Hi there, I'm trying to run PES 2010 on my Ubuntu 9.04 with Wine. My graphic
card is a QuadroFx 1600M and I use NVIDIA driver 180.44.
PES has two executable one for settings (graphics, sound ...), I ran and pass
successfully the machine's configuration. Whenever I start the other
executable which is in fact the game, the screen shows up for 2 seconds and
disappears.
Bellow is the extraction of what I get from the console :
Code:
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8)
> combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1eff2a0,0x00000000), stub!
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20024 0x00000000
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
wine: Call from 0x7b845450 to unimplemented function
d3dx9_36.dll.D3DXGetVertexShaderProfile, aborting
I guess there is something to do with the double buffering, but I can't
figure out what.
Can somebody help me for that.
Cheers,