Shafi Ahmad
2010-Sep-28 13:52 UTC
[LLVMdev] OpenGL Shading Language (GLSL) front end using llvm
Hi All, Sorry to bother all of you. Currently I am developing OpenGL Shading Language (GLSL) front end as an hobby. Like clang it will generate LLVM IR. I have modified the ucc front end ( http://ucc.sourceforge.net/) to support GLSL language. The parser of ucc is hand written and seems pretty fast. Currently 70-80% work I have completed. I will appreciate your feedbacks and I will be very thank full if you people provide some direction. -- Regards, Shafi Ahmad http://in.linkedin.com/in/shafiahmad/ The difficult we do immediately, the impossible takes a little longer....US Army -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20100928/345a8eb2/attachment.html>
Seemingly Similar Threads
- [LLVMdev] Do I need to add new intrinsic functions for the OpenGL shading language swizzle?
- [Bug 68348] New: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
- Black Ops and Use GLSL disable
- [Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
- [Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails