Colin Law
2010-Oct-08 16:20 UTC
Model identification strategy [Was: I need help with a design]
On 8 October 2010 14:48, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> wrote:> Colin Law wrote: >>... >> I think we are just going to have to agree to differ on this one, > > I would rather not do that. In general, that''s a sign that more > discussion is needed, as one or both of us is probably missing > something. Certainly I''m learning a lot from this discussion. > > However, I''m perfectly willing to start a new thread for this.Done I think I would like to start again as I realise (having been forced to defend my corner and think more about what I am rabbiting on about) that it not so much _when_ the models are identified that is the issue for me but _how_ they are identified. To go back to your original suggestion:> when I > put together an application, I usually think first about how I want it > to present itself to the user and what the user should be able to > accomplish (and write Cucumber scenarios accordingly). Only as a result > of making those scenarios reality do I write model classes or anything > else.I read into this (possibly incorrectly) that the purpose of the models is purely to satisfy the scenarios and they are identified by examining the scenarios and generating a set of models to satisfy them. I think that that is too narrow a view to take, particularly considering that we are in the first phase of a project and we know there will be many modifications and extensions to the requirements in the future. Generally an app is in some sense simulating or mapping things in the real world (or some conceptual world), users, shopping carts, products and so on. I suggest that one should examine the scenarios and identify the underlying objects in that real world without worrying too much about the _details_ of the scenarios. The models then represent those objects and one can work out how to satisfy the scenarios using those models. I believe this should provide a better base on which to build the app. Scenarios will be modified and added to dramatically over time but the underlying objects in the requirements are less likely to change (I don''t mean that their behaviour will not change, but their existence). If the identification of the objects is correct (or optimum or whatever) at the start then this will minimise the effort in tracking the changing requirements. I am still not sure that I am expressing myself very well. Colin -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk+unsubscribe-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.
Marnen Laibow-Koser
2010-Oct-08 17:21 UTC
Re: Model identification strategy [Was: I need help with a design]
Colin Law wrote:> On 8 October 2010 14:48, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> > wrote: >> Colin Law wrote: >>>... >>> I think we are just going to have to agree to differ on this one, >> >> I would rather not do that. In general, that''s a sign that more >> discussion is needed, as one or both of us is probably missing >> something. Certainly I''m learning a lot from this discussion. >> >> However, I''m perfectly willing to start a new thread for this. > > Done > > I think I would like to start again as I realise (having been forced > to defend my corner and think more about what I am rabbiting on about) > that it not so much _when_ the models are identified that is the issue > for me but _how_ they are identified.OK -- and once again, thanks for making me really think about what I do!> To go back to your original > suggestion: > >> when I >> put together an application, I usually think first about how I want it >> to present itself to the user and what the user should be able to >> accomplish (and write Cucumber scenarios accordingly). Only as a result >> of making those scenarios reality do I write model classes or anything >> else. > > I read into this (possibly incorrectly) that the purpose of the models > is purely to satisfy the scenariosWell, in a sense, I think that is the case. This may be a little bit of a reductio ad absurdum, but bear with me (as I start inadvertenly channeling Ron Jeffries or someone :) ). The scenarios (ideally, though it''s debatable how closely that ideal is ever achieved) describe all the functionality of the application -- that is, everything that is actually of value to the user. The user never sees or cares about the internal workings of the application (except as specified in his requirements); they are not of value to him. Only the functionality is of value to the user. Now, since only the functionality is of value to the user, from that perspective it is clear that the only purpose of the application code is to provide an implementation that delivers that functionality. If we do anything else, we are not providing any particular value to the user. Since the models are part of their app code, their only purpose is to implement the functionality specified by the user (which is what is captured in the scenarios). So yes, on balance, I think I would agree with the contention you attribute to me. Apparently you do not. What else do you think the models -- or any of the rest of the app code -- is there for? I''m hard put to come up with anything else...> and they are identified by > examining the scenarios and generating a set of models to satisfy > them. I think that that is too narrow a view to take, particularly > considering that we are in the first phase of a project and we know > there will be many modifications and extensions to the requirements in > the future.But we don''t know what those modifications will be, and therefore (where possible) we do not design for them. We design for what we have now, and refactor later as necessary. Remember YAGNI. (There are a few practical exceptions. For example, I usually put I18N in right at the beginning even if it''s not a requirement, because going back and wrapping all display text in translate functions later is a pain in the ass.)> > Generally an app is in some sense simulating or mapping things in the > real world (or some conceptual world), users, shopping carts, products > and so on. I suggest that one should examine the scenarios and > identify the underlying objects in that real world without worrying > too much about the _details_ of the scenarios.Precisely. That''s what I meant by business domain objects in my earlier post. If we want the user to be able to purchase products, we know we have "user" and "product" as business domain objects. We don''t know (though we might strongly suspect) that we will have User and Product classes in our program.> The models then > represent those objects and one can work out how to satisfy the > scenarios using those models.In many styles of programming, this is the case, but it absolutely does not have to be -- see http://c2.com/cgi/wiki?OopNotForDomainModeling for some discussion of this. This is an implementation detail, and as such it is irrelevant right up till the moment we start implementing.> I believe this should provide a better > base on which to build the app.But it won''t. It just forces you into prematurely making implementation decisions on insufficient information, and perhaps slightly ossifies the result of those decisions. Why do you think there is any advantage to doing this.> Scenarios will be modified and added > to dramatically over time but the underlying objects in the > requirements are less likely to change (I don''t mean that their > behaviour will not change, but their existence).That''s true with regard to the underlying domain objects. It is not necessarily true with regard to the underlying program objects.> If the > identification of the objects is correct (or optimum or whatever) at > the start then this will minimise the effort in tracking the changing > requirements.But that''s not even true. It assumes a degree of clairvoyance regarding the future directions the project will take that we do not generally possess.> > I am still not sure that I am expressing myself very well.I think you are...I hope I am too...> > ColinBest, -- Marnen Laibow-Koser http://www.marnen.org marnen-sbuyVjPbboAdnm+yROfE0A@public.gmane.org -- Posted via http://www.ruby-forum.com/. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk+unsubscribe-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.
Colin Law
2010-Oct-08 20:38 UTC
Re: Re: Model identification strategy [Was: I need help with a design]
On 8 October 2010 18:21, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> wrote:> Colin Law wrote: >>... >> To go back to your original >> suggestion: >> >>> when I >>> put together an application, I usually think first about how I want it >>> to present itself to the user and what the user should be able to >>> accomplish (and write Cucumber scenarios accordingly). Only as a result >>> of making those scenarios reality do I write model classes or anything >>> else. >> >> I read into this (possibly incorrectly) that the purpose of the models >> is purely to satisfy the scenarios > > Well, in a sense, I think that is the case. This may be a little bit of > a reductio ad absurdum, but bear with me (as I start inadvertenly > channeling Ron Jeffries or someone :) ). > > The scenarios (ideally, though it''s debatable how closely that ideal is > ever achieved) describe all the functionality of the application -- that > is, everything that is actually of value to the user. The user never > sees or cares about the internal workings of the application (except as > specified in his requirements); they are not of value to him. Only the > functionality is of value to the user.I don''t entirely agree here. Firstly the scenarios only describe the functionality of the current phase of development. The user has an interest in the internal workings of the application in so far as he expects there to be further phases and therefore expects the design to facilitate later phases as far as possible, even though he may have little idea what those phases may be. I know we don''t want to do premature optimisation however, I will come back to this below.> > Now, since only the functionality is of value to the user, from that > perspective it is clear that the only purpose of the application code is > to provide an implementation that delivers that functionality. If we do > anything else, we are not providing any particular value to the user.Again I will quibble, slightly tongue in cheek, though not entirely. The purpose of the code is to provide the implementation, as you state, however the process of developing the application has other purposes. Notably to provide us with a living wage and job satisfaction. I believe that to some extent software development can be an art as well as an engineering operation. Consider initially just small sections of code. Often there are numerous ways of coding a piece of functionality, with no difference in the result of running the code. Usually one of these ''feels'' right. Nothing in the scenarios suggests one or the other but we code it the ''right'' way because we get satisfaction sitting back and savoring the design. OK, I am getting a bit carried away here but I am sure you know what I mean. In addition we may code it a particular way because we believe it will be easier to maintain and is less likely to have unnoticed bugs. I think these ideas also apply to the larger scale design of the app, including the models and relationships. The overall design can be aesthetically pleasing, or even a thing of beauty (I know, OTT again, sorry). The scenarios do not address that aspect of the design, only the designer can do that.> > Since the models are part of their app code, their only purpose is to > implement the functionality specified by the user (which is what is > captured in the scenarios). So yes, on balance, I think I would agree > with the contention you attribute to me. > > Apparently you do not. What else do you think the models -- or any of > the rest of the app code -- is there for? I''m hard put to come up with > anything else...The purpose of the models is obviously to satisfy the scenarios, but the purpose of the design is also to facilitate further phases, even though we do not know what they will be (see later again) and to give us satisfaction in the design as discussed above.> >> and they are identified by >> examining the scenarios and generating a set of models to satisfy >> them. I think that that is too narrow a view to take, particularly >> considering that we are in the first phase of a project and we know >> there will be many modifications and extensions to the requirements in >> the future. > > But we don''t know what those modifications will be, and therefore (where > possible) we do not design for them. We design for what we have now, > and refactor later as necessary. Remember YAGNI.I am not suggesting adding extra functionality that may or may not be required, but ensuring that the initial design provides a base that is most likely to allow extra functionality to be added without major re-structuring of the design.> > (There are a few practical exceptions. For example, I usually put I18N > in right at the beginning even if it''s not a requirement, because going > back and wrapping all display text in translate functions later is a > pain in the ass.) > >> >> Generally an app is in some sense simulating or mapping things in the >> real world (or some conceptual world), users, shopping carts, products >> and so on. I suggest that one should examine the scenarios and >> identify the underlying objects in that real world without worrying >> too much about the _details_ of the scenarios. > > Precisely. That''s what I meant by business domain objects in my earlier > post. If we want the user to be able to purchase products, we know we > have "user" and "product" as business domain objects. We don''t know > (though we might strongly suspect) that we will have User and Product > classes in our program.I think now our ideas are starting to diverge. My initial assumption would be that there _will_ be user and product classes _because_ they are domain objects (unless the scenarios show that they do not actually exist in the app).> >> The models then >> represent those objects and one can work out how to satisfy the >> scenarios using those models. > > In many styles of programming, this is the case, but it absolutely does > not have to be -- see http://c2.com/cgi/wiki?OopNotForDomainModeling for > some discussion of this.I entirely agree there are different ways of doing things, I can only describe the way that works for me.> This is an implementation detail, and as such > it is irrelevant right up till the moment we start implementing.I am not sure what you mean here.> >> I believe this should provide a better >> base on which to build the app. > > But it won''t. It just forces you into prematurely making implementation > decisions on insufficient information, and perhaps slightly ossifies the > result of those decisions. > > Why do you think there is any advantage to doing this.See below.> >> Scenarios will be modified and added >> to dramatically over time but the underlying objects in the >> requirements are less likely to change (I don''t mean that their >> behaviour will not change, but their existence). > > That''s true with regard to the underlying domain objects. It is not > necessarily true with regard to the underlying program objects.But that is the point, if the domain objects and program objects map onto each other closely, then since the domain objects tend not to change dramatically the program objects will also not change dramatically (though their behaviour will be added to and modified of course.> >> If the >> identification of the objects is correct (or optimum or whatever) at >> the start then this will minimise the effort in tracking the changing >> requirements. > > But that''s not even true. It assumes a degree of clairvoyance regarding > the future directions the project will take that we do not generally > possess.Again, by mapping domain objects closely to program objects then clairvoyance is not required as domain objects tend to be stable.> >> >> I am still not sure that I am expressing myself very well. > > I think you are...I hope I am too...Certainly. Colin PS My brain hurts. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk+unsubscribe@googlegroups.com. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.
Marnen Laibow-Koser
2010-Oct-08 20:58 UTC
Re: Re: Model identification strategy [Was: I need help with a design]
Colin Law wrote:> On 8 October 2010 18:21, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> > wrote: >>>> else. >> is, everything that is actually of value to the user. �The user never >> sees or cares about the internal workings of the application (except as >> specified in his requirements); they are not of value to him. �Only the >> functionality is of value to the user. > > I don''t entirely agree here. Firstly the scenarios only describe the > functionality of the current phase of development.Which, at any given time, is all we care about.> The user has an > interest in the internal workings of the application in so far as he > expects there to be further phases and therefore expects the design to > facilitate later phases as far as possible, even though he may have > little idea what those phases may be.No. The user wants the application to work. Other things being equal, he doesn''t care how. The internal workings are irrelevant to the user; the concern of further phases is one of project management, not internals. It''s to the *developer''s* advantage to structure the application so that adding more value for the user will be as easy as possible -- hence good development practices -- but the user sees and cares about none of this. Don''t kid yourself that the user has any reason to care about what goes on under the hood, as long as the application works as specified.> I know we don''t want to do > premature optimisation however, I will come back to this below. > >> >> Now, since only the functionality is of value to the user, from that >> perspective it is clear that the only purpose of the application code is >> to provide an implementation that delivers that functionality. �If we do >> anything else, we are not providing any particular value to the user. > > Again I will quibble, slightly tongue in cheek, though not entirely. > The purpose of the code is to provide the implementation, as you > state, however the process of developing the application has other > purposes. Notably to provide us with a living wage and job > satisfaction.That adds value for the *developer*, not for the *user*. If all we care about is running up the billable hours, there are lots of ways to do that -- and not all of them involve adding value for the user -- and soon the user will realize this and find a developer who can actually add value for him. Your user''s goals are not your goals.> I believe that to some extent software development can > be an art as well as an engineering operation.Completely agreed. (My background is in musical composition, so I *would* say that. :) )> Consider initially > just small sections of code. Often there are numerous ways of coding > a piece of functionality, with no difference in the result of running > the code. Usually one of these ''feels'' right. Nothing in the > scenarios suggests one or the other but we code it the ''right'' way > because we get satisfaction sitting back and savoring the design.Right. If we are good developers, we probably have a sense of the best way to write something at the moment. Other things being equal, there''s nothing wrong with that.> OK, > I am getting a bit carried away here but I am sure you know what I > mean. In addition we may code it a particular way because we believe > it will be easier to maintainTo a point. But not much. Do The Simplest Thing That Could Possibly Work is an important principle. Don''t bend over backwards to generalize; let the generalizations emerge.> and is less likely to have unnoticed > bugs.That''s what tests are for.> I think these ideas also apply to the larger scale design of > the app, including the models and relationships. The overall design > can be aesthetically pleasing, or even a thing of beauty (I know, OTT > again, sorry). The scenarios do not address that aspect of the > design, only the designer can do that.And the user will not care one iota about all that beauty. It, in and of itself, adds no value for him at all. The only thing adding value for the user here is that the beautiful code *makes the app easier to maintain* -- that is, to extend functionality -- that is, to do things that *do* add value for the user. To reiterate: there is no user value at all in elegant code, except insofar as the elegance makes future development easier. There is developer value, but no user value.> >> >> Since the models are part of their app code, their only purpose is to >> implement the functionality specified by the user (which is what is >> captured in the scenarios). �So yes, on balance, I think I would agree >> with the contention you attribute to me. >> >> Apparently you do not. �What else do you think the models -- or any of >> the rest of the app code -- is there for? �I''m hard put to come up with >> anything else... > > The purpose of the models is obviously to satisfy the scenarios, but > the purpose of the design is also to facilitate further phases,No! The purpose of the design is to make the project *as we know it now* work. Further phases can take care of themselves when they come.> even > though we do not know what they will be (see later again) and to give > us satisfaction in the design as discussed above.Since we don''t know what the further phases will be, we can''t design for them. Period. You''re deluding yourself into premature generalization, and apparently somehow think that your clients care what the source code looks like.> >> and refactor later as necessary. �Remember YAGNI. > I am not suggesting adding extra functionality that may or may not be > required, but ensuring that the initial design provides a base that is > most likely to allow extra functionality to be added without major > re-structuring of the design.That would require too much guesswork. There is no point in doing that -- you''ll probably guess wrong. Implement today''s requirements today, and refactor for tomorrow''s requirements when you know what they are.> >>> identify the underlying objects in that real world without worrying >>> too much about the _details_ of the scenarios. >> >> Precisely. �That''s what I meant by business domain objects in my earlier >> post. �If we want the user to be able to purchase products, we know we >> have "user" and "product" as business domain objects. �We don''t know >> (though we might strongly suspect) that we will have User and Product >> classes in our program. > > I think now our ideas are starting to diverge. My initial assumption > would be that there _will_ be user and product classes _because_ they > are domain objects (unless the scenarios show that they do not > actually exist in the app).That would be my initial assumption as well when I start to implement, but that''s because I follow such a programming style in general. Apparently not everybody does. [...]>> This is an implementation detail, and as such >> it is irrelevant right up till the moment we start implementing. > > I am not sure what you mean here.I mean that the nature our object model should be of no concern to us at all till the moment we start to write actual code.> >> >>> �I believe this should provide a better >>> base on which to build the app. >> >> But it won''t. �It just forces you into prematurely making implementation >> decisions on insufficient information, and perhaps slightly ossifies the >> result of those decisions. >> >> Why do you think there is any advantage to doing this. > > See below. > >> >>> �Scenarios will be modified and added >>> to dramatically over time but the underlying objects in the >>> requirements are less likely to change (I don''t mean that their >>> behaviour will not change, but their existence). >> >> That''s true with regard to the underlying domain objects. �It is not >> necessarily true with regard to the underlying program objects. > > But that is the point, if the domain objects and program objects map > onto each other closely,Which there is no guarantee that they will. (There was an interesting post from Jim Coplien a while back where he said that very few bank systems actually have any sort of Account object internally, even though there''s a business concept of an account.)> then since the domain objects tend not to > change dramatically the program objects will also not change > dramatically (though their behaviour will be added to and modified of > course.Behavior is most of what program objects are about. That''s not really true of domain objects. I guess -- and I hadn''t realized this before -- that in that sense, the two are somewhat incommensurable. Perhaps this is why some OO experts don''t like modeling domain objects with program objects. I wonder.> >> >>> �If the >>> identification of the objects is correct (or optimum or whatever) at >>> the start then this will minimise the effort in tracking the changing >>> requirements. >> >> But that''s not even true. �It assumes a degree of clairvoyance regarding >> the future directions the project will take that we do not generally >> possess. > > Again, by mapping domain objects closely to program objects then > clairvoyance is not required as domain objects tend to be stable.Really? What happens when your client''s business model changes? Or when you discover domain objects your client didn''t know existed? (Not so far-fetched; see http://c2.com/cgi/wiki?WhatIsAnAdvancer for a real-world example.)> >> >>> >>> I am still not sure that I am expressing myself very well. >> >> I think you are...I hope I am too... > > Certainly. > > Colin > > PS My brain hurts.Mine too. :) Best, -- Marnen Laibow-Koser http://www.marnen.org marnen-sbuyVjPbboAdnm+yROfE0A@public.gmane.org -- Posted via http://www.ruby-forum.com/. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk+unsubscribe@googlegroups.com. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.
Colin Law
2010-Oct-09 10:19 UTC
Re: Re: Re: Model identification strategy [Was: I need help with a design]
On 8 October 2010 21:58, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> wrote:> Colin Law wrote: >> On 8 October 2010 18:21, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> >> wrote: >>>>> else. >>> is, everything that is actually of value to the user. �The user never >>> sees or cares about the internal workings of the application (except as >>> specified in his requirements); they are not of value to him. �Only the >>> functionality is of value to the user. >> >> I don''t entirely agree here. Firstly the scenarios only describe the >> functionality of the current phase of development. > > Which, at any given time, is all we care about.My turn to say No! I agree that one should not do extra work to add features that may never be required, but where choices exist that do not add extra work then the design should be so as to provide the best base for future extension and modification.> >> The user has an >> interest in the internal workings of the application in so far as he >> expects there to be further phases and therefore expects the design to >> facilitate later phases as far as possible, even though he may have >> little idea what those phases may be. > > No. The user wants the application to work. Other things being equal, > he doesn''t care how. The internal workings are irrelevant to the user; > the concern of further phases is one of project management, not > internals. > > It''s to the *developer''s* advantage to structure the application so that > adding more value for the user will be as easy as possible -- hence good > development practices -- but the user sees and cares about none of this. > > Don''t kid yourself that the user has any reason to care about what goes > on under the hood, as long as the application works as specified.My experience does not match this. Most of my work has been in-house developments where the customer and myself are the same company. In my case management has been keen to ensure that the code base should be well designed in order to minimise future costs. Perhaps in the case of contract work things are different. I find it surprising though that a customer would not be at all interested in this. Perhaps I should not be surprised however.> >> I know we don''t want to do >> premature optimisation however, I will come back to this below. >> >>> >>> Now, since only the functionality is of value to the user, from that >>> perspective it is clear that the only purpose of the application code is >>> to provide an implementation that delivers that functionality. �If we do >>> anything else, we are not providing any particular value to the user. >> >> Again I will quibble, slightly tongue in cheek, though not entirely. >> The purpose of the code is to provide the implementation, as you >> state, however the process of developing the application has other >> purposes. Notably to provide us with a living wage and job >> satisfaction. > > That adds value for the *developer*, not for the *user*. If all we care > about is running up the billable hours, there are lots of ways to do > that -- and not all of them involve adding value for the user -- and > soon the user will realize this and find a developer who can actually > add value for him.Oh no, you completely misunderstand me, I was not suggesting in any way ''running up billable hours''. I entirely agree that any such practice is to be deprecated. That is not in the Rails sense where it means it is ok to keep doing it for the moment but it should be phased out when convenient. :)> > Your user''s goals are not your goals. >To a great extent I think you are wrong here. At first sight you might say that my principle goals are to make a living and achieve job satisfaction. However the best way to achieve that is to provide the best product to the user with the minimum effort (always a compromise of course) and hence minimum cost. The Users goal is to receive the best product for the minimum cost. Hence the goals are pretty much the same.>> I believe that to some extent software development can >> be an art as well as an engineering operation. > > Completely agreed. (My background is in musical composition, so I > *would* say that. :) ) > >> Consider initially >> just small sections of code. Often there are numerous ways of coding >> a piece of functionality, with no difference in the result of running >> the code. Usually one of these ''feels'' right. Nothing in the >> scenarios suggests one or the other but we code it the ''right'' way >> because we get satisfaction sitting back and savoring the design. > > Right. If we are good developers, we probably have a sense of the best > way to write something at the moment. Other things being equal, there''s > nothing wrong with that. > >> OK, >> I am getting a bit carried away here but I am sure you know what I >> mean. In addition we may code it a particular way because we believe >> it will be easier to maintain > > To a point. But not much. Do The Simplest Thing That Could Possibly > Work is an important principle.Consider, for example, text formatting. If I want a bit of text highlighted the STTCPW would be to use <b> tags. It is more complex to use css. So why do we use CSS? The scenarios do not require it, but we know that it will be easier to maintain. Similary DRY is often not the simplest way to do something. It is simpler to cut and paste a bit of code rather than extracting it into a method. The same could be said, I think, about Unobtrusive Javascript. These are all design concepts that are intended to improve flexibility of the code, reduce bugs, make the app more easy to understand and maintain and so on.> Don''t bend over backwards to > generalize; let the generalizations emerge.Agreed, but there is nothing wrong with standing up and looking around to check there is not a better solution nearby.> >> and is less likely to have unnoticed >> bugs. > > That''s what tests are for.Hmm, did you really mean that? Tests cannot ever cover every possibility, some bugs will get through. Coding so as to minimise the likelihood of bugs is worthwhile. Also, even if the tests do point out a bug, we have still wasted effort fixing it which would have been saved if we had not introduced the bug in the first place.> >> I think these ideas also apply to the larger scale design of >> the app, including the models and relationships. The overall design >> can be aesthetically pleasing, or even a thing of beauty (I know, OTT >> again, sorry). The scenarios do not address that aspect of the >> design, only the designer can do that. > > And the user will not care one iota about all that beauty. It, in and > of itself, adds no value for him at all.No, but it increases my job satisfaction, and if it does not cost the customer anything then everyone is happy.> > The only thing adding value for the user here is that the beautiful code > *makes the app easier to maintain* -- that is, to extend functionality > -- that is, to do things that *do* add value for the user. > > To reiterate: there is no user value at all in elegant code, except > insofar as the elegance makes future development easier. There is > developer value, but no user value.The fact that the elegance makes future development easier _is_ of value to the user as it will keep his future costs down. He may, or may not, appreciate this but it is still true. It also adds value for me as it will assist me in meeting future targets (in the in-house case) or allow tendering at a lower cost (or higher profit) in the contract case.> >> [...] >> The purpose of the models is obviously to satisfy the scenarios, but >> the purpose of the design is also to facilitate further phases, > > No! The purpose of the design is to make the project *as we know it > now* work. Further phases can take care of themselves when they come. > >> even >> though we do not know what they will be (see later again) and to give >> us satisfaction in the design as discussed above. > > Since we don''t know what the further phases will be, we can''t design for > them. Period. You''re deluding yourself into premature generalization, > and apparently somehow think that your clients care what the source code > looks like.I am not talking about generalisation, but basing the model identification on those aspects of the problem domain that are least likely to change. That is not a more general solution than purely looking at the details of the scenarios and coming up with a set of models that solves the problem but may not be based on those aspects of the problem domain that is least likely to change. Though I suspect that 90% of the time there will be little difference between the two approaches.> >> >>> and refactor later as necessary. �Remember YAGNI. >> I am not suggesting adding extra functionality that may or may not be >> required, but ensuring that the initial design provides a base that is >> most likely to allow extra functionality to be added without major >> re-structuring of the design. > > That would require too much guesswork. There is no point in doing that > -- you''ll probably guess wrong. Implement today''s requirements today, > and refactor for tomorrow''s requirements when you know what they are.It is not gueswork, just a matter of mapping the problem domain objects (where appropriate) to the models.> >> >>>> identify the underlying objects in that real world without worrying >>>> too much about the _details_ of the scenarios. >>> >>> Precisely. �That''s what I meant by business domain objects in my earlier >>> post. �If we want the user to be able to purchase products, we know we >>> have "user" and "product" as business domain objects. �We don''t know >>> (though we might strongly suspect) that we will have User and Product >>> classes in our program. >> >> I think now our ideas are starting to diverge. My initial assumption >> would be that there _will_ be user and product classes _because_ they >> are domain objects (unless the scenarios show that they do not >> actually exist in the app). > > That would be my initial assumption as well when I start to implement, > but that''s because I follow such a programming style in general. > Apparently not everybody does.I am not sure what we are arguing about then, we appear to be in complete agreement. :)> > [...] >>> This is an implementation detail, and as such >>> it is irrelevant right up till the moment we start implementing. >> >> I am not sure what you mean here. > > I mean that the nature our object model should be of no concern to us at > all till the moment we start to write actual code.Surely you have a phase where you sit back and consider the models and their relationships before you start typing?> [...] >>> >>>> �Scenarios will be modified and added >>>> to dramatically over time but the underlying objects in the >>>> requirements are less likely to change (I don''t mean that their >>>> behaviour will not change, but their existence). >>> >>> That''s true with regard to the underlying domain objects. �It is not >>> necessarily true with regard to the underlying program objects. >> >> But that is the point, if the domain objects and program objects map >> onto each other closely, > > Which there is no guarantee that they will.I believe that they should.> (There was an interesting > post from Jim Coplien a while back where he said that very few bank > systems actually have any sort of Account object internally, even though > there''s a business concept of an account.)I can''t seem to find that. Assuming it is correct I wonder why that is. It would certainly not be my starting point. In addition just because it is true does not mean that it is ideal. Are banking systems renowned for their good design or are they a hotchpotch of legacy systems lashed together over the decades to more or less work?> >> then since the domain objects tend not to >> change dramatically the program objects will also not change >> dramatically (though their behaviour will be added to and modified of >> course. > > Behavior is most of what program objects are about. That''s not really > true of domain objects. I guess -- and I hadn''t realized this before -- > that in that sense, the two are somewhat incommensurable.Can you give examples of this? I am not sure what you mean.> Perhaps this > is why some OO experts don''t like modeling domain objects with program > objects. I wonder. > >> >>> >>>> �If the >>>> identification of the objects is correct (or optimum or whatever) at >>>> the start then this will minimise the effort in tracking the changing >>>> requirements. >>> >>> But that''s not even true. �It assumes a degree of clairvoyance regarding >>> the future directions the project will take that we do not generally >>> possess. >> >> Again, by mapping domain objects closely to program objects then >> clairvoyance is not required as domain objects tend to be stable. > > Really? What happens when your client''s business model changes?I did not say they never change, only that they tend to be stable. Plus I am only talking about domain objects that appear in the problem domain. If these change then I would expect the scenarios to change. Or> when you discover domain objects your client didn''t know existed? (Not > so far-fetched; see http://c2.com/cgi/wiki?WhatIsAnAdvancer for a > real-world example.)That is not a problem, it is immaterial who identifies the existence of the objects. Colin -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFF+G/Ez6ZCGd0@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk+unsubscribe@googlegroups.com. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.
Marnen Laibow-Koser
2010-Oct-12 17:37 UTC
Re: Re: Re: Model identification strategy [Was: I need help with a design]
Colin Law wrote in post #947005:> On 8 October 2010 21:58, Marnen Laibow-Koser <lists-fsXkhYbjdPsEEoCn2XhGlw@public.gmane.org> > wrote: >>> functionality of the current phase of development. >> >> Which, at any given time, is all we care about. > > My turn to say No! I agree that one should not do extra work to add > features that may never be required, but where choices exist that do > not add extra work then the design should be so as to provide the best > base for future extension and modification.To the extent that we know the direction of future extension and modification, I agree with you. However, my experience is that we almost never do know that, so any work spent "future-proofing" now is likely to be wasted. In my experienced, the best future-proofing we can do is to write *maintainable* code, and to refactor it as necessary so it stays that way. After a few refactorings, the necessary generalizations will emerge.> >> internals. >> >> It''s to the *developer''s* advantage to structure the application so that >> adding more value for the user will be as easy as possible -- hence good >> development practices -- but the user sees and cares about none of this. >> >> Don''t kid yourself that the user has any reason to care about what goes >> on under the hood, as long as the application works as specified. > > My experience does not match this. Most of my work has been in-house > developments where the customer and myself are the same company.No. The customer is some specific department of that company -- probably one where the staff''s jobs don''t involve going through code.> In > my case management has been keen to ensure that the code base should > be well designed in order to minimise future costs.Well, of course, but management generally has no way of verifying that beyond asking the developers if they are following good practice.> Perhaps in the > case of contract work things are different.It has really nothing to do with whether the work is free-lance. On both my free-lance and (at least my current) office jobs, the customer (my direct client in the former case; marketing, project management, editorial, and finance people in the latter) is not particularly technically minded. They wouldn''t know the difference between good and bad Ruby code. That''s why I have a job. If my customers were knowledgeable enough to find out for themselves anything useful about the quality of the code, they wouldn''t need *me* to write it!> I find it surprising > though that a customer would not be at all interested in this.I find it surprising that a customer would have the necessary knowledge to get any useful information from that interest.> Perhaps I should not be surprised however. > >>> Again I will quibble, slightly tongue in cheek, though not entirely. >>> The purpose of the code is to provide the implementation, as you >>> state, however the process of developing the application has other >>> purposes.  Notably to provide us with a living wage and job >>> satisfaction. >> >> That adds value for the *developer*, not for the *user*.  If all we care >> about is running up the billable hours, there are lots of ways to do >> that -- and not all of them involve adding value for the user -- and >> soon the user will realize this and find a developer who can actually >> add value for him. > > Oh no, you completely misunderstand me, I was not suggesting in any > way ''running up billable hours''.Nor was I. I was saying that if we confuse our goal (making money) with the client''s goal (having a usable application), then we make poor decisions. [...]>> Your user''s goals are not your goals. >> > > To a great extent I think you are wrong here. At first sight you > might say that my principle goals are to make a living and achieve job > satisfaction. However the best way to achieve that is to provide the > best product to the user with the minimum effort (always a compromise > of course) and hence minimum cost.No, the best way to make money is to provide product with minimum effort and maximum cost. (Minimum effort does not always translate to minimum cost.) Of course, neither you nor I would do that -- we have too much pride in our work. I suppose that''s where the job satisfaction comes in.> The Users goal is to receive the > best product for the minimum cost. Hence the goals are pretty much > the same.No. You''ve found a pretty good way of aligning them -- of giving yourself incentive to meet the client''s goals -- but the client''s goals are different from yours. That doesn''t mean I don''t see my client as a partner in the development process, or that I don''t see my job as being the satisfaction of the client''s dreams. Of course I do. But that''s a little different.> >>> scenarios suggests one or the other but we code it the ''right'' way >> >> To a point.  But not much.  Do The Simplest Thing That Could Possibly >> Work is an important principle. > > Consider, for example, text formatting. If I want a bit of text > highlighted the STTCPW would be to use <b> tags. It is more complex > to use css.Arguable.> So why do we use CSS? The scenarios do not require it, > but we know that it will be easier to maintain.CSS is not about maintainability. It is about separating logical structure of the document from presentation.> Similary DRY is often > not the simplest way to do something. It is simpler to cut and paste > a bit of code rather than extracting it into a method.Yes it is, and so I usually start with cutting and pasting to get tests to pass. Then -- and usually only then -- do I refactor to remove the duplication. An oft-quoted set of steps: 1. Make it work. 2. Make it right. 3. Make it fast. Do them in that order.> The same could > be said, I think, about Unobtrusive Javascript.No again. This is about document structuring same as CSS, though in this case some DRY is involved.> These are all design > concepts that are intended to improve flexibility of the code, reduce > bugs, make the app more easy to understand and maintain and so on.Do The Simplest Thing doesn''t mean that you throw knowledge of good practice out the window. And the definition of "simple" is often unclear. There''s nothing simple about maintaining 24 copies of the same function.> >> Don''t bend over backwards to >> generalize; let the generalizations emerge. > > Agreed, but there is nothing wrong with standing up and looking around > to check there is not a better solution nearby.Right.> >> >>> and is less likely to have unnoticed >>> bugs. >> >> That''s what tests are for. > > Hmm, did you really mean that?Yes.> Tests cannot ever cover every > possibility,True, but somewhat orthogonal to the issue.> some bugs will get through.And when they do, you write more tests.> Coding so as to minimise the > likelihood of bugs is worthwhile.What do you mean by that? I certainly don''t code that way *as such*. I write code that I can read. I write code that I believe will be maintainable. I write code to pass my tests. I think those three factors, taken together, minimize the likelihood of bugs, but I don''t feel like I''m taking that as an explicit goal when I write code. Why rely on likelihood when your tests will establish certainty (at least in the areas they cover)?> Also, even if the tests do point > out a bug, we have still wasted effort fixing it which would have been > saved if we had not introduced the bug in the first place.That''s an old, old fallacy. Of course you shouldn''t be sloppy, but you can''t always get things right the first time. That''s why we have tests and iterative methodologies. Particularly in uncharted territory, sometimes we have to see how things go wrong in order to make them right. If we were doing formal methods and proof-carrying code, this would be somewhat less so. But unfortunately, we''re not.> >> >>>  I think these ideas also apply to the larger scale design of >>> the app, including the models and relationships.  The overall design >>> can be aesthetically pleasing, or even a thing of beauty (I know, OTT >>> again, sorry).  The scenarios do not address that aspect of the >>> design, only the designer can do that. >> >> And the user will not care one iota about all that beauty.  It, in and >> of itself, adds no value for him at all. > > No, but it increases my job satisfaction, and if it does not cost the > customer anything then everyone is happy.Right. Just don''t pretend that it means anything to the client, except insofar as it makes use of the app or future development easier.> >> >> The only thing adding value for the user here is that the beautiful code >> *makes the app easier to maintain* -- that is, to extend functionality >> -- that is, to do things that *do* add value for the user. >> >> To reiterate: there is no user value at all in elegant code, except >> insofar as the elegance makes future development easier.  There is >> developer value, but no user value. > > The fact that the elegance makes future development easier _is_ of > value to the user as it will keep his future costs down. He may, or > may not, appreciate this but it is still true.Generally so.> It also adds value for > me as it will assist me in meeting future targets (in the in-house > case) or allow tendering at a lower cost (or higher profit) in the > contract case.That may actually decrease value for you, if it means that your paycheck won''t be as high. :)> >>> us satisfaction in the design as discussed above. >> >> Since we don''t know what the further phases will be, we can''t design for >> them.  Period.  You''re deluding yourself into premature generalization, >> and apparently somehow think that your clients care what the source code >> looks like. > > I am not talking about generalisation, but basing the model > identification on those aspects of the problem domain that are least > likely to change.But you can''t really know which aspects those will be. You''re heading straight into premature generalization.> That is not a more general solutionRight -- it''s just a more time-consuming one, and if you guess wrong, the extra effort is wasted. Why do it?> than purely > looking at the details of the scenarios and coming up with a set of > models that solves the problem but may not be based on those aspects > of the problem domain that is least likely to change.I don''t care (much) what will change in the future. I care what works today, not after the completion of the Seventeenth Five-Year Plan. :)> suspect that 90% of the time there will be little difference between > the two approaches. > >> and refactor for tomorrow''s requirements when you know what they are. > It is not gueswork, just a matter of mapping the problem domain > objects (where appropriate) to the models. > >>> >>> I think now our ideas are starting to diverge.  My initial assumption >>> would be that there _will_ be user and product classes _because_ they >>> are domain objects (unless the scenarios show that they do not >>> actually exist in the app). >> >> That would be my initial assumption as well when I start to implement, >> but that''s because I follow such a programming style in general. >> Apparently not everybody does. > > I am not sure what we are arguing about then, we appear to be in > complete agreement. :) > >> >> [...] >>>> This is an implementation detail, and as such >>>> it is irrelevant right up till the moment we start implementing. >>> >>> I am not sure what you mean here. >> >> I mean that the nature our object model should be of no concern to us at >> all till the moment we start to write actual code. > > Surely you have a phase where you sit back and consider the models and > their relationships before you start typing?Yes -- about 30 seconds before I start typing.> >>> But that is the point, if the domain objects and program objects map >>> onto each other closely, >> >> Which there is no guarantee that they will. > > I believe that they should. > >> (There was an interesting >> post from Jim Coplien a while back where he said that very few bank >> systems actually have any sort of Account object internally, even though >> there''s a business concept of an account.) > > I can''t seem to find that.http://www.ruby-forum.com/topic/203844> Assuming it is correct I wonder why that > is. It would certainly not be my starting point. In addition just > because it is true does not mean that it is ideal. Are banking > systems renowned for their good design or are they a hotchpotch of > legacy systems lashed together over the decades to more or less work?He seemed to be quoting them as good design, and I gather that he knows what he''s talking about.> >> >>> then since the domain objects tend not to >>> change dramatically the program objects will also not change >>> dramatically (though their behaviour will be added to and modified of >>> course. >> >> Behavior is most of what program objects are about.  That''s not really >> true of domain objects.  I guess -- and I hadn''t realized this before -- >> that in that sense, the two are somewhat incommensurable. > > Can you give examples of this? I am not sure what you mean.Let me try to come up with some concrete examples.> >>>> >>>> But that''s not even true. �It assumes a degree of clairvoyance regarding >>>> the future directions the project will take that we do not generally >>>> possess. >>> >>> Again, by mapping domain objects closely to program objects then >>> clairvoyance is not required as domain objects tend to be stable. >> >> Really?  What happens when your client''s business model changes? > > I did not say they never change, only that they tend to be stable. > Plus I am only talking about domain objects that appear in the problem > domain. If these change then I would expect the scenarios to change.Right -- and you don''t know in what direction.> > Or >> when you discover domain objects your client didn''t know existed?  (Not >> so far-fetched; see http://c2.com/cgi/wiki?WhatIsAnAdvancer for a >> real-world example.) > > That is not a problem, it is immaterial who identifies the existence > of the objects.Right -- but it means you may have domain objects that neither you nor your client even know exist! Advancers only emerged from refactoring 2 years into the project; if the WyCash project had not been amenable to refactoring their object model, they''d have missed the existence of advancers entirely (or so they say).> > ColinBest, -- Marnen Laibow-Koser http://www.marnen.org marnen-sbuyVjPbboAdnm+yROfE0A@public.gmane.org -- Posted via http://www.ruby-forum.com/. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. 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