Hello, after some time I'm trying to build my code with the current CVS of LLVM, and have a problem. The mentioned file, around line 184, contains: if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) { // Nope, just spill it anywhere convenient. FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg)/8, RegInfo->getSpillAlignment(Reg)/8); } else { // Spill it to the stack where we must. FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg)/8, FixedSlot->second); } What's the division by 8 for? Neither 'CreateStackObject' nor 'getSpillAlignment' documentation say what units the size is, but everywhere it's in bytes. In my specific case, 'getSplillAlignment' returns 4, which becomes 0 after division. Later on, PEI::calculateFrameObjectOffsets gets this zero alignment and crashes with division by zero. I don't this zero alignment is reasonable at all. And ideas? Thanks, Volodya
Vladimir Prus wrote:> What's the division by 8 for? Neither 'CreateStackObject' nor > 'getSpillAlignment' documentation say what units the size is, but > everywhere it's in bytes. In my specific case, 'getSplillAlignment' returns > 4, which becomes 0 after division.Oh, it looks that backends now should specify register size in bits. I've updated my code, but it would be nice if 'getSpillAlignment' encode this information in the name, for example 'getSpillAlignmentInBits' or 'getBitsSpillAlignment'. - Volodya
On Fri, 27 Aug 2004, Vladimir Prus wrote:> Vladimir Prus wrote: > > What's the division by 8 for? Neither 'CreateStackObject' nor > > 'getSpillAlignment' documentation say what units the size is, but > > everywhere it's in bytes. In my specific case, 'getSplillAlignment' returns > > 4, which becomes 0 after division. > > Oh, it looks that backends now should specify register size in bits. I've > updated my code, but it would be nice if 'getSpillAlignment' encode this > information in the name, for example 'getSpillAlignmentInBits' or > 'getBitsSpillAlignment'.Sorry about that, I should have remembered that you had code outside the tree that would be broken. The ultimate goal is to convert everything to be expressed in bits, instead of the mix of bits and bytes that we have now. Sorry again for breaking your target! I think you just need to change the register class declarations in your .td file to fix it if you haven't already. -Chris -- http://llvm.org/ http://nondot.org/sabre/