similar to: [LLVMdev] OpenGL Shading Language (GLSL) front end using llvm

Displaying 20 results from an estimated 4000 matches similar to: "[LLVMdev] OpenGL Shading Language (GLSL) front end using llvm"

2008 Nov 18
1
[LLVMdev] Do I need to add new intrinsic functions for the OpenGL shading language swizzle?
OpenGL shading language (GLSL) is like a C subset language, but it contains some special features, ex: native vector type & swizzle. In GLSL, you can declare vector types: void main() { vec4 a; vec3 b; vec2 c; } You can access the element of vector by using .xyzw, it means the 1st, 2nd, 3rd, 4th element of the vector are x, y, z, w. Ex: void main() { float f; vec4 a = vec4(1.0,
2013 Aug 20
5
[Bug 68348] New: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
https://bugs.freedesktop.org/show_bug.cgi?id=68348 Priority: medium Bug ID: 68348 Assignee: nouveau at lists.freedesktop.org Summary: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001 QA Contact: xorg-team at lists.x.org Severity: normal
2011 Jan 25
2
Black Ops and Use GLSL disable
Hey guys I have everything pretty much working, no sound issues (fixed this by running the vcredist_x86.exe in the Redist folder then the DXSETUP.exe in the DirectX folder) But I'm having framerate issues I've read some people have fixed it by changing Use GLSL to disabled in the wine registry editor but every time I do this it seems to load up fine until I choose a class and then it says
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854 Priority: medium Bug ID: 61854 Assignee: nouveau at lists.freedesktop.org Summary: [nv50]glClipPlane not clipping correctly for glsl Severity: normal Classification: Unclassified OS: Linux (All) Reporter: bill at taniwha.org Hardware: x86-64 (AMD64)
2015 Mar 25
1
[Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails
https://bugs.freedesktop.org/show_bug.cgi?id=89759 Bug ID: 89759 Summary: WebGL OGL ES GLSL conformance test with mesa drivers fails Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component:
2014 Jan 10
0
commit 0a1479c829 breaks glsl-fs-lots-of-tex.shader_test on nv50/nvc0
On Thu, Jan 9, 2014 at 4:04 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > Hi Marek, > > I won't pretend to understand what's going on, but I just bisected a > failure on tests/shaders/glsl-fs-lots-of-tex.shader_test in piglit > between 9.1 and HEAD, and it landed on your commit. It's approximately > the simplest shader known to man (esp at HEAD when all the
2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067 Bug ID: 97067 Summary: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail Product: Mesa Version: 11.2 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component:
2014 Apr 21
4
[Bug 77724] New: error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
https://bugs.freedesktop.org/show_bug.cgi?id=77724 Priority: medium Bug ID: 77724 Assignee: nouveau at lists.freedesktop.org Summary: error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES Severity: blocker Classification: Unclassified OS: All Reporter: pulkitnandan at gmail.com
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote: > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/glsl/ast_to_hir.cpp | 14 +++++ > src/glsl/builtin_variables.cpp | 13 +++- > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h
2015 Feb 11
3
[LLVMdev] LLVM as an OpenGL backend
Would it be feasible to compile LLVM IR into shading language assembler? If so, is this already being done? This would provide the obvious benefits of not having to differentiate between GLSL and HLSL (et al.) and the pleasure of using some other language to write and test the shader's that have support as an LLVM frontend. I've googled and found nothing about this. The only LLVM and
2015 Feb 11
2
[LLVMdev] LLVM as an OpenGL backend
> On Feb 11, 2015, at 11:37 AM, Tom Stellard <tom at stellard.net> wrote: > > On Wed, Feb 11, 2015 at 04:06:10PM +0000, Sam Kellett wrote: >> Would it be feasible to compile LLVM IR into shading language assembler? If >> so, is this already being done? >> > > The R600 backend does this in conjunction with the Open Source mesa3D > project:
2013 Aug 20
5
[Bug 68344] New: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
https://bugs.freedesktop.org/show_bug.cgi?id=68344 Priority: medium Bug ID: 68344 Assignee: nouveau at lists.freedesktop.org Summary: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50 QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2011 Jul 16
2
GLSL errors please help as soon as possible.
I am trying very hard to get Elder scrolls oblivion working on playonlinux. I found out that a key factor in this is the GLSL setting. When it is disabled the game will run great with no errors except for the fact that the players charecter and npcs have horrible graphical glitches. To give you an example:[Image:
2011 Aug 25
2
Re: Black Ops and Use GLSL disable
all, i believe. GLSL is disabled by default on Nvidia GPUs.
2007 Oct 11
0
GLSL registry entry
I currently have the registry entry HKEY_CURRENT_USER\Software\Wine\Direct3d\UseGLSL set to enabled, but I'm getting behavior as if it weren't set - and when I change the setting, for example to "disabled," there's no change in behavior. I know for sure the path is right, because I also have VideoMemorySize set and that works. Is there some way to directly test GLSL
2019 Jun 21
13
[Bug 110955] New: Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version()
https://bugs.freedesktop.org/show_bug.cgi?id=110955 Bug ID: 110955 Summary: Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version() Product: Mesa Version: 18.2 Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: minor Priority: medium
2009 Aug 08
0
OpenGL supports vertex+fragment programme then in Dx9
Please reply as my i915 chipset supports vertex programme and fragment programme is wine compare it with DirectX 9 Pixel Shader and Vertex Shader or with GLSL is it with GLSL then what wine do with ARB Vertex and Fragment programme if any demo/test programme for this please direct me to that one and what is difference Between wine's window's DLL and Real Window's DLL other then
2014 Jan 09
0
Handling UMAD with a negative modifier, or why glsl-fs-atan-3 was failing
So I figured out what was going on. The shader has a UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx instruction, in which the -TEMP[5].xxxx got emitted as cvt neg u32 $r1 u32 $r1 If instead I fudge mkOp() to force a s32 dtype on OP_NEG, everything starts to work. Similarly, if I fudge emitCVT to basically do the same thing, it also works. (Of note -- changing both stype and dtype to
2010 Jun 30
1
wbinfo recognises my username, smbclient does not
Hello folks. Brand new 3.5.4 install of samba, on a brand new redhat 5.5 install, trying to connect to a windows domain and allow AD users access. I used a series of how-tos to set things up, and modified the smb.conf and krb5.conf files from an existing (working, 3.2.8) system. I apparently join the domain ok, and I can authenticate an AD user using wbinfo, but when I try to use the same user