0 Mesa 11.2.2 GL_VENDOR = Intel Open Source Technology Center GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical VisualID 213, 0xd5 40831 frames in 5.0 seconds = 8166.156 FPS 41501 frames in 5.0 seconds = 8300.200 FPS 40438 frames in 5.0 seconds = 8087.575 FPS Obviously it is using the discrete card, even if it shows Intel Graphics as GL_RENDERER. Anyway, discrete card was still powered off even when during the last command: # cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:Pwr:0000:00:02.0 1:DIS: :DynOff:0000:03:00.0 Question is: is everything ok with my setup?
Have you checked your Xorg.log? It should load the modesetting or nouveau driver for the dGPU. Kind regards, Peter https://lekensteyn.nl (pardon my brevity, top-posting and formatting, sent from my phone) On 17 January 2017 17:56:47 CET, michele at nectarine.it wrote:>Hi, >I have a computer with an integrated graphic card and a discrete >graphic >card, namely: > ># lspci | grep -E "VGA|3D" >00:02.0 VGA compatible controller: Intel Corporation Broadwell-U >Integrated Graphics (rev 09) >03:00.0 3D controller: NVIDIA Corporation GM108M [GeForce 840M] (rev >a2) > >This is confirmed by vgaswitcheroo: > >xray:/ # cat /sys/kernel/debug/vgaswitcheroo/switch >0:IGD:+:Pwr:0000:00:02.0 >1:DIS: :DynOff:0000:03:00.0 > >Some info: > >xray:/ # uname -a >Linux xray 4.9.4-1.gd9de2ec-default #1 SMP PREEMPT Sun Jan 15 16:51:00 >UTC 2017 (d9de2ec) x86_64 x86_64 x86_64 GNU/Linux > >xray:/var/log # rpm -qa | grep -i nouveau >libdrm_nouveau2-2.4.68-1.4.x86_64 >libvdpau_nouveau-11.2.2-166.1.x86_64 >xf86-video-nouveau-1.0.12-1.5.x86_64 >Mesa-dri-nouveau-11.2.2-166.1.x86_64 > >No NVIDIA drivers are used. > ># lsmod | egrep "i915|nvidia" >i915 1241088 4 >video 40960 5 >dell_wmi,dell_laptop,int3406_thermal,nouveau,i915 >button 16384 2 nouveau,i915 >i2c_algo_bit 16384 2 nouveau,i915 >drm_kms_helper 159744 2 nouveau,i915 >drm 360448 7 nouveau,i915,ttm,drm_kms_helper > >Now begins the strangeness > >xray:~> xrandr --listproviders >Providers: number : 1 >Provider 0: id: 0x49 cap: 0xb, Source Output, Sink Output, Sink Offload > >crtcs: 4 outputs: 6 associated providers: 0 name:Intel > >Why just one provider? Should be also listed NVIDIA with nouveau. > >And now for some strangeness again: >xray:~> glxgears -info >Running synchronized to the vertical refresh. The framerate should be >approximately the same as the monitor refresh rate. >GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) >GL_VERSION = 3.0 Mesa 11.2.2 >GL_VENDOR = Intel Open Source Technology Center >GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra >GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract >GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture >GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array >GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip >GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels > >GL_EXT_point_parameters GL_EXT_rescale_normal >GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp >GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp >GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB >GL_ARB_multitexture GL_EXT_framebuffer_sRGB >GL_IBM_multimode_draw_arrays >GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 >GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix >GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays >GL_EXT_secondary_color GL_EXT_texture_env_add >GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias >GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent > >GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc >GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp >GL_ARB_texture_compression GL_EXT_framebuffer_object >GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine >GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil >GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query >GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar >GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat >GL_ARB_window_pos >GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp >GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers > >GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects >GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers >GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs >GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart >GL_ARB_depth_clamp GL_ARB_fragment_program_shadow >GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite >GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two > >GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate >GL_EXT_blend_equation_separate GL_OES_read_format >GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object >GL_ARB_texture_compression_rgtc GL_ARB_texture_float >GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object > >GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc >GL_EXT_texture_rectangle GL_EXT_texture_sRGB >GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object >GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample >GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable >GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 > >GL_EXT_draw_instanced GL_EXT_gpu_program_parameters >GL_EXT_texture_array >GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query >GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float >GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays >GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle >GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle >GL_EXT_vertex_array_bgra >GL_NV_conditional_render GL_AMD_conservative_depth >GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture >GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output > >GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex >GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions >GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects >GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod >GL_ARB_texture_cube_map_array GL_ARB_texture_gather >GL_ARB_texture_multisample GL_ARB_texture_query_lod >GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object >GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex >GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier >GL_ARB_get_program_binary GL_ARB_robustness >GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding >GL_ARB_texture_compression_bptc GL_ARB_timer_query >GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 >GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 >GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth >GL_ARB_internalformat_query GL_ARB_map_buffer_alignment >GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store >GL_ARB_shading_language_420pack GL_ARB_shading_language_packing >GL_ARB_texture_storage GL_ARB_transform_feedback_instanced >GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback >GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility >GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image >GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments >GL_ARB_invalidate_subdata GL_ARB_program_interface_query >GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object >GL_ARB_stencil_texturing GL_ARB_texture_query_levels >GL_ARB_texture_storage_multisample GL_ARB_texture_view >GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage >GL_ARB_clear_texture GL_ARB_multi_bind >GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters >GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev >GL_EXT_shader_integer_mix GL_ARB_clip_control >GL_ARB_conditional_render_inverted GL_ARB_derivative_control >GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query >GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier >GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control >GL_ARB_shader_clock GL_EXT_shader_samples_identical >304 frames in 5.0 seconds = 60.621 FPS >301 frames in 5.0 seconds = 60.016 FPS >301 frames in 5.0 seconds = 60.016 FPS >301 frames in 5.0 seconds = 60.021 FPS >301 frames in 5.0 seconds = 60.018 FPS >301 frames in 5.0 seconds = 60.017 FPS >301 frames in 5.0 seconds = 60.016 FPS >301 frames in 5.0 seconds = 60.015 FPS > >and look what happens: > >xray:~> DRI_PRIME=1 glxgears -info >Running synchronized to the vertical refresh. The framerate should be >approximately the same as the monitor refresh rate. >GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) >GL_VERSION = 3.0 Mesa 11.2.2 >GL_VENDOR = Intel Open Source Technology Center >GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra >GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract >GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture >GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array >GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip >GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels > >GL_EXT_point_parameters GL_EXT_rescale_normal >GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp >GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp >GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB >GL_ARB_multitexture GL_EXT_framebuffer_sRGB >GL_IBM_multimode_draw_arrays >GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 >GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix >GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays >GL_EXT_secondary_color GL_EXT_texture_env_add >GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias >GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent > >GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc >GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp >GL_ARB_texture_compression GL_EXT_framebuffer_object >GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine >GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil >GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query >GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar >GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat >GL_ARB_window_pos >GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp >GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers > >GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects >GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers >GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs >GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart >GL_ARB_depth_clamp GL_ARB_fragment_program_shadow >GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite >GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two > >GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate >GL_EXT_blend_equation_separate GL_OES_read_format >GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object >GL_ARB_texture_compression_rgtc GL_ARB_texture_float >GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object > >GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc >GL_EXT_texture_rectangle GL_EXT_texture_sRGB >GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object >GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample >GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable >GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 > >GL_EXT_draw_instanced GL_EXT_gpu_program_parameters >GL_EXT_texture_array >GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query >GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float >GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays >GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle >GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle >GL_EXT_vertex_array_bgra >GL_NV_conditional_render GL_AMD_conservative_depth >GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture >GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output > >GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex >GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions >GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects >GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod >GL_ARB_texture_cube_map_array GL_ARB_texture_gather >GL_ARB_texture_multisample GL_ARB_texture_query_lod >GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object >GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex >GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier >GL_ARB_get_program_binary GL_ARB_robustness >GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding >GL_ARB_texture_compression_bptc GL_ARB_timer_query >GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 >GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 >GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth >GL_ARB_internalformat_query GL_ARB_map_buffer_alignment >GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store >GL_ARB_shading_language_420pack GL_ARB_shading_language_packing >GL_ARB_texture_storage GL_ARB_transform_feedback_instanced >GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback >GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility >GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image >GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments >GL_ARB_invalidate_subdata GL_ARB_program_interface_query >GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object >GL_ARB_stencil_texturing GL_ARB_texture_query_levels >GL_ARB_texture_storage_multisample GL_ARB_texture_view >GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage >GL_ARB_clear_texture GL_ARB_multi_bind >GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters >GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev >GL_EXT_shader_integer_mix GL_ARB_clip_control >GL_ARB_conditional_render_inverted GL_ARB_derivative_control >GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query >GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier >GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control >GL_ARB_shader_clock GL_EXT_shader_samples_identical >VisualID 213, 0xd5 >40831 frames in 5.0 seconds = 8166.156 FPS >41501 frames in 5.0 seconds = 8300.200 FPS >40438 frames in 5.0 seconds = 8087.575 FPS > >Obviously it is using the discrete card, even if it shows Intel >Graphics >as GL_RENDERER. Anyway, discrete card was still powered off even when >during the last command: > ># cat /sys/kernel/debug/vgaswitcheroo/switch >0:IGD:+:Pwr:0000:00:02.0 >1:DIS: :DynOff:0000:03:00.0 > >Question is: is everything ok with my setup? >_______________________________________________ >Nouveau mailing list >Nouveau at lists.freedesktop.org >https://lists.freedesktop.org/mailman/listinfo/nouveau