I'm trying to figure out what a certain fixme means since I think it has to do with the serious lag in a game I maintain on the appDB. fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ utils.c / 1426 In the game menu, it plays fine until I try to open a window to mess around with game options whether it be settings or to prepare to start a game session. Anyway, what does "set_tex_op_nvrc" mean?
rockinup1231 wrote:> I'm trying to figure out what a certain fixme means since I think it has to do with the serious lag in a game I maintain on the appDB. > > > Code: > fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() > @ utils.c / 1426 > > > > In the game menu, it plays fine until I try to open a window to mess around with game options whether it be settings or to prepare to start a game session. Anyway, what does "set_tex_op_nvrc" mean?I'm not sure what this specific fixme is for but in general you can ignore them. You can turn off debug messages with Code: WINEDEBUG=-all wine yourprogram.exe This can reduce lag in some cases where large volumes of fixme lines are generated.