similar to: [Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails

Displaying 20 results from an estimated 300 matches similar to: "[Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails"

2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067 Bug ID: 97067 Summary: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail Product: Mesa Version: 11.2 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component:
2015 Mar 25
3
[Bug 89758] New: pow WebGL Conformance test with mesa drivers
https://bugs.freedesktop.org/show_bug.cgi?id=89758 Bug ID: 89758 Summary: pow WebGL Conformance test with mesa drivers Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136 Bug ID: 92136 Summary: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority:
2011 Aug 17
2
[LLVMdev] webgl demo created with clang and llvm released
Hi! thanks for answering the many questions over the past years, now you can see the result: http://www.pouet.net/prod.php?which=57516 A webgl demo that would not have been possible without clang+llvm. Greetings, Jochen
2015 Sep 12
0
rgl/webGL complains about Javascript, even in recent online docs?
Thanks for the pointers and the quick fix. Perhaps the generated HTML code should issue a message like "Javascript load problem" instead of "You must enable Javascript to view this page properly," because the latter can be misleading. On Sat, Sep 12, 2015 at 12:42 PM, Duncan Murdoch <murdoch.duncan at gmail.com> wrote: > On 12/09/2015 7:37 AM, Duncan Murdoch wrote:
2011 Nov 04
0
Announcing Jax: a WebGL framework for Rails
Jax v2.0 has been released. Jax is an MVC-based WebGL development framework, and the latest version is designed to integrate seamlessly with Ruby on Rails projects. For more information, see http://blog.jaxgl.com/what-is-jax/ For live in-browser demos, see http://sinisterchipmunk.github.com For detailed usage guides (similar in layout to the Rails guides), see http://guides.jaxgl.com For
2015 Sep 12
0
rgl/webGL complains about Javascript, even in recent online docs?
On 11/09/2015 10:14 PM, Dominick Samperi wrote: > Hello, > > The recently created online "rgl Overview" at > https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html > illustrates a problem that I am trying to resolve. > > At the bottom of each image block on that page appears the > advisory: You must enable Javascript to view this page properly. >
2015 Oct 20
5
[Bug 92556] New: System hangs at visiting WebGL site
https://bugs.freedesktop.org/show_bug.cgi?id=92556 Bug ID: 92556 Summary: System hangs at visiting WebGL site Product: Mesa Version: 11.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2015 Sep 12
2
rgl/webGL complains about Javascript, even in recent online docs?
Hello, The recently created online "rgl Overview" at https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html illustrates a problem that I am trying to resolve. At the bottom of each image block on that page appears the advisory: You must enable Javascript to view this page properly. I am using Safari under MacOS with Javascript and WebGL both enabled, so it must be the
2015 Sep 12
1
rgl/webGL complains about Javascript, even in recent online docs?
FYI, one platform where I have not been able to get interactive rgl working is iOS 8. iOS 8 is supposed to support WebGL, and Javascript is enabled. On Sat, Sep 12, 2015 at 4:33 PM, Dominick Samperi <djsamperi at gmail.com> wrote: > Thanks for the pointers and the quick fix. > > Perhaps the generated HTML code should issue a > message like "Javascript load problem"
2012 Feb 23
12
[Bug 46533] New: Firefox WebGL with Nouveau 3D; user claims it came installed by default on OpenSuse 12.1
https://bugs.freedesktop.org/show_bug.cgi?id=46533 Bug #: 46533 Summary: Firefox WebGL with Nouveau 3D; user claims it came installed by default on OpenSuse 12.1 Classification: Unclassified Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal
2018 Mar 20
6
[Bug 105629] New: WebGL shader regular update crashes nouveau driver 17.3.3
https://bugs.freedesktop.org/show_bug.cgi?id=105629 Bug ID: 105629 Summary: WebGL shader regular update crashes nouveau driver 17.3.3 Product: Mesa Version: 17.3 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component:
2015 Sep 12
3
rgl/webGL complains about Javascript, even in recent online docs?
On 12/09/2015 7:37 AM, Duncan Murdoch wrote: > On 11/09/2015 10:14 PM, Dominick Samperi wrote: >> Hello, >> >> The recently created online "rgl Overview" at >> https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html >> illustrates a problem that I am trying to resolve. >> >> At the bottom of each image block on that page appears the
2010 Mar 22
3
Insert Symbol not working in MS Office 2007 Word
Whenever I insert a symbol in Word 2007, it crashes. It doesn't crash in PowerPoint 2007 or Excel 2007. This is because a dialog box comes up instead whilst in Word, it is more of a drop down menu. This is my counsel output: Code: wine winword.exe fixme:heap:HeapSetInformation 0x110000 1 (nil) 0 fixme:heap:HeapSetInformation 0x110000 1 (nil) 0 fixme:heap:HeapSetInformation 0x110000 1 (nil)
2007 Oct 11
0
GLSL registry entry
I currently have the registry entry HKEY_CURRENT_USER\Software\Wine\Direct3d\UseGLSL set to enabled, but I'm getting behavior as if it weren't set - and when I change the setting, for example to "disabled," there's no change in behavior. I know for sure the path is right, because I also have VideoMemorySize set and that works. Is there some way to directly test GLSL
2014 Jan 09
0
Handling UMAD with a negative modifier, or why glsl-fs-atan-3 was failing
So I figured out what was going on. The shader has a UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx instruction, in which the -TEMP[5].xxxx got emitted as cvt neg u32 $r1 u32 $r1 If instead I fudge mkOp() to force a s32 dtype on OP_NEG, everything starts to work. Similarly, if I fudge emitCVT to basically do the same thing, it also works. (Of note -- changing both stype and dtype to
2014 Jan 10
0
commit 0a1479c829 breaks glsl-fs-lots-of-tex.shader_test on nv50/nvc0
On Thu, Jan 9, 2014 at 4:04 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > Hi Marek, > > I won't pretend to understand what's going on, but I just bisected a > failure on tests/shaders/glsl-fs-lots-of-tex.shader_test in piglit > between 9.1 and HEAD, and it landed on your commit. It's approximately > the simplest shader known to man (esp at HEAD when all the
2010 Sep 28
0
[LLVMdev] OpenGL Shading Language (GLSL) front end using llvm
Hi All, Sorry to bother all of you. Currently I am developing OpenGL Shading Language (GLSL) front end as an hobby. Like clang it will generate LLVM IR. I have modified the ucc front end ( http://ucc.sourceforge.net/) to support GLSL language. The parser of ucc is hand written and seems pretty fast. Currently 70-80% work I have completed. I will appreciate your feedbacks and I will be very thank
2011 Jan 25
2
Black Ops and Use GLSL disable
Hey guys I have everything pretty much working, no sound issues (fixed this by running the vcredist_x86.exe in the Redist folder then the DXSETUP.exe in the DirectX folder) But I'm having framerate issues I've read some people have fixed it by changing Use GLSL to disabled in the wine registry editor but every time I do this it seems to load up fine until I choose a class and then it says
2011 Jul 16
2
GLSL errors please help as soon as possible.
I am trying very hard to get Elder scrolls oblivion working on playonlinux. I found out that a key factor in this is the GLSL setting. When it is disabled the game will run great with no errors except for the fact that the players charecter and npcs have horrible graphical glitches. To give you an example:[Image: