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2012 May 14
0
[LLVMdev] Fwd: Tiny bug in Kaleidoscope sample (FALSE ALARM)
Nope, it seems that the code is correct after all. Perhaps a bit unclear, but correct. So shame on me! Cheers, Mikael ---------- Forwarded message ---------- From: Mikael Lyngvig <mikael at lyngvig.org> Date: 2012/5/14 Subject: Tiny bug in Kaleidoscope sample To: llvmdev at cs.uiuc.edu Hi, As far as I can tell, there's a tiny error in the sample code for the Kaleidoscope
2012 May 25
2
[LLVMdev] Minor correction to the Visual Studio documentation
Now I recall what the problem was that I had: My code makes use of the Win32 API and that means pulling in Windows.h, which again pulls in some headers that make use of the force_inline thingy, which is not supported under Windows yet. I guess if I stuck with portable code, I could probably use Clang for Windows. Once again, I have to visit the thinking box and figure out what to do. But thanks
2012 May 25
0
[LLVMdev] Minor correction to the Visual Studio documentation
Hello Mikael, > Now I recall what the problem was that I had: My code makes use of the Win32 > API and that means pulling in Windows.h, which again pulls in some headers > that make use of the force_inline thingy, which is not supported under > Windows yet. Or you can use windows.h from mingw :) -- With best regards, Anton Korobeynikov Faculty of Mathematics and Mechanics, Saint
2012 May 24
0
[LLVMdev] Minor correction to the Visual Studio documentation/Windows support in general
On Thu, May 24, 2012 at 12:53 PM, Mikael Lyngvig <mikael at lyngvig.org> wrote: > One project I'd like to complete pretty soon is to go through the build > instructions, for mingw32, and see if I can't somehow create a mingw64 > build.  I believe the 32-bit platform is dying by the hour so I'm rather > eager to have a mingw64 version of LLVM/Clang.  Also, I'd love
2012 May 27
0
[LLVMdev] Linking clang.exe takes more than two hours?
于 2012/5/27 11:04, Mikael Lyngvig 写道: > Hi, > > I'm building using MINGW64 on a very slow system (Intel Atom 330 X2 > 1.6 GHz), but it seems rather odd that the system has been linking > clang.exe for the past two hours. It appears that a couple of > gigabytes of virtual memory are being used (causing constant swapping) > - the system has only 2 GB of physical memory.
2012 May 27
2
[LLVMdev] Linking clang.exe takes more than two hours?
Hi, I'm building using MINGW64 on a very slow system (Intel Atom 330 X2 1.6 GHz), but it seems rather odd that the system has been linking clang.exe for the past two hours. It appears that a couple of gigabytes of virtual memory are being used (causing constant swapping) - the system has only 2 GB of physical memory. Is this a bug in MINGW64 (binutils 2.22) or is it just too little RAM in
2012 May 24
3
[LLVMdev] Minor correction to the Visual Studio documentation/Windows support in general
> > the problem is that very few LLVM developers use or know anything about > Windows. > The only way for this to change is for people who do know and care about > Windows > to step forward, work on improving Windows support, and contribute their > Windows > viewpoint to design discussions etc. > As it is now, Windows users will quite likely drop LLVM because of the