search for: minfilter

Displaying 2 results from an estimated 2 matches for "minfilter".

2012 Jun 11
1
[PATCH 10/21] nouveau: Add support for ARB_sampler_object
...truct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); int lod_max = 1, lod_bias = 0; if (!nouveau_texture_validate(ctx, t)) @@ -74,26 +76,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; - if (t->Sampler.MinFilter != GL_NEAREST && - t->Sampler.MinFilter != GL_LINEAR) { - lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda), + if (sa->MinFilter != GL_NEAREST && + sa->MinFilter != GL_LINEAR) { + lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda), 0, 15)...
2008 Oct 24
0
Wine release 1.1.7
.... wined3d: Handle offscreen rendering a bit nicer in surface_blt_to_drawable(). wined3d: The container is always non-NULL if GetContainer() succeeds. wined3d: Remove a redundant local variable in apply_draw_buffer(). wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states. d3d10: Create an importlib. dxguid: Add d3d10 GUIDs. dxgi: Add the IDXGIObject interface. dxgi: Add the IDXGIDeviceSubObject interface. dxgi: Add the IDXGISurface interface. dxgi: Add the IDXGIOutput interface. dxgi: Add the ID...