Anyone else notice that launching of games (CSS, HL2, etc.) from Steam appears to be foobar'd using the current SVN (wine-1.1.15-221-g79cc416)? I haven't had a chance to do _proper_ regression test yet, but a quick test of jumping back to 1.14 made things work again. Other games (tested with Anarchy Online) are working fine with the current SVN, so I'm supposing the bug is somehow affecting Steam specifically. I tested the current SVN with a fresh .wine and got the same results (Steam runs fine, but games never launch - even when starting steam with applaunch parameters). :\ Unless someone does it first, I'll try to find the offending patch tomorrow. Unfortunately work comes first... :p
3vi1 wrote:> Anyone else notice that launching of games (CSS, HL2, etc.) from Steam appears to be foobar'd using the current SVN (wine-1.1.15-221-g79cc416)?Works fine. Make sure your sound is working and that disabled in-game steam community.
I can confirm that as well, up until recently I haven't had to disable the in-game community either, however I don't ever actually recall it working properly. Jason Weisberger On Feb 25, 2009 8:34 AM, "Addys" <wineforum-user at winehq.org> wrote: Maybe Ubuntu's package works around that. Check on an earlier git version (not a prebuilt deb) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.winehq.org/pipermail/wine-users/attachments/20090225/34020642/attachment.htm
3vi1 wrote:> Vitamin: Maybe your experience is different because of the number of friends on your list, their states, or some other factor, but for me it *is* true; I can recreate it at will.Has nothing to do with that. You don't even need to be logged in into friends. The in-game community "wrapper" does something that will never work on Wine. And I'm guessing some one in Valve forgot to check few error codes.
Austin English <austinenglish at gmail.com> wrote on Feb 25th:> >On Wed, Feb 25, 2009 at 12:05 PM, 3vi1 <wineforum-user at winehq.org> wrote: >> >> Addys wrote: >>> Maybe Ubuntu's package works around that. Check on an earlier git version (not a prebuilt deb) >> >> >> As I said in all of my earlier messages, and as Jason has now confirmed, It worked fine even from SVN without disabling the in-game community until recent changes in SVN (changes in the last couple of weeks). >> > >So run a regression test. >A search of Bugzilla may also be in order. This is a known problem and maybe a bug will reveal which git commit broke it. No need to redo work already completed. James McKenzie
austin987 wrote:> On Wed, Feb 25, 2009 at 12:05 PM, 3vi1 <wineforum-user at winehq.org> wrote: > > > > > Addys wrote: > > > > > Maybe Ubuntu's package works around that. Check on an earlier git version (not a prebuilt deb) > > > > > > > > > As I said in all of my earlier messages, and as Jason has now confirmed, It worked fine even from SVN without disabling the in-game community until recent changes in SVN (changes in the last couple of weeks). > > > > > > > > > > > > > > > > So run a regression test. > > -- > -AustinAs I stated in my earlier message to Vitamin, that's a waste of time. Fixing this bug is useless when the in-game community feature doesn't work (and might never work, as Vitamin points out) anyway. I was merely noting the change in behavior of the app under Wine, and this horribly drawn out discussion got started after it was erroneously stated that what I was saying wasn't true. It's true. Move along. Let's get on with our lives.