similar to: [LLVMdev] SwiftShader using LLVM

Displaying 20 results from an estimated 3000 matches similar to: "[LLVMdev] SwiftShader using LLVM"

2010 Oct 29
0
[LLVMdev] SwiftShader using LLVM
Hi Nicolas, > I thought some of you might be interested to know that TransGaming SwiftShader > now features a back-end based on LLVM. SwiftShader is a high-performance 3D > software rendering toolkit it sounds very nice - pity it's only for Windows! Ciao, Duncan.
2012 Feb 04
1
Weird question about OpenCL/SwiftShader (Magical Loop)
Hi guys, I got a really weird questions in my mind... You probably know, Transgaming Swiftshader is converting on the fly DirectX9 GPU accesses to CPU (aka 100% software rendering). (With this, wrapped inside Wine, I can start some games that never worked before). But, software rendering is too slow to play games seriously. Maybe it's a fool idea, but could Wine share back computation to
2001 Feb 01
2
Transgaming, Install Shield, and the dead horse
"Geoffrey L. Hausheer" wrote: > > So not to beat a dead horse or anything, but after seeing Gavriel's note > that InstallShield was working in the latest Transgaming patch (I have no > need of the Direct3d stuff, but I was not able to find any relevant pattches > by Andreas on PATCHES), I installed the patch, and tried out installing > MediaPlayer yet again, and
2001 Apr 21
1
Everquest
Hello I have been working on getting everquest up with wine. Im running a redhat 7.0 system with a Geforce 2 card, i have downloaded the newest winx from Transgaming and have updated the header files per there websight. I can get Unreal to work with wine but when i run Everquest the updater works then i get several lines of FIXME:pthread_rwlock_rdlock followed by
2001 Jul 01
1
directX
Does the current CVS version of wine have the transgaming directX patch already in it? I'm pretty sure that I've installed wine correctly. I installed the most recent RPM available, and the Diablo II installer says that it can't find direct X. I then downloaded the tar-ball, and tried to run the transgaming patch on it, and it said that it had already been run. That's not so
2001 Mar 01
2
Direct3D fails to initialize in Diablo II/WINE
Hi all, I was trying to run Diablo II under WINE, but I receive a "Direct3D failed to initialize" error in a dialog box. The log says this: ***** DirectDraw error: Failed to get gamma control interface! - < unknown > (0x80004002) I tryed to run in both 640x480x16 and 640x480x8, but both give the same error message. I'm using Linux 2.4.1, XFree86 4.0.1 on a GeForce256 DDR
2001 Mar 26
2
TransGaming and SourceForge
Hi everyone, Just wanted to let everyone know that the TransGaming DirectX development is now being hosted at SourceForge. You can get updates from our live CVS tree, discuss DirectX specific issues on the 'WineX-devel' mailing list, etc. The SourceForge project page is at: http://sourceforge.net/project/winex The CVSROOT for CVS is:
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
Martin, Thanks for your suggestion. I look at these tests, try to make them work for COFF. Adam On 2019. 10. 02. 12:23, Martin Storsjö wrote: > On Wed, 2 Oct 2019, Adam Kallai wrote: > >> I'm working Chromium targeting Windows on ARM64 platform. As a part >> of this work I ran into an issue related to llvm in Swiftshader. >> >> Currently fixup_aarch64_movw
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
Hi Everyone, I'm working Chromium targeting Windows on ARM64 platform. As a part of this work I ran into an issue related to llvm in Swiftshader. Currently fixup_aarch64_movw relocation type is not supported for COFF ARM64 (AArch64WinCOFFObjectWriter). As far as I see, Microsoft hasn't defined indicator for this relocation type. I haven't seen documented anywhere. For AArch32
2001 Dec 12
1
running an old build of wine?
I've noticed lots of people posting to this board running ancient versions of wine. Upgrading or replacing wine is easy..but I know some of you are slighty afraid of messing what you got set up already. There are current binaries, rpms, and source here http://www.winehq.com/download.shtml I recommend getting the CVS snapshot rpm (the one on top) or to just use cvs to get the source
2001 Nov 29
1
Do's & Don'ts when creating a Win app to be wine compatible ?
Hi, i am in the process of prototyping a small (inter-)network game client that is intented to run on windows. I don't have the time nor desire to create a dedicated linux port of it, but as some users may want to use it on linux, i'd like to know what points could be important to make a win app run as smoothly on wine as possible with little extra effort. Development system will be
2006 Feb 19
3
Do the developers of wine get royalties or developement support from cross over office and transgaming companies
I would like to know if wine developers (well team) receives royalties or support from transgaming and cross over office creators. Because I am disgusted that the Wine creators spent so much time and effort and hard work into their creation with good intension's whilst transgaming and cross over office developers use there system to profit on things that are a necessity rather than just being
2001 Dec 12
2
ultima online and wine/winex
has anyone successfully installed and played ultima online with wine? i've installed it with some older versions of wine, but i've never gotten it to run. now i can't even get it to install... with wine (codeweavers) or with winex (transgaming). in the support section on the transgaming site, several people state that they got it to install and run, but you have to be a transgaming
2001 Dec 01
3
DirectX 8.0
Hi, I'm trying to install the game "Aquanox" under Wine which needs DirectX 8.0. I've found a mail in the wine mailing list archive stating that wine already includes DirectX, but Aquanox keeps complaining about a missing d3d8.dll. Trying to install DirectX 8.0, I end up with "DirectX couldn't be installed on this computer". Any hints on this one? Sebastian --
2002 Feb 26
4
How to build WineX???
Hi all, I took the CVS from WineX (as mentioned on the transgaming.com Website). I downloaded fine and compiled fine. But: I have only a wine exec, but no winex. In the tools subfolder, there is a winex. But when I run it it just states, that some dir´s are missing (/usr/lib/transgaming and so on). The exec winex is only a script, no bin. Does somebody know how to build a real winex with DX8
2001 Mar 26
1
System Shock 2
Has anyone ever managed to get this to run in wine, with no windows, on a clean linux installation? If so, please enlighten a newbie on how it was done. Thanks Miran
2001 Jan 31
2
New TransGaming Patch
This worked with: Wine CVS from Jan 29th + Transgaming patch XFree 4.0.2 NVidia drivers 0.9.6 Had to turn off DGA, and force wine to manage created windows, otherwise I get a glXMakeCurrent error when it tries to set the current GLX rendering context. The frame rate isn't quite windows, but the demo is certainly playable. Good luck, Dan "Chris Howells"
2002 Oct 07
1
users can't change permissions on samba share
I have 2.2.5 (installed using binary RPM) on Red Hat 7.2 (should be fully up2date). This server is acting as a PDC, and is working fine for the most part. The problem I'm having is that nobody can change permissions for files and folders on a service. I've attached my smb.conf. I believe everyone change edit permissions for files/folders in their profile. But nothing in the Public
2008 Jun 26
2
SPORE Createure Creator for Mac may be using Transgaming?
I noticed while backing up my MacBook's /Users after I bricked it is this: /Users/USERNAME/Library/Preferences/SPORE Creature Creator Preferences/wineserver-HOSTNAME.DNS.TLD-USERNAME then I noticed the SPORE Creature Creator also had dlls and other win32 stuff Am I crazy or SPORE Creature Creator for Mac is just normal Spore Creature Creator with Transgaming? PS. the bricking of my MacBook
2001 Nov 08
5
WineX compile problem
I am trying to get the latest CVS of WineX running on my box, Mandrake 8.1. I have run into a compile problem, and I am not having any luck finding anything about this. The configure and make depend go fine. During the make, I get the following error... gcc -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include