There has been no progress in the getting Soulstorm to run for me. Before the Debugger starts I get this in Terminal: fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x188a408,0x00000004,0x188a404) Unknown information class fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x18892f4): Stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x1889140,0x00000000), stub! wine: Unhandled page fault on write access to 0x03ac2000 at address 0x9ef7f1 (thread 004d), starting debugger... Unhandled exception: page fault on write access to 0x03ac2000 in 32-bit code (0x009ef7f1). Register dump: Is there a way so the debugger doesn't start? Any ideas what is causing this? Should I set Alsa max devices up?