Is there any way to test whether or not Wine can "see" accelerated GL modes and use them properly? Wine (cvs 02052003) seems to crash for me whenever I try to switch to accelerated OpenGL mode in the game Grim Fandango, so I was wondering if there is a quick test script or something to try to show me that what I compiled can actually do OpenGL acceleration with no problem. Secondly (and maybe relatedly), I am using an nVidia card. I've read in wine-devel about some problem with nVidia's gl.h header file being proper/improper or something. So what's the official step-by-step to getting this working with nVidia cards? Should I be using the nVidia headers or not, and if so where should they be? Or is OpenGL acceleration not working on nVidia cards a known problem? Thanks, Dan