similar to: Ogg Vorbis and DirectSound streaming

Displaying 20 results from an estimated 800 matches similar to: "Ogg Vorbis and DirectSound streaming"

2002 Apr 02
0
AW: Ogg Vorbis and DirectSound streaming
BTW: You can pass also the float32 data directly to DirectSound instead of doing the conversion (float32->int16) yourself. Have a look at "WAVEFORMATEXTENSIBLE" in the Windows Platform SDK Tobias Waldvogel -----Ursprüngliche Nachricht----- Von: Martin Cesky [mailto:martin@scssoft.com] Gesendet: Dienstag, 2. April 2002 11:02 An: vorbis-dev@xiph.org Betreff: Re: [vorbis-dev] Ogg
2011 Oct 30
2
Problem with directsound / Gothic
I am currently trying to run Gothic 1.08j on a Debian wheezy amd64 based machine using PlayOnLinux or just the plain wine installation. The game runs in generel but only if sound is disabled. To get sound working, AppDB and other tutorials advise to get the native directsound dlls and add overrides to the wine configuration. Whether I download the dlls and add the overrides manually or use
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2002 Jan 03
0
Directsound deadlocks
Yesterday I've tried to get Diablo II working under Wine (Codeweavers preview version), and it constantly crashed (or better, seemed to get stuck in a deadlock) during startup. It was during a DirectSound SetCooperativeLevel call, and the console kept saying 'timed out. waiting 60 secs'. Now, I'm using ALSA with OSS emulation (through the snd-pcm-oss kernel module) and a
2011 May 05
0
Is it a wine bug if sound in a particular app doesn't work properly without emulated directsound
Essentially, the question is in the subject. I notice that switching to emulated directsound acceleration rather than hardware is identified on the winetricks wiki (http://code.google.com/p/winetricks/wiki/TamingTroublesomeTitles) as being a common way to fix sound issues, and of course it's a common suggested fix on the appdb. If I need to make this change for properly working sound (in this
2002 Sep 10
2
Skipping with vorbisfile playback using DirectSound
I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The problem is, there's skipping and some noise when the file is being played (although some of the music is
2006 Apr 28
5
Will they ever fix the DirectSound buffer underrun error?
I'm one of many many people who submitted a duplicate bug report when this happened to me, without realising quite how old this problem is. New Wine versions are coming thick and fast, but every few days someone posts another report that the same problem exists in the latest version with such-and-such a DirectX app. Does anyone know if this is ever likely to be fixed? CC
2009 Jul 10
0
Which native dlls (that CAN be overridden) can have anything to do with DirectSound?
Hello again. Today I have the following problem: I'm running old racing game: Rally Championship 2000 (finally can run this game with acceptable speeds ? on my Core2Duo). The game works pretty well ? however there are some weird sound problems (pretty similar to the problems that occurred when I tried running this game on Windows XP), sometimes sound become garbled ? some sounds can be heard
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi, I've just downloaded the Ogg Vorbis source, LIB and DLL files from www.xiph.org and I've been trying to get them working in Borland Delphi 3 Pro. Has anyone managed to get OV to decode and play an OGG file using Delphi? Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX (DelphiX with the JEDI headers) components. Also, if I choose to sell a
2002 Aug 01
1
ov_raw_seek doesn't work ?
I found a problem with ov_raw_seek function in oggvorbis win32sdk 1.0. When i called this function it returned OV_EINVAL immediatelly. I solved the issue by replacing the ov_raw_seek by ov_pcm_seek, which worked perfectly, but i would like to use the raw variant due to performace reason . Is anybody aware of this strange behaviour ? Martin Cesky <p><p>--- >8 ---- List
2018 Nov 03
3
Decode ogg file while downloading: what are the good practices?
Thanks for your answer. But as I said, I don't have any problem seeking in a local file. Also, I have full control on the ogg file I play, since I encode it by myself. I first would like to know if the code I provided ( https://gist.github.com/mregnauld/3f7cdc43b02ec3bbd91641b9333ba072) is good practice when it comes to extracting and seeking in a file that is being downloaded. Thanks.
2006 Aug 29
3
How can I seek in Ogg Vorbis file, but not using Vorbisfile library?
Hello, All. I am making an Ogg Vorbis decoder based on Tremor. The Vorbisfile library provides a high-level API which enables us to seek in the file, but it needs to declare a pointer to OggVorbis_File structure. Because I am supposed not to use file, so I can't use the ov_pcm_seek() or ov_raw_seek() functions to seek in the file. For decoding an Ogg Vorbis file, I first put it in
2012 May 27
1
Thread Problem.
I have been working on a game for a while now and noticed that using your library to stream music created a graphical problem while the screen would scroll. (certain tiles would flicker to be more specific). I found that if I don't play music this problem doesn't occur. Another developer suggested that if I can lower the priority (thread priority) of the music this could fix the problem.
2001 Apr 03
1
windows buffering example
From: BILL OATMAN I have seen several requests for windows specific example code. This is another. What I am looking for is a example of how to play a large ogg file in windows by using a multi-buffering technique. That is, reading and decoding a chunk of the ogg file and handing it off to windows (directsound maybe) meanwhile buffering up the next chunk to play etc. Assume the ogg file
2012 Dec 14
14
[Bug 58305] New: Kernel crashes if nVidia card is powered off and X restartted
https://bugs.freedesktop.org/show_bug.cgi?id=58305 Priority: medium Bug ID: 58305 Assignee: nouveau at lists.freedesktop.org Summary: Kernel crashes if nVidia card is powered off and X restartted QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified OS: Linux (All)
2001 Mar 12
1
ov_pcm_seek
How do I seek back to the beginning of a stream using ov_pcm_seek()? ov_pcm_seek(0) doesn't seem to do anything, though ov_pcm_tell() returns 0 right after opening the stream. I'm now using ov_pcm_seek(1) which seems to work, but I'm not sure if that's really right. Are PCM offsets meant to be 0 or 1 based? Is this a bug? Frank -- Frank Heckenbach, frank@g-n-u.de
2004 Jun 06
2
vorbisfile timestamp oddity
I'm seeing some inconsistency in returned timestamps using vorbisfile. I open a file, read some data (grabbing timestamps with ov_pcm_tell), then seek back with ov_pcm_seek(vf, 0) and read it again. The seek lands back on 0, but on the second read through, there's a gap in the timestamps: they jumps up by 2112 frames. This causes my vorbisfile code to insert silence to maintain sync (as
2014 May 23
2
ov_pcm_seek to sample zero of Theora/Vorbis file hangs
Hi all, I'm having a little trouble with a Vorbis decoder hanging (actually hard looping the CPU) when I call ov_pcm_seek(&vorbis_file, 0) on a multiplexed theora/vorbis file. It appears to be the vorbisfile library that has the problem. The call to ov_pcm_seek never returns. Seeking in non-multiplexed, including chained, files is OK. Seeking to other values, including sample 1, works
2004 Jan 19
2
"PAM rejected by account configuration" and "fatal: monitor_read: unsupported request: 24" problem at secong sshd instance
Hi, I setup two sshd instance (using OpenSSH_3.5p1 bins on redhat7.2 kernel 2.4.20-19.7smp ) in order to achieve differnet sshd settings (e.g use different auth.method) on two different network interfaces (both on port 22). For example to setup Hostbased authetication on the 1st sshd and RSA pub. key auth. on the second: The 1st instance config file /etc/ssh/sshd_config looks like:
2008 Jun 06
3
Strange sound problems on Hardy
I am having a strange sound issue that affects all apps on Wine. I am using Ubuntu 8.04 and have a Creative Sound Blaster Live! 24-bit. Wine version 1.0rc3 is configured to use the ALSA driver. DirectSound hardware acceleration has been enabled a long time before using Hardy and has never caused any problems until now. Regularly the sound of a game/application completely drops until the