Trying to get a horse game running with wine in the computer.
Code:
wine '/home/TForsman/.wine/drive_c/Program/PAN Vision/Ride! Next Generation
Equitation/EquestrianApp.exe'
wine: Call from 0x68417be2 to unimplemented function
msvcp80.dll.??0?$basic_ostringstream at DU?$char_traits at D@std@@V?$allocator
at D@2@@std@@QAE at H@Z, aborting
wine: Unimplemented function msvcp80.dll.??0?$basic_ostringstream at
DU?$char_traits at D@std@@V?$allocator at D@2@@std@@QAE at H@Z called at address
0x68417be2 (thread 0009), starting debugger...
Unhandled exception: unimplemented function msvcp80.dll.??0?$basic_ostringstream
at DU?$char_traits at D@std@@V?$allocator at D@2@@std@@QAE at H@Z called in
32-bit code (0x68417be2).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:68417be2 ESP:0032fbc4 EBP:0032fc28 EFLAGS:00000203( - -- I - - -C)
EAX:68403ed1 EBX:684715e4 ECX:685b4864 EDX:0032fbe4
ESI:80000100 EDI:00745344
Stack dump:
0x0032fbc4: 0032fc48 00000008 00110000 80000100
0x0032fbd4: 00000001 00000000 68417be2 00000002
0x0032fbe4: 685b4864 685ba53b 683b4028 68383a6b
0x0032fbf4: 00175b00 007616c8 00000013 00110014
0x0032fc04: 6867183b 686b70e0 00175aac 0051ddbb
0x0032fc14: 00175b00 007616c8 68417b9a 686b70e0
Backtrace:
=>0 0x68417be2 in kernel32 (+0x27be2) (0x0032fc28)
1 0x685b4808 in msvcp80 (+0x24807) (0x0032fc58)
2 0x685a091d in msvcp80 (+0x1091c) (0x0032fe08)
3 0x004fb8e3 in equestrianapp (+0xfb8e2) (0x0032fe08)
4 0x0067e3d4 in equestrianapp (+0x27e3d3) (0x0032fe90)
5 0x68436d4c call_process_entry+0xb() in kernel32 (0x0032fea8)
6 0x6843a1eb in kernel32 (+0x4a1ea) (0x0032fee8)
7 0x6837f3a8 call_thread_func+0xb() in ntdll (0x0032fef8)
8 0x6837f57e in ntdll (+0x5f57d) (0x0032ffc8)
9 0x6835a61e in ntdll (+0x3a61d) (0x0032ffe8)
0x68417be2: subl $4,%esp
Modules:
Module Address Debug info Name (76 modules)
PE 330000- 34b000 Deferred vorbisfile
PE 350000- 360000 Deferred ogg
PE 400000- 817000 Export equestrianapp
PE 820000- 8fc000 Deferred eqgui
PE 900000- a36000 Deferred vorbis
PE a40000- c93000 Deferred d3dx9_25
PE 10000000-1019f000 Deferred ceguibase
ELF 68000000-68020000 Deferred ld-linux.so.2
ELF 68020000-68160000 Dwarf libwine.so.1
ELF 68160000-6817b000 Deferred libpthread.so.0
ELF 6817b000-6830b000 Deferred libc.so.6
ELF 6830b000-68310000 Deferred libdl.so.2
ELF 68310000-683d0000 Dwarf ntdll<elf>
\-PE 68320000-683d0000 \ ntdll
ELF 683d0000-683de000 Deferred libnss_files.so.2
ELF 683de000-68586000 Dwarf kernel32<elf>
\-PE 683f0000-68586000 \ kernel32
ELF 68586000-68635000 Dwarf msvcp80<elf>
\-PE 68590000-68635000 \ msvcp80
ELF 68635000-686c0000 Deferred msvcrt<elf>
\-PE 68650000-686c0000 \ msvcrt
ELF 686c0000-686ea000 Deferred msvcr80<elf>
\-PE 686d0000-686ea000 \ msvcr80
ELF 686ea000-68718000 Deferred msvcr90<elf>
\-PE 686f0000-68718000 \ msvcr90
ELF 68718000-6877c000 Deferred ddraw<elf>
\-PE 68720000-6877c000 \ ddraw
ELF 6877c000-688b3000 Deferred wined3d<elf>
\-PE 68790000-688b3000 \ wined3d
ELF 688b3000-689ed000 Deferred user32<elf>
\-PE 688c0000-689ed000 \ user32
ELF 689ed000-68a91000 Deferred gdi32<elf>
\-PE 68a00000-68a91000 \ gdi32
ELF 68a91000-68af0000 Deferred advapi32<elf>
\-PE 68aa0000-68af0000 \ advapi32
ELF 68af0000-68bf5000 Deferred ole32<elf>
\-PE 68b10000-68bf5000 \ ole32
ELF 68bf5000-68c6a000 Deferred rpcrt4<elf>
\-PE 68c00000-68c6a000 \ rpcrt4
ELF 68c6a000-68d5b000 Deferred comctl32<elf>
\-PE 68c70000-68d5b000 \ comctl32
ELF 68d5b000-68de4000 Deferred libfreetype.so.6
ELF 68de4000-68df8000 Deferred libz.so.1
ELF 68df8000-68e08000 Deferred libbz2.so.1
ELF 68e08000-68e36000 Deferred libfontconfig.so.1
ELF 68e36000-68e5e000 Deferred libexpat.so.1
ELF 68e5e000-68f04000 Deferred winex11<elf>
\-PE 68e70000-68f04000 \ winex11
ELF 68f04000-68f0c000 Deferred libsm.so.6
ELF 68f0c000-68f1b000 Deferred libxext.so.6
ELF 68f1b000-6903b000 Deferred libx11.so.6
ELF 6903b000-69053000 Deferred libxcb.so.1
ELF 69053000-69056000 Deferred libxau.so.6
ELF 69056000-69077000 Deferred imm32<elf>
\-PE 69060000-69077000 \ imm32
ELF 69077000-6907a000 Deferred libxinerama.so.1
ELF 6907a000-6907f000 Deferred libxxf86vm.so.1
ELF 6907f000-69088000 Deferred libxrender.so.1
ELF 69088000-6908f000 Deferred libxrandr.so.2
ELF 6908f000-69092000 Deferred libxcomposite.so.1
ELF 69092000-6909f000 Deferred libxi.so.6
ELF 6909f000-690a8000 Deferred libxcursor.so.1
ELF 690a8000-690ad000 Deferred libxfixes.so.3
ELF 690ad000-690e0000 Deferred uxtheme<elf>
\-PE 690b0000-690e0000 \ uxtheme
ELF 6b7f6000-6b80e000 Deferred libice.so.6
ELF 6fc34000-6fd0b000 Deferred msvcp90<elf>
\-PE 6fc50000-6fd0b000 \ msvcp90
ELF 708f7000-70921000 Deferred libm.so.6
ELF 720d2000-720ec000 Deferred dinput8<elf>
\-PE 720e0000-720ec000 \ dinput8
ELF 74724000-74729000 Deferred libxdmcp.so.6
ELF 79bd5000-79bed000 Deferred version<elf>
\-PE 79be0000-79bed000 \ version
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7c60e000-7c64f000 Deferred libncurses.so.5
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program\PAN Vision\Ride! Next Generation
Equitation\EquestrianApp.exe
00000009 0 <=0000000e services.exe
0000001f 0
0000001e 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001a 0
00000019 0
00000014 0
00000013 0
0000001b plugplay.exe
00000020 0
0000001d 0
0000001c 0
00000021 explorer.exe
00000022 0
Backtrace:
=>0 0x68417be2 in kernel32 (+0x27be2) (0x0032fc28)
1 0x685b4808 in msvcp80 (+0x24807) (0x0032fc58)
2 0x685a091d in msvcp80 (+0x1091c) (0x0032fe08)
3 0x004fb8e3 in equestrianapp (+0xfb8e2) (0x0032fe08)
4 0x0067e3d4 in equestrianapp (+0x27e3d3) (0x0032fe90)
5 0x68436d4c call_process_entry+0xb() in kernel32 (0x0032fea8)
6 0x6843a1eb in kernel32 (+0x4a1ea) (0x0032fee8)
7 0x6837f3a8 call_thread_func+0xb() in ntdll (0x0032fef8)
8 0x6837f57e in ntdll (+0x5f57d) (0x0032ffc8)
9 0x6835a61e in ntdll (+0x3a61d) (0x0032ffe8)
wine: Call from 0x68417be2 to unimplemented function
msvcp80.dll.??0?$basic_ostringstream at DU?$char_traits at D@std@@V?$allocator
at D@2@@std@@QAE at H@Z, aborting
So wonder if someone got any tips that might get this game runnable?
The only thing i manage to see, is the first menu where i can choose to start
new game, when i push it, then it fails to start.