Hi everybody, The Game Post Mortem 1 is unplayable in my wine. This is causing by huge grafical issues. Items are not correct drawn and People "flashes". Here is waht the Console says: Code: pingi at 16L:/media/32GB-usb3/Spiel_1/Programme/Microids/Post Mortem$ wine "Post Mortem.exe" fixme:win:EnumDisplayDevicesW ((null),0,0x32ee4c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32ee48,0x00000000), stub! fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x32e92c,0x00000000), stub! fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e920,0x149f6c): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32edbc,0x00000000), stub! fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting. please note: After the game launch i have open wine taskmgr to get Post Morten to the foreground and vcrun6 native override of msvcrt.dll http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766&iTestingId=66595 Thanks