Tyler Rick
2006-Sep-13 01:16 UTC
Validating a has_and_belongs_to_many collection/association BEFORE it gets saved
Hi all,
I''m wondering if there is any way to add validation to a
"has_and_belongs_to_many collection attribute" (Room.people in my
example) so that it limits the number of objects in the collection to
some maximum?
I''m running into two problems here:
1. When I do the assignment to my collection (room.people = whatever),
it IMMEDIATELY saves it in my join table (people_rooms) rather than
waiting until I call room.save. (Shouldn''t there be some way to
explicitly defer the save?)
2. I thought maybe I could get around this by using habtm''s :before_add
option ... but it seems that any errors added there end up being
ignored/lost. Plus, the only way to abort the save seems to be to raise
an exception ... (which I don''t really want to do).
Hopefully an example will help illustrate the problem. Here''s the
simplest test case I could come up with...
--------------------------------------------------------------
# app/models/room.rb (1st attempt)
class Room < ActiveRecord::Base
has_and_belongs_to_many :people
def validate
if people.size > maximum_occupancy
errors.add :people, "There are too many people in this room"
end
end
end
--------------------------------------------------------------
# app/models/person.rb
class Person < ActiveRecord::Base
has_and_belongs_to_many :room
end
Here are some tests to show what''s going on. Unless otherwise noted
(with a comment "# FAILS") all the tests should pass if you run them.
(Well, the ones marked FAILS "should" pass too, in my opinion, but
obviously they don''t... :) )
--------------------------------------------------------------
# test/unit/room_maximum_occupancy_test_1.rb
class RoomMaximumOccupancyTest < Test::Unit::TestCase
fixtures :people
def test_maximum_occupancy
room = Room.new(:maximum_occupancy => 2)
assert_equal 0, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 0, room.people.size
room.people << people(:person1)
room.people << people(:person2)
assert room.save
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms") # Makes sense, since I just saved it
assert_equal 2, room.people.size
# Now try to add a 3rd person. It shouldn''t let us, due to the
room.people << people(:person3)
#assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms") # FAILS due to the fact that it saves it in people_rooms
before we even call room.save !
# Good, the validation works, mostly...
assert_equal false, room.save
# Good, it has the error ...
assert_equal "There are too many people in this room",
room.errors.on(:people)
# ... but it''s too late!! It didn''t prevent the invalid
data from
getting in there!
#assert_equal 2, room.people.size # FAILS.
end
end
--------------------------------------------------------------
I saw this in the Rails rdoc
(http://api.rubyonrails.org/classes/ActiveRecord/Associations/ClassMethods.html)
and it looked promising:
* collection.build(attributes = {}) - returns a new object of the
collection type that has been instantiated with attributes and linked to
this object through a foreign key but has not yet been saved.
... but even though this seems to work as advertised, it doesn''t seem
to
help if you already have your child objects instantiated and want to
simply assign them to the collection and link them to the parent object
WITHOUT SAVING THEM.
For example, I can do this:
room.people.build(:name => ''person3'')
But there doesn''t seem to be an equivalent for when I already have
Person objects. It would be nice if I could do something like this:
room.people.build_with_existing_person(Person.find(3))
or
room.people.append_without_saving([Person.find(2), Person.find(3)])
--------------------------------------------------------------
# test/unit/room_maximum_occupancy_test_2.rb
class RoomMaximumOccupancyTest < Test::Unit::TestCase
fixtures :people
def test_maximum_occupancy_using_build
room = Room.new(:maximum_occupancy => 2)
assert_equal 0, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 0, room.people.size
room.people.build(:name => ''person1'')
room.people.build(:name => ''person2'')
assert room.save
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 2, room.people.size
room.people.build(:name => ''person3'')
# Good, it prevented it from being saved to the database ...
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
# ... but it still added it to the collection stored in memory!
#assert_equal 2, room.people.size # Still FAILs. It thinks it has
3, even though the 3rd one is invalid.
assert_equal false, room.save
assert_equal "There are too many people in this room",
room.errors.on(:people)
# If we reload from what is stored in memory, it will still just
have the 2 valid people...
room.reload
assert_equal 2, room.people.size
end
end
Here''s my second attempt, using :before_add...
--------------------------------------------------------------
# app/models/room.rb (2nd attempt)
class Room < ActiveRecord::Base
has_and_belongs_to_many :people, :before_add => :before_adding_person
def before_adding_person(person)
if self.people.size + [person].size > maximum_occupancy
errors.add :people, "There are too many people in this room"
raise "There are too many people in this room"
end
end
end
--------------------------------------------------------------
cat test/unit/room_maximum_occupancy_test_3.rb
require File.dirname(__FILE__) + ''/../test_helper''
class RoomMaximumOccupancyTest < Test::Unit::TestCase
fixtures :people
def test_maximum_occupancy
room = Room.new(:maximum_occupancy => 2)
assert_equal 0, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 0, room.people.size
assert_nothing_raised { room.people << people(:person1) }
assert_nothing_raised { room.people << people(:person2) }
assert room.save
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 2, room.people.size
assert_raise RuntimeError do
room.people << people(:person3)
end
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal "There are too many people in this room",
room.errors.on(:people) # Passes (for now!)
# But as soon as I go to save it, it clears out the errors array!! Arg!
room.save
#assert_equal "There are too many people in this room",
room.errors.on(:people) # FAILS
#assert_equal false, room.valid? # FAILS
#assert_equal false, room.save # FAILS
assert_equal 2, room.people.size
end
end
--------------------------------------------------------------
Is there a way to do what I''m trying to do?
Should I just undo the invalid data that was inserted in my validate()
method as soon as I detect that it''s invalid? (By "undo" I
just mean
start removing objects from room.people until its size no longer exceeds
the maximum.) I think that would WORK. But it seems like it would be a
better design if we could PREVENT there from being invalid data rather
than cleaning up after we detect that there IS invalid data...
Another option that was suggested to me was to override the setter
method (people=) to make it cache the new collection in memory (unsaved)
and then only save it if the validation PASSES. But I''m not even sure
how to do that, now that I think of it. You''d have to override
Rails''
save() method and probably a half dozen other methods ... just seems
like something that Rails should be doing for me... :-)
Or... I could push the errors from before_adding_person() onto a
separate array that WOULDN''T get automatically flushed when you save...
and then have validate() automatically add those errors back onto the
main errors array...
Any ideas/advice would be greatly appreciated.
Thanks,
Tyler
-= APPENDIX =-
--------------------------------------------------------------
A similar question was raised in this thread:
http://lists.rubyonrails.org/pipermail/rails/2006-April/031010.html, so
I know I''m not the only one wanting to do this... but it looks like no
one really came up with a solution for that post...
> > Second, if you just replace the body with the errors.add, do you
see the
> > error ?
>
> no, and the object that should not have been saved is saved.
--------------------------------------------------------------
Here''s the migration I used, in case anyone wants to try my tests:
# db/migrate/001_create_rooms_and_people.rb
class CreateRoomsAndPeople < ActiveRecord::Migration
def self.up
create_table :people do |t|
t.column :name, :string
end
create_table :rooms do |t|
t.column :name, :string
t.column :maximum_occupancy, :integer
end
create_table :people_rooms do |t|
t.column :person_id, :integer
t.column :room_id, :integer
end
end
def self.down
drop_table :people
drop_table :rooms
drop_table :people_rooms
end
end
--------------------------------------------------------------
# test/fixtures/people.yml
person1:
id: 1
person2:
id: 2
person3:
id: 3
--------------------------------------------------------------
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5MileRadius
2006-Sep-13 04:19 UTC
Re: Validating a has_and_belongs_to_many collection/association BEFORE it gets saved
I believe what may be throwing you off is the fact the (3rd) people instance added to the room object is cancelled due to the thrown exception in before_adding_person(person) method. In other words, you execute room.people << people(:person3) which causes the Room#before_adding_person method to execute prior to adding this to the association collection. In the process of the code executing it decides too many people are in the room and therefore throws an exception cancelling the 3rd person added to the person collection. You can verify the above by executing assert_equal 2, room.people.size As for why you can save the Room object (via room.save) I believe that''s due to the fact that well, you still only have 2 people in the Room#people collection. The last thing you are pointing out is the room.errors.on(:people) is empty. This is a guess - I assume this is due to the fact the successful completion of the room.save method clears out the error collection. That would make sense to me as I would not want an error hanging around until I have to force it to be cleared. It should exist only to reflect the success/failure of the prior operation. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to rubyonrails-talk-/JYPxA39Uh5TLH3MbocFFw@public.gmane.org To unsubscribe from this group, send email to rubyonrails-talk-unsubscribe-/JYPxA39Uh5TLH3MbocFFw@public.gmane.org For more options, visit this group at http://groups.google.com/group/rubyonrails-talk -~----------~----~----~----~------~----~------~--~---
Tyler Rick
2006-Sep-13 22:22 UTC
Re: Validating a has_and_belongs_to_many collection/association BEFORE it gets saved
Thanks, your explanation makes a lot of sense...
And I think you''re right about the save() method clearing out the
errors
collection each time. (I see a call to errors.clear in the source for
ActiveRecord::Validations#valid?() ... I''m *assuming* valid?() gets
called each time save() is called.)
________________________________________________________________
The solution I ended up going with works something like this...
* Override people() and people=() so that they access/modify a temporary
collection called @unsaved_people
* Add validation that checks the validity of @unsaved_people and pushes
an error if it''s invalid.
* This means that the model will never get saved if @unsaved_people is
invalid. It also means that if before_save() ever gets called, we know
that the validation was soccessful.
* before_save() is where we actually save the people collection to the
database. There we have to call "original_people=" to tell Rails to
actually save it to the database rather than to our temporary collection.
It''s sort of complicated behind the scenes, but I think it''s
working
exactly how I want it to work now. Once it''s set up, it''s
actually
really intuitive to use: It lets you think of *all* attributes in your
model as unsaved until you explicitly call save(). (Any attempts to
modify the people collection will be deferred until we explicitly tell
the Room model to save itself.)
Can anyone think of any potential side effects or problems with this
approach that I haven''t thought of?
The code and tests for this solution are below:
--------------------------------------------------------------
# app/models/room.rb
class Room < ActiveRecord::Base
has_and_belongs_to_many :people, :before_add => :before_adding_person
attr_accessor :unsaved_people
alias_method :original_people, :people
alias_method :original_people=, :people alias_method :original_reload,
:reload
def people
if self.unsaved_people.nil?
initialize_unsaved_people
end
self.unsaved_people
end
def people=(people)
self.unsaved_people = people
end
def validate
if people.size > maximum_occupancy
errors.add :people, "There are too many people in this room"
end
end
def before_save
self.original_people = self.unsaved_people
end
# Just in case they try to bypass our new accessor and call original_people
directly...
def before_adding_person(person)
if self.original_people.size + [person].size > maximum_occupancy
raise "There are too many people in this room"
end
end
def reload
original_reload
initialize_unsaved_people # If we didn''t do this, then when we
called
# reload, it would still have the same (possibly invalid) value of
# unsaved_people that it had before the reload.
end
def initialize_unsaved_people
self.unsaved_people = self.original_people.clone
# /\ We initialize it to original_people in case they just loaded
# the object from the database, in which case we want unsaved_people
# to start out with the "saved people".
# If they just constructed a *new* object, this will work then too,
# because self.original_people.clone will return an empty array, [].
# Important: If we don''t use clone, then it does an assignment by
# reference and any changes to unsaved_people will also change
# *original_people* (not what we want!)!
end
end
--------------------------------------------------------------
# test/unit/room_maximum_occupancy_test_4.rb
class RoomMaximumOccupancyTest < Test::Unit::TestCase
fixtures :people
def test_maximum_occupancy
room = Room.new(:maximum_occupancy => 2)
assert_equal [], room.people
assert_equal [], room.original_people
assert_not_equal room.unsaved_people.object_id,
room.original_people.object_id
assert_nothing_raised { room.people << people(:person1) }
assert_nothing_raised { room.people << people(:person2) }
assert_equal 0, Room.count_by_sql("select count(*) from
people_rooms")
# /\ Still not saved to the association table!
assert_equal 0, room.original_people.size
assert_equal 2, room.people.size # 2 because this looks at
unsaved_people
assert room.save # Only *here* is it actually saved to the
association table!
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
assert_equal 2, room.people.size
assert_equal 2, room.original_people.size
assert_nothing_raised { room.people << people(:person3) }
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
# /\ person3 is not yet saved to the association table
assert_equal false, room.valid?
assert_equal "There are too many people in this room",
room.errors.on(:people)
assert_equal false, room.save
assert_equal 2, Room.count_by_sql("select count(*) from
people_rooms")
# /\ It''s still not there, because it didn''t pass the
validation.
assert_equal "There are too many people in this room",
room.errors.on(:people)
assert_equal 3, room.people.size
# /\ Just like with normal attributes that fail validation... the
# attribute still contains the invalid data in memory but we
refuse to
# *save* until it is changed to something that is *valid*.
room.reload
assert_equal 2, room.people.size
assert_equal 2, room.original_people.size
# If they try to go around our accessors and use the original
accessors,
# then (and only then) will the exception be raised in
before_adding_person...
assert_raise RuntimeError do
room.original_people << people(:person3)
end
end
end
_______________________________________________________________
5MileRadius wrote:> I believe what may be throwing you off is the fact the (3rd) people
> instance added to the room object is cancelled due to the thrown
> exception in before_adding_person(person) method.
>
> In other words, you execute room.people << people(:person3) which
> causes the Room#before_adding_person method to execute prior to adding
> this to the association collection. In the process of the code
> executing it decides too many people are in the room and therefore
> throws an exception cancelling the 3rd person added to the person
> collection.
>
> You can verify the above by executing assert_equal 2,
> room.people.size
>
> As for why you can save the Room object (via room.save) I believe
> that''s due to the fact that well, you still only have 2 people in
the
> Room#people collection.
>
> The last thing you are pointing out is the room.errors.on(:people) is
> empty. This is a guess - I assume this is due to the fact the
> successful completion of the room.save method clears out the error
> collection. That would make sense to me as I would not want an error
> hanging around until I have to force it to be cleared. It should exist
> only to reflect the success/failure of the prior operation.
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