Hi,
I'm trying to run a game called Star Sonata
(http://www.starsonata.com/download.html) on my iMac (Mac OS 10.5.8) using Wine
1.2-rc7. If I run the installer first, I can choose to launch the game directly
and it runs without crashing (at least, without crashing systematically).
However, if I quit and relaunch the game, it crashes as soon as I get to the
log-in screen. Below I have enclosed the pertinent wine output streams.
First run (no systematic crash):
fixme:win:EnumDisplayDevicesW ((null),0,0x33e27c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc: L16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in
the format lookup table
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic
buffer, stopping converting
(...)
Subsequent run (systematic crash):
fixme:win:EnumDisplayDevicesW ((null),0,0x32e27c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc: L16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in
the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in
the format lookup table
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
wine: Unhandled page fault on read access to 0x00000034 at address 0x496e66
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code
(0x00496e66).
(...)
Backtrace:
=>0 0x00496e66 in star sonata (+0x96e66) (0x0032efb0)
1 0x004c1008 in star sonata (+0xc1007) (0x009bc3c4)
2 0x00000000 (0x00569bf0)
3 0x004c0fa0 in star sonata (+0xc0f9f) (0x004c1210)
I have not yet tried re-installing wine, and am curious to know whether I should
consider using an earlier version. Any suggestions would be appreciated!