search for: 0x501

Displaying 20 results from an estimated 28 matches for "0x501".

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2011 Jan 23
3
phase-6 program crashes with ubuntu 10.10 and wine 1.3.12
...QueryObject Unsupported information class 3 err:rpc:I_RpcGetBuffer no binding fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>...
2009 Aug 30
3
Wine Crashes with EVE-Online
...0x00000000 fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x50036, 0x14a2f8): stub fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo() fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528 fixme:d3d_surface:surface_allocate_surface >>>>>>>>>...
2011 Dec 19
0
GL_INVALID_VALUE terminal spamming
...ing on my new computer (Ubuntu 11.10 64bit, Intel Core i5-2500K, ASRock Z68 Pro3-M mobo), but no matter what I do I get the following spammed to my terminal when I try to run Halo: Code: ... err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VA...
2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on. I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...gt;>>>>>> GL_OUT_OF_MEMORY (0x505) from glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB) @ glsl_shader.c / 3184 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glAttachObjectARB @ glsl_shader.c / 3260 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glAttachObjectARB @ glsl_shader...
2010 Sep 25
0
C&C Generals Zero Hour
...xme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>...
2007 Mar 23
1
Problem with busy and unavailable
...8f48 is busy == Everyone is busy/congested at this time (1:1/0/0) -- Executing VoiceMail("CAPI/contr1/56830976/-5", "u76") in new stack -- Playing '/var/spool/asterisk/voicemail/default/76/unavail' (language 'en') -- Setting up echo canceller (PLCI=0x501, function=1, options=2, tail=64) > sent FACILITY_REQ (PLCI=0x501) > sent FACILITY_REQ (PLCI=0x501) -- Echo canceller successfully set up (PLCI=0x501) Asterisk recognizes that the phone is busy, but why does it then play the unavailable message? Thanks for any hint, Stefa...
2012 Mar 24
1
Re: Halo:Combat Evolved with black text and overhead
I am also having the same issue. I have upgraded to the latest wine in the Ubuntu repositories (1.3 beta), but that doesn't fix the issue and makes things worse my messing up my sound... anyway, here is the log file created as was requested in a previous post: http://pastebin.com/Fv2rfh6C The 1.4 RC is not available through the repos...at least not the repos I have. I'm not going to cry
2011 Mar 28
3
No sound in HOMEFRONT
...ned3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL...
2010 Dec 14
13
Wine+Rosetta Stone(yes, this again)
fixme:system:SetProcessDPIAware stub! fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub! fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub! ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory fixme:advapi:LookupAccountNameW (null) L"root" (nil) 0x33f864 (nil) 0x33f868 0x33f85c - stub fixme:advapi:LookupAccountNameW
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error: Code: err:ntdll:RtlpWaitForCriticalSection I am running latest development release. Can anyone help me?
2012 Feb 28
0
Mirror's Edge wont work (Steam version)
...EYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575 fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub. err:ole:CoUninitialize M...
2012 Apr 05
0
Mass Effect black screen
...xme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:d3d:query_init Unhandled query type 0xc. err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ /var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/wined3d/state.c / 1562 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ /var/tmp/portage/app-emulation/wine-9999/work/win...
2020 Jan 22
2
nut on armhf, r-pi4b IOW
On Tuesday 21 January 2020 19:52:01 Charles Lepple wrote: > sudo lsusb -v -d 0764:0501 copious output, containing this: idVendor 0x0764 Cyber Power System, Inc. idProduct 0x0501 CP1500 AVR UPS bcdDevice 0.01 iManufacturer 3 CPS iProduct 1 CP625HGa I take it that this is evidence they don't follow the spec to the letter.
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
Greetings. This is a problem that just started 2 days ago. Neither Wine, nor any config has changed. I even played back an old system backup from when it worked to no avail. Basically, the problem is this: When 2D apps run in Virtual Desktop Mode, they run fine. As soon as the apps switches to 3D, or is a 3D app to begin with, the following can be observed: - app works fine for about 10
2010 May 11
0
more USB logs
...bounce: port 2: total 100ms stable 100ms status 0x300 hub 1-0:1.0: state 7 ports 10 chg 0000 evt 0004 ehci_hcd 0000:00:02.1: GetStatus port 2 status 001403 POWER sig=k CSC CONNECT hub 1-0:1.0: port 2, status 0501, change 0001, 480 Mb/s hub 1-0:1.0: debounce: port 2: total 100ms stable 100ms status 0x501 ehci_hcd 0000:00:02.1: port 2 low speed --> companion ehci_hcd 0000:00:02.1: GetStatus port 2 status 003402 POWER OWNER sig=k CSC hub 1-0:1.0: state 7 ports 10 chg 0000 evt 0004 hub 2-0:1.0: state 7 ports 10 chg 0000 evt 0004 ohci_hcd 0000:00:02.0: GetStatus roothub.portstatus [1] = 0x00010301 C...
2012 Apr 04
6
3.2 kernel with C5? Or ndiswrapper?
...es] # ndiswrapper -l netathuw : driver installed device (0846:9030) present # modprobe ndiswrapper # dmesg | tail -5 ndiswrapper: driver netathuw (,09/30/2010,7.7.0.98) loaded wlan0: ethernet device c4:3d:c7:bc:ea:89 using NDIS driver: netathuw, version: 0x70007, NDIS version: 0x501, vendor: 'NDIS Network Adapter', 0846:9030.F.conf wlan0: encryption modes supported: WEP; TKIP with WPA, WPA2, WPA2PSK; AES/CCMP with WPA, WPA2, WPA2PSK usbcore: registered new driver ndiswrapper ADDRCONF(NETDEV_UP): wlan0: link is not ready # ifconfig wlan0 wlan0 Link encap:E...
2020 Jan 22
0
nut on armhf, r-pi4b IOW
...the spec to the letter. It's one of their lesser transgressions :-) Bear in mind that the usb.ids file is a composite of the official company names (for idVendor, probably grabbed from usb.org documents) and idProduct values observed in the wild. If Cyber Power chooses to reuse the idProduct 0x501 across all of their models in that class, that's fine, as long as their HID descriptors report any actual data format differences.
2008 Jun 17
1
Rugby 08 : Texture issue
...ore on Windows). So everything's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell: fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 488 I tried to look around on Google to find an answer but I didnt get anything :s I'm playing on a Core2Duo T7500, 4Go DDR and geforce M8600GT (with nvidia drivers). I also have another problem which i dont really care...
2008 Jun 02
2
Call of Duty 4 black screen and error
...x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:IWineD3DVolumeImpl_LockBox (0x18960df8) : pBox=(nil) stub fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1006 fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_T...