New on this list - bear with me if I put an unintentional foot in my mouth. Neverwinter Nights is a game that's coming out on both windows and linux (and the Mac). What is _not_ coming out for Linux is the toolset used to make new adventures and such. We are a lot of people that hope to be able to run the toolset under Wine, however. A couple of days ago, the developers released a 'creature viewer' program for Windows to be able to look at creature models for the game. This program uses the same technology as the toolset itself, so if we find a way to make the creature viewer work under Wine, chances are very good that the toolset itself will work as well. The creature viewer can be found here: http://flinx.com/NWN/NWNMdlViewer1.0.exe Now, I (and a couple of others) have been playing around with making the creature viewer to work. I have the most recent build of Wine, compiled with OpenGL support (which I have confirmed to work through testing other programs). The application starts fine (and seems to actually run OK) - except that the window pane for the model stays resolutely black. With X in 16bpp, we do get a 'floating point exception' and an assertion about a camera being undefined; this does not happen in 24bpp. In either case, no graphics are displayed. As I am not a Wine developer - and indeed have no knowledge of the inner workings of either Wine or windows - I am somewhat at a loss here. I have a _very_ speculative theory: The viewer is written in Borland C++ Builder, and when I've earlier tried Borland written stuff on older versions of Wine, one problem was that the window would be placed far out of the visible screen. I thought that _maybe_ (heavy speculation ahead) that's what's happening to the OpenGL window pane here. If anybody here treis the viewer, you can right-click in the pane and choose 'show grid', and that is supposed to show a green grid in the pane, rendered with OpenGL; no need to actually load any of the models to test it. Right now I have checked out Wine from CVS, and this one segfaults when starting the program; I suppose that is quite normal when pulling development versions straight off the net. :) If anybody has any suggestions of how to proceed with this, please don't hesitate to say so! -- Trust the Computer. The Computer is your friend. Mr. Jan Mor?n Dept. of Cognitive Science Tel. +46-046 222 8588 Kungshuset, Lund Fax. +46-046 222 9758 S-222 22 Lund, Sweden