Running the program with doh123's code failed to fix the problem. I'm still getting the same error.
zealite wrote:> Running the program with doh123's code failed to fix the problem. I'm still getting the same error.because Macports compiled it wrong on your machine... it does that. Your better off building it yourself from source. If you want to use Macports, do the follwoing in the same session you then afterwards use macports to get wine on...> export CFLAGS="-arch i386 -m32" > export CXXFLAGS="$CFLAGS" > export CPPFLAGS="-I/usr/X11/include" > export LDFLAGS="-L/usr/X11/lib"If you've done those 4 lines, in theory Macports should install Wine correctly, but you may still have to do what i said earlier for it to find it on launch.
So... None of this really solved the problem. I also tried compiling the code myself, and (after working out the hiccups with that) I get the same error.
did you remove X11 off your system? or did you (or Macports automatically) try to change out x.org files? Does your X11 still function correctly? open up Terminal and type in... Code: /usr/X11/bin/glxgears if X11.app fires up right, and you get a window showing colored gears spinning... then your X11 and OpenGL are working fine. if they are.. compiling it right and setting dyld_fallback should get it to work, so not sure what else to tell ya.
zealite wrote:> ryandesign, is there anything I can do to help?Can you tell me a command I can type on my system to produce this error message? Code: err:wgl:opengl_error No OpenGL support compiled in.
On mine, it occurs when I try to run HMM5. The autoplay splash screen shows up fine, I click to run the program, and it crashes with that error message. Presumably, there is an intro cinematic that causes the crash, though I never see it.