Pauli Nieminen
2012-Jun-11 06:59 UTC
[Nouveau] [PATCH 10/21] nouveau: Add support for ARB_sampler_object
ARB_sampler_object is very simple software only extension to support. I want to make it mandator extension for Mesa drivers to allow meta module to use it. This patch add support for the extension to nouveau. It is completely untested search and replace patch. I hope someone with old NV hardware could give a try that there is no regressions and ARB_sampler_object tests passes. Signed-off-by: Pauli Nieminen <pauli.nieminen at linux.intel.com> CC: nouveau at lists.freedesktop.org --- src/mesa/drivers/dri/nouveau/nv04_state_tex.c | 22 ++++++++++++---------- src/mesa/drivers/dri/nouveau/nv10_state_tex.c | 23 +++++++++++++---------- src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 25 ++++++++++++++----------- 3 files changed, 39 insertions(+), 31 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c index 807e2f3..e4d695a 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c @@ -32,6 +32,7 @@ #include "nv_object.xml.h" #include "nv04_3d.xml.h" #include "nv04_driver.h" +#include "main/samplerobj.h" static uint32_t get_tex_format(struct gl_texture_image *ti) @@ -67,6 +68,7 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) if (ctx->Texture.Unit[i]._ReallyEnabled) { struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; + const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); int lod_max = 1, lod_bias = 0; if (!nouveau_texture_validate(ctx, t)) @@ -74,26 +76,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; - if (t->Sampler.MinFilter != GL_NEAREST && - t->Sampler.MinFilter != GL_LINEAR) { - lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda), + if (sa->MinFilter != GL_NEAREST && + sa->MinFilter != GL_LINEAR) { + lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda), 0, 15) + 1; lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias + - t->Sampler.LodBias, -16, 15) * 8; + sa->LodBias, -16, 15) * 8; } - format |= nvgl_wrap_mode(t->Sampler.WrapT) << 28 | - nvgl_wrap_mode(t->Sampler.WrapS) << 24 | + format |= nvgl_wrap_mode(sa->WrapT) << 28 | + nvgl_wrap_mode(sa->WrapS) << 24 | ti->HeightLog2 << 20 | ti->WidthLog2 << 16 | lod_max << 12 | get_tex_format(ti); - filter |= log2i(t->Sampler.MaxAnisotropy) << 31 | - nvgl_filter_mode(t->Sampler.MagFilter) << 28 | - log2i(t->Sampler.MaxAnisotropy) << 27 | - nvgl_filter_mode(t->Sampler.MinFilter) << 24 | + filter |= log2i(sa->MaxAnisotropy) << 31 | + nvgl_filter_mode(sa->MagFilter) << 28 | + log2i(sa->MaxAnisotropy) << 27 | + nvgl_filter_mode(sa->MinFilter) << 24 | (lod_bias & 0xff) << 16; } else { diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index b467bb3..3b76d66 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -31,6 +31,7 @@ #include "nv10_3d.xml.h" #include "nouveau_util.h" #include "nv10_driver.h" +#include "main/samplerobj.h" void nv10_emit_tex_gen(struct gl_context *ctx, int emit) @@ -159,6 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; + const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); @@ -172,22 +174,23 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; + sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; /* Recompute the texturing registers. */ - tx_format = nvgl_wrap_mode(t->Sampler.WrapT) << 28 - | nvgl_wrap_mode(t->Sampler.WrapS) << 24 + tx_format = nvgl_wrap_mode(sa->WrapT) << 28 + | nvgl_wrap_mode(sa->WrapS) << 24 | ti->HeightLog2 << 20 | ti->WidthLog2 << 16 | 5 << 4 | 1 << 12; - tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 28 - | nvgl_filter_mode(t->Sampler.MinFilter) << 24; + tx_filter = nvgl_filter_mode(sa->MagFilter) << 28 + | nvgl_filter_mode(sa->MinFilter) << 24; tx_enable = NV10_3D_TEX_ENABLE_ENABLE - | log2i(t->Sampler.MaxAnisotropy) << 4; + | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); @@ -200,11 +203,11 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) tx_format |= get_tex_format_pot(ti); } - if (t->Sampler.MinFilter != GL_NEAREST && - t->Sampler.MinFilter != GL_LINEAR) { - int lod_min = t->Sampler.MinLod; - int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda); - int lod_bias = t->Sampler.LodBias + if (sa->MinFilter != GL_NEAREST && + sa->MinFilter != GL_LINEAR) { + int lod_min = sa->MinLod; + int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); + int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index d8bfdf2..ffbc2df 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -31,6 +31,7 @@ #include "nv20_3d.xml.h" #include "nouveau_util.h" #include "nv20_driver.h" +#include "main/samplerobj.h" void nv20_emit_tex_gen(struct gl_context *ctx, int emit) @@ -163,6 +164,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; + const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_wrap, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); @@ -178,6 +180,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; + sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; @@ -190,16 +193,16 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) | NV20_3D_TEX_FORMAT_NO_BORDER | 1 << 16; - tx_wrap = nvgl_wrap_mode(t->Sampler.WrapR) << 16 - | nvgl_wrap_mode(t->Sampler.WrapT) << 8 - | nvgl_wrap_mode(t->Sampler.WrapS) << 0; + tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16 + | nvgl_wrap_mode(sa->WrapT) << 8 + | nvgl_wrap_mode(sa->WrapS) << 0; - tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 24 - | nvgl_filter_mode(t->Sampler.MinFilter) << 16 + tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 + | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; tx_enable = NV20_3D_TEX_ENABLE_ENABLE - | log2i(t->Sampler.MaxAnisotropy) << 4; + | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); @@ -212,11 +215,11 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) tx_format |= get_tex_format_pot(ti); } - if (t->Sampler.MinFilter != GL_NEAREST && - t->Sampler.MinFilter != GL_LINEAR) { - int lod_min = t->Sampler.MinLod; - int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda); - int lod_bias = t->Sampler.LodBias + if (sa->MinFilter != GL_NEAREST && + sa->MinFilter != GL_LINEAR) { + int lod_min = sa->MinLod; + int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); + int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); -- 1.7.9.5
Francisco Jerez
2012-Jun-11 23:37 UTC
[Nouveau] [Mesa-dev] [PATCH 10/21] nouveau: Add support for ARB_sampler_object
Pauli Nieminen <pauli.nieminen at linux.intel.com> writes:> ARB_sampler_object is very simple software only extension to support. > I want to make it mandator extension for Mesa drivers to allow meta > module to use it. > > This patch add support for the extension to nouveau. It is completely > untested search and replace patch. I hope someone with old NV hardware > could give a try that there is no regressions and ARB_sampler_object > tests passes. >Hey, I don't think this patch is enough to get ARB_sampler_objects working. First you need some way to find out that the current sampler has changed so the nvXX_emit_tex_obj() hooks are re-executed before rendering. Ideally it would be done using some kind of driver hook that would be called when a new sampler is bound (the implementation would be a one-liner, see nouveau_tex_parameter() in nouveau_state.c). Apparently glBindSampler() already sets the _NEW_TEXTURE flag so I guess another option could be to re-validate all the texture context for all texture units anytime it's seen set, though I'm not sure that would be a good idea.> Signed-off-by: Pauli Nieminen <pauli.nieminen at linux.intel.com> > CC: nouveau at lists.freedesktop.org > --- > src/mesa/drivers/dri/nouveau/nv04_state_tex.c | 22 ++++++++++++---------- > src/mesa/drivers/dri/nouveau/nv10_state_tex.c | 23 +++++++++++++---------- > src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 25 ++++++++++++++----------- > 3 files changed, 39 insertions(+), 31 deletions(-) > > diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c > index 807e2f3..e4d695a 100644 > --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c > +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c > @@ -32,6 +32,7 @@ > #include "nv_object.xml.h" > #include "nv04_3d.xml.h" > #include "nv04_driver.h" > +#include "main/samplerobj.h" > > static uint32_t > get_tex_format(struct gl_texture_image *ti) > @@ -67,6 +68,7 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) > if (ctx->Texture.Unit[i]._ReallyEnabled) { > struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; > struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; > + const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); > int lod_max = 1, lod_bias = 0; > > if (!nouveau_texture_validate(ctx, t)) > @@ -74,26 +76,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) > > s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; > > - if (t->Sampler.MinFilter != GL_NEAREST && > - t->Sampler.MinFilter != GL_LINEAR) { > - lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda), > + if (sa->MinFilter != GL_NEAREST && > + sa->MinFilter != GL_LINEAR) { > + lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda), > 0, 15) + 1; > > lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias + > - t->Sampler.LodBias, -16, 15) * 8; > + sa->LodBias, -16, 15) * 8; > } > > - format |= nvgl_wrap_mode(t->Sampler.WrapT) << 28 | > - nvgl_wrap_mode(t->Sampler.WrapS) << 24 | > + format |= nvgl_wrap_mode(sa->WrapT) << 28 | > + nvgl_wrap_mode(sa->WrapS) << 24 | > ti->HeightLog2 << 20 | > ti->WidthLog2 << 16 | > lod_max << 12 | > get_tex_format(ti); > > - filter |= log2i(t->Sampler.MaxAnisotropy) << 31 | > - nvgl_filter_mode(t->Sampler.MagFilter) << 28 | > - log2i(t->Sampler.MaxAnisotropy) << 27 | > - nvgl_filter_mode(t->Sampler.MinFilter) << 24 | > + filter |= log2i(sa->MaxAnisotropy) << 31 | > + nvgl_filter_mode(sa->MagFilter) << 28 | > + log2i(sa->MaxAnisotropy) << 27 | > + nvgl_filter_mode(sa->MinFilter) << 24 | > (lod_bias & 0xff) << 16; > > } else { > diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c > index b467bb3..3b76d66 100644 > --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c > +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c > @@ -31,6 +31,7 @@ > #include "nv10_3d.xml.h" > #include "nouveau_util.h" > #include "nv10_driver.h" > +#include "main/samplerobj.h" > > void > nv10_emit_tex_gen(struct gl_context *ctx, int emit) > @@ -159,6 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) > struct gl_texture_object *t; > struct nouveau_surface *s; > struct gl_texture_image *ti; > + const struct gl_sampler_object *sa; > uint32_t tx_format, tx_filter, tx_enable; > > PUSH_RESET(push, BUFCTX_TEX(i)); > @@ -172,22 +174,23 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) > t = ctx->Texture.Unit[i]._Current; > s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; > ti = t->Image[0][t->BaseLevel]; > + sa = _mesa_get_samplerobj(ctx, i); > > if (!nouveau_texture_validate(ctx, t)) > return; > > /* Recompute the texturing registers. */ > - tx_format = nvgl_wrap_mode(t->Sampler.WrapT) << 28 > - | nvgl_wrap_mode(t->Sampler.WrapS) << 24 > + tx_format = nvgl_wrap_mode(sa->WrapT) << 28 > + | nvgl_wrap_mode(sa->WrapS) << 24 > | ti->HeightLog2 << 20 > | ti->WidthLog2 << 16 > | 5 << 4 | 1 << 12; > > - tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 28 > - | nvgl_filter_mode(t->Sampler.MinFilter) << 24; > + tx_filter = nvgl_filter_mode(sa->MagFilter) << 28 > + | nvgl_filter_mode(sa->MinFilter) << 24; > > tx_enable = NV10_3D_TEX_ENABLE_ENABLE > - | log2i(t->Sampler.MaxAnisotropy) << 4; > + | log2i(sa->MaxAnisotropy) << 4; > > if (t->Target == GL_TEXTURE_RECTANGLE) { > BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); > @@ -200,11 +203,11 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) > tx_format |= get_tex_format_pot(ti); > } > > - if (t->Sampler.MinFilter != GL_NEAREST && > - t->Sampler.MinFilter != GL_LINEAR) { > - int lod_min = t->Sampler.MinLod; > - int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda); > - int lod_bias = t->Sampler.LodBias > + if (sa->MinFilter != GL_NEAREST && > + sa->MinFilter != GL_LINEAR) { > + int lod_min = sa->MinLod; > + int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); > + int lod_bias = sa->LodBias > + ctx->Texture.Unit[i].LodBias; > > lod_max = CLAMP(lod_max, 0, 15); > diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c > index d8bfdf2..ffbc2df 100644 > --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c > +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c > @@ -31,6 +31,7 @@ > #include "nv20_3d.xml.h" > #include "nouveau_util.h" > #include "nv20_driver.h" > +#include "main/samplerobj.h" > > void > nv20_emit_tex_gen(struct gl_context *ctx, int emit) > @@ -163,6 +164,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) > struct gl_texture_object *t; > struct nouveau_surface *s; > struct gl_texture_image *ti; > + const struct gl_sampler_object *sa; > uint32_t tx_format, tx_filter, tx_wrap, tx_enable; > > PUSH_RESET(push, BUFCTX_TEX(i)); > @@ -178,6 +180,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) > t = ctx->Texture.Unit[i]._Current; > s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; > ti = t->Image[0][t->BaseLevel]; > + sa = _mesa_get_samplerobj(ctx, i); > > if (!nouveau_texture_validate(ctx, t)) > return; > @@ -190,16 +193,16 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) > | NV20_3D_TEX_FORMAT_NO_BORDER > | 1 << 16; > > - tx_wrap = nvgl_wrap_mode(t->Sampler.WrapR) << 16 > - | nvgl_wrap_mode(t->Sampler.WrapT) << 8 > - | nvgl_wrap_mode(t->Sampler.WrapS) << 0; > + tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16 > + | nvgl_wrap_mode(sa->WrapT) << 8 > + | nvgl_wrap_mode(sa->WrapS) << 0; > > - tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 24 > - | nvgl_filter_mode(t->Sampler.MinFilter) << 16 > + tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 > + | nvgl_filter_mode(sa->MinFilter) << 16 > | 2 << 12; > > tx_enable = NV20_3D_TEX_ENABLE_ENABLE > - | log2i(t->Sampler.MaxAnisotropy) << 4; > + | log2i(sa->MaxAnisotropy) << 4; > > if (t->Target == GL_TEXTURE_RECTANGLE) { > BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); > @@ -212,11 +215,11 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) > tx_format |= get_tex_format_pot(ti); > } > > - if (t->Sampler.MinFilter != GL_NEAREST && > - t->Sampler.MinFilter != GL_LINEAR) { > - int lod_min = t->Sampler.MinLod; > - int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda); > - int lod_bias = t->Sampler.LodBias > + if (sa->MinFilter != GL_NEAREST && > + sa->MinFilter != GL_LINEAR) { > + int lod_min = sa->MinLod; > + int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); > + int lod_bias = sa->LodBias > + ctx->Texture.Unit[i].LodBias; > > lod_max = CLAMP(lod_max, 0, 15);-------------- next part -------------- A non-text attachment was scrubbed... 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