Ilia Mirkin
2014-Sep-01 04:45 UTC
[Nouveau] [PATCH] nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as buffer nor as rect textures. So remove 1D from the list of texture types to make linear when used for staging. This fixes the OSD in mplayer for VDPAU. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c b/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c index 2f3cba8..3baa752 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c @@ -261,7 +261,6 @@ nvc0_miptree_create(struct pipe_screen *pscreen, if (pt->usage == PIPE_USAGE_STAGING) { switch (pt->target) { - case PIPE_TEXTURE_1D: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: if (pt->last_level == 0 && -- 1.8.5.5
Possibly Parallel Threads
- [PATCH 23/23] nvc0: implement support for maxwell texture headers
- [PATCH 23/23] nvc0: implement support for maxwell texture headers
- [PATCH 23/23] nvc0: implement support for maxwell texture headers
- [PATCH v2 2/3] nvc0: use NV_VRAM_DOMAIN() macro
- [PATCH v2 2/3] nvc0: use NV_VRAM_DOMAIN() macro