Joe Byers wrote:> The documentation for surface3d and rgl.surface in the package RGL states
> "'surface3d' always draws the surface with the `front'
upwards
> (i.e. towards higher 'z' values). This can be used to render
the
> top and bottom differently; see 'rgl.material' and the
example
> below."
>
> Is there a way to override this default? I have search all the related
> methods help and the documents on RGL's website.
There are lots of ways to override it: as the docs say, rgl.surface is
more flexible than surface3d, and you can draw triangles or quads
arbitrarily. What sort of thing do you want to do?
Duncan Murdoch