This worked with: Wine CVS from Jan 29th + Transgaming patch XFree 4.0.2 NVidia drivers 0.9.6 Had to turn off DGA, and force wine to manage created windows, otherwise I get a glXMakeCurrent error when it tries to set the current GLX rendering context. The frame rate isn't quite windows, but the demo is certainly playable. Good luck, Dan "Chris Howells" <chris.h@SPAMLESS.gmx.co.uk> wrote in message news:3A783AC6.369CFBE7@SPAMLESS.gmx.co.uk...> Mr Hammy Hams wrote: > > > > You really are smashing fellows. Mucho kudos to you and the Wine team.I've> > played the Alice demo in Linux, and was astounded at the fantasticgaming> > experience (mouse grab, proper GL acceleration et al). Won't be long,and I> > can ditch that windows partition completely. Which is nice. > > Just out of interest, what version of Wine were you using -- I'm having > trouble with stability issues in newer releases. > > -- > Chris Howells > E-Mail: chris.h@gmx.co.uk > ICQ: 93699029 > Web: http://www.chowells.uklinux.net >
I guess the answer is no. Too bad. I wanted to try it out. Brian In article <95a04a$3ud$1@nnrp1.deja.com>, sutin@my-deja.com wrote:> > > I thought it would be really nice if a wine-2001-01-29 tarball of > the source were available from somewhere for download. I would > really like to try out this patch, but I would like to avoid the > CVS sideshow. Any chance of a 2001-01-29 or newer tarball appearing > at winehq/download sometime soon??? > > Brian > > In article <3A772613.859C205F@transgaming.com>, > Gavriel State <gav@transgaming.com> wrote: > > Hi everyone, > > > > Just wanted to mention that a new TransGaming patch is availablefrom> our web-site now. > > This patch is mostly just to bring our AFPLed D3D work into syncwith> the DirectX changes > > that we've contributed to WineHQ CVS lately. There's not much newon> the D3D side, > > though we're working hard with some hardware and sofware vendors to > improve performance > > there, which you'll see in upcoming releases. > > > > The nicest thing about the latest release is that we've incorporated > Andreas Mohr's > > SetWindowLong patch, which along with the work he did onCreateProcess> now allows > > InstallShield installers to work properly. > > > > The other big news item is that with our recent DirectInput work,and> a minor tweak to > > Wine's OpenGL thunking layer, American McGee's Alice demo now works > perfectly. The full > > version won't work, due to SafeDisk copy protection, but we're > starting to talk to > > engineers at Macrovision to help us resolve that issue. > > > > The latest patch is against the most current (Jan 29, 2001) WineHQCVS> tree, but a > > patch to bring the Jan 12, 2001 release tree up to date is also > available from our > > site. > > > > Take care, > > -Gav > > > > -- > > Gavriel State, CEO > > TransGaming Technologies Inc. > > http://www.transgaming.com > > gav@transgaming.com > > > > Sent via Deja.com > http://www.deja.com/ >Sent via Deja.com http://www.deja.com/
Mr Hammy Hams wrote:> This worked with: > Wine CVS from Jan 29th + Transgaming patch > XFree 4.0.2 > NVidia drivers 0.9.6 > > Had to turn off DGA, and force wine to manage created windows, otherwise I > get a glXMakeCurrent error when it tries to set the current GLX rendering > context.Oh, thanks very much. I managed to get Unreal working (although it would not load any levels) with quite an old build, but I have had problems even running it with more recent mile stones. My system is slightly more out of date: XFree86 3.3.6 Matrox Mill II graphics Anyway, hopefully when the Transgaming patch makes it into the main builds, the situation will improve. FWIW, I also have had much more success running stuff like Excel with older milestones than newer ones. Developers: This isn't a rant! :P Cheers, -- Chris Howells E-Mail: chris.h@gmx.co.uk ICQ: 93699029 Web: http://www.chowells.uklinux.net
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