ok, it's probably that you've got it set to use Direct 3D, you need to
run
D2VidTst.exe, and hit skip test to change to DirectDraw... Other than that
I'm not to sure other than that I find that using DGA is more trouble than
it's worth...
just out of interest are you using a No CD hack? cos I'm looking to get it
working without....
On Tuesday 14 August 2001 17:06, you wrote:> ok guys I've gotta diablo to the point where it gets all the way to the
> player screen, I pick my character and it continues to load, it gets SO
> close (the monk is almost engulfed in light) until the music stops and it
> seems to hang
>
> here's the interesting stuff in my wine config:
> [x11drv]
> ; Number of colors to allocate from the system palette
> "AllocSystemColors" = "100"
> ; Use a private color map
> "PrivateColorMap" = "N"
> ; Favor correctness over speed in some graphics operations
> "PerfectGraphics" = "N"
> ; Color depth to use on multi-depth screens
> ;;"ScreenDepth" = "16"
> ; Name of X11 display to use
> ;;"Display" = ":0.0"
> ; Allow the window manager to manage created windows
> "Managed" = "N"
> ; Use a desktop window of 640x480 for Wine
> ;"Desktop" = "640x480"
> ; Use XFree86 DGA extension if present
> ; (make sure /dev/mem is accessible by you !)
> "UseDGA" = "Y"
> ; Use XShm extension if present
> "UseXShm" = "Y"
> ; Enable DirectX mouse grab
> "DXGrab" = "Y"
> ; Create the desktop window with a double-buffered visual
> ; (useful to play OpenGL games)
> "DesktopDoubleBuffered" = "Y"
> ; Code page used for captions in managed mode
> ; 0 means default ANSI code page (CP_ACP == 0)
> "TextCP" = "0"
> ; Use this if you have more than one port for video on your setup
> ; (Wine uses for now the first 'input image' it finds).
> ;; "XVideoPort" = "43"
> ; Run in synchronous mode (useful for debugging X11 problems)
> ;;"Synchronous" = "Y"
>
>
> I had DGA off and it still didn't load, I turned it on my menus looked
> better.
> any ideas? I've been browsing through the messages but can find nothing
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