search for: directsound

Displaying 20 results from an estimated 220 matches for "directsound".

2010 Apr 29
3
Winecfg crashes with audio tab.
Hi there just installed latest build of wine through macports. I'm running MacOS 10.5, with intel core 2 duo 2.4GHz. When I click the audio tab in winecfg it gives me the message: There is no audio driver currently specified in the registry. A recommended driver has been selected for you. You can use this driver or select another driver if available. You must click Apply for the selection
2008 Aug 21
1
[Darwine] Can't run STALKER
...ran the installer of Stalker and I installed. Yet now I am trying to run it, bu it exits with an error: Code: err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:heap:RtlCompactHeap (0xb50000, 0x0) stub fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate...
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2002 Apr 02
0
AW: Ogg Vorbis and DirectSound streaming
BTW: You can pass also the float32 data directly to DirectSound instead of doing the conversion (float32->int16) yourself. Have a look at "WAVEFORMATEXTENSIBLE" in the Windows Platform SDK Tobias Waldvogel -----Ursprüngliche Nachricht----- Von: Martin Cesky [mailto:martin@scssoft.com] Gesendet: Dienstag, 2. April 2002 11:02 An: vorbis-dev@xiph.o...
2002 Sep 10
2
Skipping with vorbisfile playback using DirectSound
I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The problem is, there's skipping and some noise when the file is being played (although some of th...
2011 May 10
5
Running TalonRO (A Ragnarok Online Private Server)
I am having trouble running TalonRO which is a ragnarok online private server. I am on Mac OSX 10.6.7 Snow Leopard and I am using Wine 1.3.16. I downloaded the installer file for the game and ran it through wine. The installer seemed to run fine without any problems. After that I ran the patch client for the game which then let me boot into the game. After that the game boots up but it just
2010 Jul 24
1
Sound card problem in acoustic echo
...8-September/006889.html This is really a good idea to determine the frequency difference between capture and play of the sound card. But it need constant far-end voice and a long time because it must repeat the process of "resampling, test echo" for many times. Have you tried the AEC in DirectSound? If this AEC is usable for all sound cards, perhaps microsoft has solved this problem already. Can we choose proper options of the DirectSound to solved this problem and disable its AEC at the same time? > >Using that value and averaging samples as?"fedback" I did small corrections...
2011 Oct 30
2
Problem with directsound / Gothic
I am currently trying to run Gothic 1.08j on a Debian wheezy amd64 based machine using PlayOnLinux or just the plain wine installation. The game runs in generel but only if sound is disabled. To get sound working, AppDB and other tutorials advise to get the native directsound dlls and add overrides to the wine configuration. Whether I download the dlls and add the overrides manually or use winetricks or similiar methods, the result is the same. The game doesn't start and displays the error message "C:zMusic_DM.cpp(czMusic_sys_DirectMusic::Init()) Failed to...
2010 Jul 22
3
Strange crashing behavior
...:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mod...
2002 Mar 21
1
Ogg Vorbis and DirectSound streaming
hi, I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg files using DirectSound(win32 application). It uses streaming technique - I'm implementing and passing IStream interface to the DirectX. The interface is used by DirectX to fill his buffers during playing. DirectX is assuming that it's readind from a wav file, so the interface decodes on-the-fly so that Direct...
2002 Jan 03
0
Directsound deadlocks
Yesterday I've tried to get Diablo II working under Wine (Codeweavers preview version), and it constantly crashed (or better, seemed to get stuck in a deadlock) during startup. It was during a DirectSound SetCooperativeLevel call, and the console kept saying 'timed out. waiting 60 secs'. Now, I'm using ALSA with OSS emulation (through the snd-pcm-oss kernel module) and a SBLive card, so I just unloaded all sound modules from the kernel, restarted Diablo, and it worked perfect, witho...
2011 May 05
0
Is it a wine bug if sound in a particular app doesn't work properly without emulated directsound
Essentially, the question is in the subject. I notice that switching to emulated directsound acceleration rather than hardware is identified on the winetricks wiki (http://code.google.com/p/winetricks/wiki/TamingTroublesomeTitles) as being a common way to fix sound issues, and of course it's a common suggested fix on the appdb. If I need to make this change for properly working sound (...
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi, I've just downloaded the Ogg Vorbis source, LIB and DLL files from www.xiph.org and I've been trying to get them working in Borland Delphi 3 Pro. Has anyone managed to get OV to decode and play an OGG file using Delphi? Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX (DelphiX with the JEDI headers) components. Also, if I choose to sell a program that includes OV, do I need to get a special license, put a logo on the program's startup screen or something? Thanks in advance. -- Phil. http://www.philpem.f9.co.uk/ ph...
2002 Sep 10
1
Skipping with vorbisfile playback using DirectSo und
...ion 1-2-3-4-1-2-3-4. Wouldn't do any more than 1/4 sec per buffer. Cheers, Chris -----Original Message----- From: Borut Pfeifer [mailto:borut@whiteknucklegames.com] Sent: Tuesday, September 10, 2002 4:57 PM To: vorbis-dev@xiph.org Subject: [vorbis-dev] Skipping with vorbisfile playback using DirectSound <p>I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The p...
2010 Sep 30
1
Sound card problem in acoustic echo
...> >This is really a good idea to determine the frequency difference between capture >and play of the sound card. But it need constant far-end voice and a long time >because it must repeat the process of "resampling, test echo" for many times. > >Have you tried the AEC in DirectSound? If this AEC is usable for all sound cards, >perhaps microsoft has solved this problem already. Can we choose proper options >of the DirectSound to solved this problem and disable its AEC at the same time? > >> >>Using that value and averaging samples as?"fedback" I d...
2010 Apr 02
3
X11 (Mac) graphics problem
...wanted to run (Dwarf Fortress 0.31.01) was finally released. I open Terminal (I can't find wine with a right click) and cd to /Users/MYNAME/Downloads/df_31_01 (the uncompressed folder). I enter "wine dwarfort.exe (the file) and get the following message in terminal: fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mod...
2010 Jan 18
4
Mirrors Edge Mac 10.6.2 White Screen
...x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x446f30c,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemPar...
2006 Apr 28
5
Will they ever fix the DirectSound buffer underrun error?
I'm one of many many people who submitted a duplicate bug report when this happened to me, without realising quite how old this problem is. New Wine versions are coming thick and fast, but every few days someone posts another report that the same problem exists in the latest version with such-and-such a DirectX app. Does anyone know if this is ever likely to be fixed? CC
2009 Jul 10
0
Which native dlls (that CAN be overridden) can have anything to do with DirectSound?
Hello again. Today I have the following problem: I'm running old racing game: Rally Championship 2000 (finally can run this game with acceptable speeds ? on my Core2Duo). The game works pretty well ? however there are some weird sound problems (pretty similar to the problems that occurred when I tried running this game on Windows XP), sometimes sound become garbled ? some sounds can be heard
2010 Jul 22
1
Sound card problem in acoustic echo
...card each time? Because different sound cards have different frequency errors. And the resampling program is also time consuming because the target frequency is so close to the sampling frequency of the input signal, isn't it? I have tested program based on Windows waveform functions and also DirectSound. They have similar frequency error. BTW: What's your conclusion of ASIO driver? Why "it was of no practical use"? > I worked some time for a company doing AEC using Speex on Windows.It is true it depends a lot on sound card models. I remember I could do AEC by resampling frequenc...