mocham wrote:> I finally got this to work. It turns out my problem had to do with
Nvidia's TwinView. I added some single screen metamodes to my xorg.conf and
now it runs properly. However, I get a lot of choppyness in the display. I
have OpenGL vsync set using the nvidia-settings utility as well as in my .bashrc
environment variables. When I run the demo I get the same results with sync to
vblank on and off. How are you guys seeing it? Is it silky smooth or are you
getting choppyness too?
I forgot to add, do these messages have anything to do with the choppyness?
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f774,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back
buffer, this can't be supported properly. Please configure the application
to use double buffering(=1 back buffer) if possible
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2c7b698,0x2c7b5f8): stub
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not
have any up to date location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not
have any up to date location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not
have any up to date location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1a43d8: Surface does not
have any up to date location