It seems like unicode is poorly or improperly tested with wxWidgets. The documentation is wrong in several places and I have yet to get a build that works with unicode. The include file that is supposed to be included when you #define _UNICODE on windows does not even define wxUSE_UNICODE. I''ll try to tackle this more later but we''ll have to wait and see what happens. Oh, and unicode isn''t properly (fully?) supported on Win 95. Are we planning support for Win 95? Roy