Mainline. ------------------------------ From: John Criswell Sent: Tuesday, May 03, 2011 8:34 PM To: Arushi Aggarwal Cc: LLVM Dev Subject: Re: [LLVMdev] GVN Infinite loop On 5/3/11 5:25 PM, Arushi Aggarwal wrote: Hi, GVN seems to be running in an infinite loop on my example. I have attached the output of one iteration. I cant seem to reduce the testcase either. Are you running with LLVM 2.9 or LLVM mainline? -- John T. Any pointers to how to reduce the test case. THanks, Arushi GVN iteration: 8 GVN WIDENED LOAD: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 TO: %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN COERCED INST: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 %3 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN removed: %3 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN WIDENED LOAD: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 TO: %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN COERCED INST: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 %6 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN removed: %6 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN WIDENED LOAD: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 TO: %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN COERCED INST: %0 = load i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23), align 2, !dbg !875 %1 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 %9 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN removed: %9 = load i16* bitcast (i8* getelementptr inbounds (%struct.CHESS_POSITION* @search, i64 0, i32 23) to i16*), align 2 GVN removed: %10 = trunc i16 %1 to i8 GVN removed: %10 = trunc i16 %3 to i8 GVN removed: %10 = trunc i16 %5 to i8 GVN iteration: 9 _______________________________________________ LLVM Developers mailing listLLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.eduhttp://lists.cs.uiuc.edu/mailman/listinfo/llvmdev -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20110503/73a6bd31/attachment.html>