i have a library which uses the direct sound same way as you describe it and
it works perfectly, i can send you a code snippet which handle the stream
notification, if you want.
Martin Cesky
----- Original Message -----
From: "Xeno Meno" <xenomeno@hotmail.com>
To: <vorbis-dev@xiph.org>
Sent: Thursday, March 21, 2002 1:44 PM
Subject: [vorbis-dev] Ogg Vorbis and DirectSound streaming
<p>> hi,> I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg
> files using DirectSound(win32 application). It uses streaming technique -
> I'm implementing and passing IStream interface to the DirectX. The
interface> is used by DirectX to fill his buffers during playing. DirectX is assuming
> that it's readind from a wav file, so the interface decodes on-the-fly
so
> that DirectX still thinks it reads from a wav file(emulating also the
header> of the wav file). It plays the songs for some time but at some point the
> application crashesh.
>
> The decoding is built on the vorbisfile sample passing a callback
functions> to ov_open_callbacks(). For the streaming technique to work the IStream
> interface must implement read/seek functions so they are build using only
> ov_read() and ov_pcm_seek() from the vorbis-sdk. First, I thought that the
> problem is that more than one thread is trying to use this functions and
it> forces the application to crash but I've added EnterCriticialSection()
and
> LeaveCriticalSection() in the read and seek methods - the problem
haven't
> disappeared(the application can mix more than one sound during playing).
Can> someone help me with some hints what the problem can be.
>
> The strange thing is that it crashes randomly(it can play a song one or
two> times and crash during the third play even if I haven't started a
secong
> sound to play).
>
> I'm using Visual C++ 6.0, win32 application with code generation for
Pentium> Pro and a 2 byte alligment. I have recompiled the voribs libs(static
> linking) with the same parameters as the project.
>
> thanks in advance,
> bye
>
>
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