Hi all,
system: 64bit, ubuntu 8.04, wine 0.9.60
X3 Renuion is listed in the databse as not having a working sound and
movies. That's true, but I tried to overcome this. I noticed that a lot
of problems come form the neraly not implemented amstream.dll. Since
this is for streaming audio and video I thought that maybe installing
the Windows Media Player might help here a bit. I used wine-doors to
install WM6.4 and it did indeed provide an amtream.dll, but the game was
not better... because the native amstream.dll was not used..
The game has several mp3 files and also movie files in some mpeg format.
So I frist tried to let the wmplayer play the mp3 files and I it did
nearly work with the amstream.dll.. nearly because I got some cracking
sound as if the sound playing is much to slow and it skips the rest to
keep the timing. I then used forced the usage of the native amstram.dll
and wmplyer did not give a sound anymore.. The problem was, that all the
files installed for wmplayer, all the codecs and dlls, are not
registered. I had to manually register them using regsrv32.... about 12
files or os.That's where my first question is...
Why do I have to do so? Isn't there a more automated way I can use to
accomplish this?
Anyway, after fixing all the .dll or .ax file not found messages I got
the mp3 playing in good quality. So I got back to my game and tried it
again. This time quartz.dll made a problem, so I had to use a native
version of this one too. Next thing was, that the intor played with no
video, but audio. The game menu contains no the background music as
well, not only the fx sounds. But video was still not playing.
So I got back to wmplayer and tried the movie. I know they play in vnc,
so I thought that they may play in wmplayer too. But all wmplayer does
is to try to find a codec and then it does crash. I tried several things
and one time I got it to lokup the site even... I guess that was when I
added the internet explorer, but it did still crash. Possibly another
dll is not registered or properly installed, I don't know.
So I failed at getting the mpeg to work and the best I got was the
background sound working, but then the game often crashes. Also there
are still missing ole components:
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20}
not registered
as for wmplayer, I always tried without the native quartz.dll, but after
using the native version the video did play all of a sudden. But there
are loads of errors:
err:ole:ITypeInfo_fnInvoke did not find member id 33, flags 0x4!
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\Windows\\System\\amcompat.tlb" failed with error 2
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\Windows\\System\\amcompat.tlb" failed with error 2
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\Windows\\System\\nscompat.tlb" failed with error 2
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object
{da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
err:ddraw:IDirectDrawImpl_QueryInterface (0x187440) The App is
requesting a D3D device, but a non-OpenGL surface type was choosen.
Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x187440) You may want to
contact wine-devel for help
err:ddraw:IDirectDrawImpl_QueryInterface
(0x187440)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1873d8): No
interface found
[...]
err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x192850) Overlays not
yet supported by GDI surfaces
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface
failed. hr = 8876086c
[...]
and the game of course still has problems. I already posted the error
above, the full trace is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f640,0x00000000), stub!
fixme:dinput:IDirectInputAImpl_GetDeviceStatus
(0x13d1c0)->({2a2a2a2a-2a2a-2a2a-2a2a-2a2a2a2a2a2a}): stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (125,11)-(1155,804)
fixme:d3d9:IDirect3DDevice9Impl_CreateCubeTexture (0x1388b8) call to
IWineD3DDevice_CreateCubeTexture failed
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20}
not registered
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20}
not registered
err:ole:CoGetClassObject no class object
{94297043-bd82-4dfd-b0de-8177739c6d20} could be created for context 0x3
fixme:msacm:acmFormatEnumW Unsupported fdwEnum values 00100000
fixme:msacm:acmFormatEnumW Unsupported fdwEnum values 00100000
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x13e2c0) Unhandled query type 4
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (125,11)-(1155,804)
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20}
not registered
err:ole:CoGetClassObject class {94297043-bd82-4dfd-b0de-8177739c6d20}
not registered
err:ole:CoGetClassObject no class object
{94297043-bd82-4dfd-b0de-8177739c6d20} could be created for context 0x3
wine: Unhandled page fault on read access to 0x0d960000 at address
0x480344e2 (thread 0025), starting debugger...
Unhandled exception: page fault on read access to 0x0d960000 in 32-bit
code (0x480344e2).
err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG
file in module L"strmdll"
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:480344e2 ESP:7c85a53c EBP:7c85a7d4 EFLAGS:00210293( - 00
RISA1C)
EAX:0d960000 EBX:00000100 ECX:00016552 EDX:00000007
ESI:00000000 EDI:0d8ad570
Stack dump:
0x7c85a53c: 7c85a838 0d713838 7c85a834 00000000
0x7c85a54c: 00000000 00000000 7c85a6cc 00000001
0x7c85a55c: 7b88ea8f 00000000 7c85a5ec 00000001
0x7c85a56c: 00000000 00008000 00000000 00000000
0x7c85a57c: 00000000 00000000 7ece570c 7c85a598
0x7c85a58c: 7ecb4630 7ed04ce0 7ece570c 7c85a8e8
Backtrace:
=>1 0x480344e2 in strmdll (+0x344e2) (0x7c85a7d4)
2 0x48006691 in strmdll (+0x6691) (0x7c85a804)
3 0x48003d80 in strmdll (+0x3d80) (0x7c85a83c)
err:dbghelp:pe_load_dbg_file -Unable to peruse .DBG file "dxmasf.dbg"
("")
4 0x1ff0f77a in dxmasf (+0xf77a) (0x7c85a870)
5 0x1ff10397 in dxmasf (+0x10397) (0x7c85a884)
6 0x48004707 in strmdll (+0x4707) (0x7c85a8b8)
7 0x480043ce in strmdll (+0x43ce) (0x7c85a8d4)
8 0x7ecc29ca WINPROC_wrapper+0x1a() in user32 (0x7c85a904)
9 0x7ecc30ae WINPROC_wrapper+0x6fe() in user32 (0x7c85a944)
10 0x7ecc9431 in user32 (+0xb9431) (0x7c85a984)
11 0x7ec8aa06 DispatchMessageA+0x96() in user32 (0x7c85a9c4)
12 0x480042cb in strmdll (+0x42cb) (0x7c85a9f4)
13 0x48004296 in strmdll (+0x4296) (0x7c85aa30)
14 0x480041be in strmdll (+0x41be) (0x7c85aa38)
15 0x7bc6ba3e call_thread_entry_point+0xe() in ntdll (0x7c85aa48)
16 0x7bc6c0d2 in ntdll (+0x5c0d2) (0x7c85aae8)
17 0x7bc6c2ec in ntdll (+0x5c2ec) (0x7c85b3d8)
18 0xf7df74fb start_thread+0xcb() in libpthread.so.0 (0x7c85b4c8)
19 0xf7d7b08e __clone+0x5e() in libc.so.6 (0x00000000)
0x480344e2: cmpl $0x200,0x0(%eax)
Modules:
Module Address Debug info Name (135 modules)
PE 330000- 343000 Deferred zlib1
PE 400000- 6eb000 Deferred x3
PE 6f0000- 93f000 Deferred d3dx9_27
PE dce0000- de39000 Deferred quartz
PE 10000000-100d6000 Deferred imgdll
PE 1c400000-1c418000 Deferred l3codecx.ax
PE 1ff00000-1ff7d000 Export dxmasf
PE 35600000-35614000 Deferred amstream
PE 41b00000-41b28000 Deferred drmclien
PE 48000000-48040000 Export strmdll
ELF 7b800000-7b92c000 Deferred kernel32<elf>
\-PE 7b820000-7b92c000 \ kernel32
ELF 7bc00000-7bca4000 Export ntdll<elf>
\-PE 7bc10000-7bca4000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7c488000-7c4de000 Deferred ddraw<elf>
\-PE 7c490000-7c4de000 \ ddraw
ELF 7c4de000-7c4f7000 Deferred ddrawex<elf>
\-PE 7c4e0000-7c4f7000 \ ddrawex
ELF 7c4f7000-7c50b000 Deferred avicap32<elf>
\-PE 7c500000-7c50b000 \ avicap32
ELF 7c50b000-7c529000 Deferred devenum<elf>
\-PE 7c510000-7c529000 \ devenum
ELF 7c85c000-7c888000 Deferred ws2_32<elf>
\-PE 7c860000-7c888000 \ ws2_32
ELF 7c888000-7c8a2000 Deferred wsock32<elf>
\-PE 7c890000-7c8a2000 \ wsock32
ELF 7c8a2000-7c8c3000 Deferred mpr<elf>
\-PE 7c8b0000-7c8c3000 \ mpr
ELF 7c8c3000-7c911000 Deferred wininet<elf>
\-PE 7c8d0000-7c911000 \ wininet
ELF 7c911000-7c950000 Deferred urlmon<elf>
\-PE 7c920000-7c950000 \ urlmon
ELF 7d0ce000-7d170000 Deferred oleaut32<elf>
\-PE 7d0e0000-7d170000 \ oleaut32
ELF 7d1f6000-7dd0b000 Deferred libglcore.so.1
ELF 7dd0b000-7ddaf000 Deferred libgl.so.1
ELF 7ddd2000-7dddd000 Deferred libgcc_s.so.1
PE 7dddd000-7dde1000 Deferred libasound_module_rate_speexrate.
ELF 7de3d000-7de8a000 Deferred libgcrypt.so.11
ELF 7de8a000-7de9a000 Deferred libtasn1.so.3
ELF 7de9a000-7decc000 Deferred libcrypt.so.1
ELF 7decc000-7df41000 Deferred libgnutls.so.13
ELF 7df41000-7df64000 Deferred libk5crypto.so.3
ELF 7df64000-7dff1000 Deferred libkrb5.so.3
ELF 7dff1000-7e01a000 Deferred libgssapi_krb5.so.2
ELF 7e01a000-7e04d000 Deferred libcups.so.2
ELF 7e05f000-7e061000 Deferred libnvidia-tls.so.1
ELF 7e061000-7e093000 Deferred uxtheme<elf>
\-PE 7e070000-7e093000 \ uxtheme
ELF 7e093000-7e0b9000 Deferred msacm32<elf>
\-PE 7e0a0000-7e0b9000 \ msacm32
ELF 7e0b9000-7e0d0000 Deferred msacm32<elf>
\-PE 7e0c0000-7e0d0000 \ msacm32
ELF 7e0d0000-7e193000 Deferred libasound.so.2
ELF 7e193000-7e1a7000 Deferred midimap<elf>
\-PE 7e1a0000-7e1a7000 \ midimap
ELF 7e1a7000-7e1dd000 Deferred winealsa<elf>
\-PE 7e1b0000-7e1dd000 \ winealsa
ELF 7e202000-7e20b000 Deferred libxcursor.so.1
ELF 7e20b000-7e210000 Deferred libxfixes.so.3
ELF 7e210000-7e213000 Deferred libxcomposite.so.1
ELF 7e213000-7e219000 Deferred libxrandr.so.2
ELF 7e219000-7e221000 Deferred libxrender.so.1
ELF 7e221000-7e224000 Deferred libxinerama.so.1
ELF 7e224000-7e242000 Deferred imm32<elf>
\-PE 7e230000-7e242000 \ imm32
ELF 7e242000-7e247000 Deferred libxdmcp.so.6
ELF 7e247000-7e25f000 Deferred libxcb.so.1
ELF 7e25f000-7e262000 Deferred libxau.so.6
ELF 7e262000-7e349000 Deferred libx11.so.6
ELF 7e349000-7e357000 Deferred libxext.so.6
ELF 7e357000-7e35c000 Deferred libxxf86vm.so.1
ELF 7e35c000-7e360000 Deferred libgpg-error.so.0
ELF 7e360000-7e363000 Deferred libkeyutils.so.1
ELF 7e363000-7e36b000 Deferred libkrb5support.so.0
ELF 7e36b000-7e36e000 Deferred libcom_err.so.2
ELF 7e370000-7e406000 Deferred winex11<elf>
\-PE 7e380000-7e406000 \ winex11
ELF 7e431000-7e452000 Deferred libexpat.so.1
ELF 7e452000-7e47c000 Deferred libfontconfig.so.1
ELF 7e47c000-7e47e000 Deferred libxcb-xlib.so.0
ELF 7e490000-7e4a5000 Deferred libz.so.1
ELF 7e4a5000-7e515000 Deferred libfreetype.so.6
ELF 7e529000-7e62b000 Deferred wined3d<elf>
\-PE 7e540000-7e62b000 \ wined3d
ELF 7e62b000-7e65b000 Deferred d3d9<elf>
\-PE 7e630000-7e65b000 \ d3d9
ELF 7e65b000-7e6c4000 Deferred msvcrt<elf>
\-PE 7e670000-7e6c4000 \ msvcrt
ELF 7e6c4000-7e71d000 Deferred shlwapi<elf>
\-PE 7e6d0000-7e71d000 \ shlwapi
ELF 7e71d000-7e829000 Deferred shell32<elf>
\-PE 7e730000-7e829000 \ shell32
ELF 7e829000-7e8d2000 Deferred comdlg32<elf>
\-PE 7e830000-7e8d2000 \ comdlg32
ELF 7e8d2000-7e908000 Deferred winspool<elf>
\-PE 7e8e0000-7e908000 \ winspool
ELF 7e908000-7e921000 Deferred version<elf>
\-PE 7e910000-7e921000 \ version
ELF 7e921000-7e9e0000 Deferred comctl32<elf>
\-PE 7e930000-7e9e0000 \ comctl32
ELF 7e9e0000-7ea6e000 Deferred winmm<elf>
\-PE 7e9f0000-7ea6e000 \ winmm
ELF 7ea6e000-7eab8000 Deferred dsound<elf>
\-PE 7ea80000-7eab8000 \ dsound
ELF 7eab8000-7eacb000 Deferred libresolv.so.2
ELF 7eacb000-7eadf000 Deferred lz32<elf>
\-PE 7ead0000-7eadf000 \ lz32
ELF 7eadf000-7eafd000 Deferred iphlpapi<elf>
\-PE 7eaf0000-7eafd000 \ iphlpapi
ELF 7eafd000-7eb5e000 Deferred rpcrt4<elf>
\-PE 7eb10000-7eb5e000 \ rpcrt4
ELF 7eb5e000-7ebf9000 Deferred gdi32<elf>
\-PE 7eb70000-7ebf9000 \ gdi32
ELF 7ebf9000-7ed3f000 Export user32<elf>
\-PE 7ec10000-7ed3f000 \ user32
ELF 7ed3f000-7ed91000 Deferred advapi32<elf>
\-PE 7ed50000-7ed91000 \ advapi32
ELF 7ed91000-7ee35000 Deferred ole32<elf>
\-PE 7eda0000-7ee35000 \ ole32
ELF 7ee35000-7ee6c000 Deferred dinput<elf>
\-PE 7ee40000-7ee6c000 \ dinput
ELF 7ee6c000-7ee84000 Deferred dinput8<elf>
\-PE 7ee70000-7ee84000 \ dinput8
ELF 7efa4000-7efaf000 Deferred libnss_files.so.2
ELF 7efaf000-7efc7000 Deferred libnsl.so.1
ELF 7efc7000-7efec000 Deferred libm.so.6
ELF 7eff6000-7f000000 Deferred libnss_nis.so.2
ELF f7c94000-f7c9d000 Deferred libnss_compat.so.2
ELF f7c9e000-f7ca2000 Deferred libdl.so.2
ELF f7ca2000-f7df1000 Export libc.so.6
ELF f7df2000-f7e0a000 Export libpthread.so.0
ELF f7e1e000-f7f54000 Deferred libwine.so.1
ELF f7f56000-f7f75000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Y:\games\X3 Reunion\X3.EXE
00000027 0
00000025 2 <= 0000001b 15
0000001a 15
00000018 0
00000009 0
0000000c
00000013 0
0000000e 0
0000000d 0
0000000f
00000012 0
00000011 0
00000010 0
00000015
00000017 0
00000016 0
Backtrace:
=>1 0x480344e2 in strmdll (+0x344e2) (0x7c85a7d4)
2 0x48006691 in strmdll (+0x6691) (0x7c85a804)
3 0x48003d80 in strmdll (+0x3d80) (0x7c85a83c)
4 0x1ff0f77a in dxmasf (+0xf77a) (0x7c85a870)
5 0x1ff10397 in dxmasf (+0x10397) (0x7c85a884)
6 0x48004707 in strmdll (+0x4707) (0x7c85a8b8)
7 0x480043ce in strmdll (+0x43ce) (0x7c85a8d4)
8 0x7ecc29ca WINPROC_wrapper+0x1a() in user32 (0x7c85a904)
9 0x7ecc30ae WINPROC_wrapper+0x6fe() in user32 (0x7c85a944)
10 0x7ecc9431 in user32 (+0xb9431) (0x7c85a984)
11 0x7ec8aa06 DispatchMessageA+0x96() in user32 (0x7c85a9c4)
12 0x480042cb in strmdll (+0x42cb) (0x7c85a9f4)
13 0x48004296 in strmdll (+0x4296) (0x7c85aa30)
14 0x480041be in strmdll (+0x41be) (0x7c85aa38)
15 0x7bc6ba3e call_thread_entry_point+0xe() in ntdll (0x7c85aa48)
16 0x7bc6c0d2 in ntdll (+0x5c0d2) (0x7c85aae8)
17 0x7bc6c2ec in ntdll (+0x5c2ec) (0x7c85b3d8)
18 0xf7df74fb start_thread+0xcb() in libpthread.so.0 (0x7c85b4c8)
19 0xf7d7b08e __clone+0x5e() in libc.so.6 (0x00000000)
and ingame movies are still not playing. I get this trace once I would
enter the menu, so it is totally unplayable bye now. So has anyone an
idea how to improve the situation?
bye