Hi I'm looking for a instruction (for dummies) about how to overcome the problem of invisible mouse pointers (animated cursors) that seem to be common amongs strategy games. (example: perimeter) I'm a newbie with linux and i've been spoiled by the point&click and plug&play usage of computers since Amiga 500 around 1987. :) kind regards - kimmok
loltsy
2009-Mar-06 12:39 UTC
[Wine] Re: Hint to overcome the problem with animated cursors??
kimmok wrote:> I'm looking for a instruction (for dummies) about how to overcome the problem of invisible mouse pointers (animated cursors) that seem to be common amongs strategy games. (example: perimeter) >For dummies I think 1.1.16 is the best you can get right now. It will show the first frame of the animation so it should be better than no cursor at all. If you want full animation support then you'll probably have to patch the sources and compile it yourself.
kimmok
2009-Mar-08 11:28 UTC
[Wine] Re: Hint to overcome the problem with animated cursors??
[quote="loltsy"] kimmok wrote:>Thank you a lot! So I had to go for development version of wine instead of the (default) stable version. For Ubuntu (the Linux for us dummies) it is done like this: http://www.winehq.org/download/deb Now every-each-and-single-thing seem to work perfectly!!! :P