Mikael Lyngvig
2012-May-27 03:04 UTC
[LLVMdev] Linking clang.exe takes more than two hours?
Hi, I'm building using MINGW64 on a very slow system (Intel Atom 330 X2 1.6 GHz), but it seems rather odd that the system has been linking clang.exe for the past two hours. It appears that a couple of gigabytes of virtual memory are being used (causing constant swapping) - the system has only 2 GB of physical memory. Is this a bug in MINGW64 (binutils 2.22) or is it just too little RAM in the build machine? After all, clang.exe is only about 35 megabytes or so, so you'd think that it didn't take four gigabytes to link the executable. But then again, the input libraries to clang.exe take up about 1.2 gigabyte. If the GNU/MINGW64 linker naively reads all library files into memory and then searches about to resolve unresolved symbols, I guess it could cause excessive trashing during link. Cheers, Mikael -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20120527/6fe54147/attachment.html>
于 2012/5/27 11:04, Mikael Lyngvig 写道:> Hi, > > I'm building using MINGW64 on a very slow system (Intel Atom 330 X2 > 1.6 GHz), but it seems rather odd that the system has been linking > clang.exe for the past two hours. It appears that a couple of > gigabytes of virtual memory are being used (causing constant swapping) > - the system has only 2 GB of physical memory. > > Is this a bug in MINGW64 (binutils 2.22) or is it just too little RAM > in the build machine? After all, clang.exe is only about 35 megabytes > or so, so you'd think that it didn't take four gigabytes to link the > executable. But then again, the input libraries to clang.exe take up > about 1.2 gigabyte. If the GNU/MINGW64 linker naively reads all > library files into memory and then searches about to resolve > unresolved symbols, I guess it could cause excessive trashing during link. > > > Cheers, > Mikael > >Which edition of your gcc? If newer than gcc4.6 (including 4.6), you may try to add -fno-keep-inline-dllexport to your compiler option, this will improve your link issues. -- Best Regards, xunxun
Mikael Lyngvig
2012-May-27 04:16 UTC
[LLVMdev] Linking clang.exe takes more than two hours?
G++/Mingw64 v4.7.1, ld v2.22.52. I've been checking out the process list and ld uses 2.6 gigabytes of memory on a 2 gigabytes system. So, I hereby learned that you need at least 4 gigabytes in your wannabe LLVM build system :-) I'll try your option sometime when the build is complete. It may take hours or days until that. Cheers, Mikael 2012/5/27 xunxun <xunxun1982 at gmail.com>> 于 2012/5/27 11:04, Mikael Lyngvig 写道: > >> Hi, >> >> I'm building using MINGW64 on a very slow system (Intel Atom 330 X2 1.6 >> GHz), but it seems rather odd that the system has been linking clang.exe >> for the past two hours. It appears that a couple of gigabytes of virtual >> memory are being used (causing constant swapping) - the system has only 2 >> GB of physical memory. >> >> Is this a bug in MINGW64 (binutils 2.22) or is it just too little RAM in >> the build machine? After all, clang.exe is only about 35 megabytes or so, >> so you'd think that it didn't take four gigabytes to link the executable. >> But then again, the input libraries to clang.exe take up about 1.2 >> gigabyte. If the GNU/MINGW64 linker naively reads all library files into >> memory and then searches about to resolve unresolved symbols, I guess it >> could cause excessive trashing during link. >> >> >> Cheers, >> Mikael >> >> >> Which edition of your gcc? > > If newer than gcc4.6 (including 4.6), you may try to add > -fno-keep-inline-dllexport to your compiler option, this will improve your > link issues. > > > -- > Best Regards, > xunxun > >-- -- Earth is a soddy place. Stay away! -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20120527/4e71e9a3/attachment.html>