Displaying 20 results from an estimated 200 matches similar to: "[Bug 89455] New: Unigine Heaven black and white boxes"
2012 Aug 15
3
[Bug 53519] New: Missing bits of geometry in Unigine tropics
https://bugs.freedesktop.org/show_bug.cgi?id=53519
             Bug #: 53519
           Summary: Missing bits of geometry in Unigine tropics
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/DRI/nouveau
       
2014 Aug 26
21
[Bug 83079] New: Dota 2 under Wine freezes with Nouveau Drivers
https://bugs.freedesktop.org/show_bug.cgi?id=83079
          Priority: medium
            Bug ID: 83079
          Assignee: nouveau at lists.freedesktop.org
           Summary: Dota 2 under Wine freezes with Nouveau Drivers
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: lukebenes at hotmail.com
          Hardware: Other
            Status:
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136
            Bug ID: 92136
           Summary: WebGL Conformance
                    conformance/textures/texture-size-limit.html -> system
                    freeze
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority:
2010 Aug 21
10
Launching Source engine games results in crash, small res
Well I'm able to get Steam running fine, however I've tried to play the following:
Team Fortress 2
Left 4 Dead
Counter-strike Source
Portal
When I try to launch Source based games the screen goes black and then it resizes the resolution to something like 1024x600.  
I am able to get the Left 4 Dead intro movie to play with this script:
WINEPREFIX=~/.wine.steam wine
2011 Feb 28
3
Wine flickering
Hello all..
tried various versions...
currently using wine_1.1.42~winehq1-1_amd64
to be honest i've only tried Football Manager 2011, and not other game/app under wine, but I think it's related to the settings and not my video drivers because I've done Unigine benchmarks and everything is working fine there.
I'm using Crunchbang 10 Statler (Debian based)
here a topic i started
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
One additional observation that I just made is that on GK208, the blob
apparently doesn't use the result of S2R Rx, SR_INVOCATION_ID
wholesale in TCS. It either passes it through a I2I.S32.S32 Rx, |Rx|
(i.e. absolute value), or even more paradoxically, shl 2; shr 2; which
removes the top *2* bits, rather than just the top 1. However I see no
such behaviour on GF108.
I'm going to test out
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
Hello,
I've been debugging a few different tessellation shader issues with
nouveau, but let's start small. I see this issue on my GK208 with high
frequency, and I *think* I've seen it once or twice on my GF108, but
it's exceedingly rare, if it does happen. I don't have a GK10x to test
on, unfortunately, but I assume it'll have the same issue as the
GK208.
The issue is
2015 Aug 19
5
[PATCH 1/2] nvc0/ir: detect AND/SHR pairs and convert into EXTBF
Some shaders appear to extract bits using shift/and combos. Detect
(some) of those and convert to EXTBF instead.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 .../drivers/nouveau/codegen/nv50_ir_peephole.cpp   | 66 +++++++++++++++-------
 1 file changed, 46 insertions(+), 20 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067
            Bug ID: 97067
           Summary: WebGL:
                    conformance/glsl/misc/shaders-with-invariance.html
                    Fail
           Product: Mesa
           Version: 11.2
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component:
2015 Mar 25
1
[Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails
https://bugs.freedesktop.org/show_bug.cgi?id=89759
            Bug ID: 89759
           Summary: WebGL OGL ES GLSL conformance test with mesa drivers
                    fails
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component:
2015 Mar 25
3
[Bug 89758] New: pow WebGL Conformance test with mesa drivers
https://bugs.freedesktop.org/show_bug.cgi?id=89758
            Bug ID: 89758
           Summary: pow WebGL Conformance test with mesa drivers
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee: nouveau at
2014 Mar 11
0
VGA passthrough with Xen 4.3 and xl toolstack - performance degradation resolved?
Hello,
Hope you can help. A while ago users noted performance degradation or dom0 stability issues when shuting down a HVM guest that uses VGA passthrough (e.g. Windows 7), and booting up the guest again. A workaround was to eject the graphics card within Windows, before shutting down the guest. This process is described here: http://blog.ktz.me/?p=219.
I tried to follow those instructions, but
2010 Jun 06
1
Call of Duty 4 won't start
Hey everyone,
I've recently installed Call of Duty: Modern Warfare via wine. Everything works fine, but now that I actually want to play the game, it won't start. I get this message:
Code:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
X Error of failed request:  GLXUnsupportedPrivateRequest
 
2010 Dec 05
0
General quad SLI performance issues
I was having trouble finding information on this issue. It doesn't seem that too many Linux users use quad sli? My native apps (such as Unigine Heaven, tropics, etc) work great with quad sli turned on, but wine apps do not and I have to run them on one gpu to be playable. Ive tweaked the SLI mode to every possible combination and played with the driver settings too. is sli not yet supported by
2011 Sep 07
3
WinRAR 4.01 Windows & 7-zip Benchmarks on Wine...
Winrar for linux does not have Benchmark.
same with 7z.
have installed Winrar & 7zip 32-bits for windows,
could not install 64-Bit versions.
*did not installed in KXStudio 10.x Generic Kernel...
*but installed ok in KXStudio 10.x with RT Kernel.
also Ubuntu 10.x generic kernel.
Board:
MSI X58 Eclipse sli
i7 920
with Visa sp1 x64 Winrar 4 benchmark did: 4040kb/s
with W7 x64 did: 3030kb/s
2011 Jan 23
3
Mafia: City of Lost Heaven: Crash
Hello,
I have a problem with Mafia: City of Lost Heaven. I like to play older games, and now I got this out of my desk. 
After having beaten it, I thought about modding it. Now I installed the Freeride Supreme Mod. It perfectly works on a Virtualbox with Win XP (Slow as Cr**p, but at least it works...), but on wine, when loading it, I get a page fault and the game crashes. 
You don't need to
2011 Oct 03
3
Traveller Heaven and Earth - Runtime error 481
I'm trying to get 'Heaven and Earth' running, but it gives me an error
Run-time error '481':
Invalid picture
The program is available for download from http://www.downport.com/wbd/HEAVEN_&_EARTH.htm
Installation is not straightforward - you need to unpack, configure Wine to run as Win98 in an emulated desktop, install and finally unpack and manually register mfc42.dll,
2007 Mar 25
2
Heaven and Earth
I'm trying to get the Heaven & Earth program (available at 
http://www.downport.com/wbd/Traveller_Heaven_&_Earth.ZIP ) to run and am 
having problems.  There's a read-me at 
http://www.downport.com/wbd/Read%20Me.htm which mentions a couple of 
possible problems - which I've checked and sorted out, but when I try to 
run the program I get a dialog with "System Error
2017 Mar 12
6
[Bug 100177] New: [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177
            Bug ID: 100177
           Summary: [GM206] Misrendering in XCOM Ennemy Within
           Product: Mesa
           Version: 17.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee:
2011 May 22
12
[Bug 37445] New: Nouveau regulary reports the TRAP_VFETCH FAULT errors.
https://bugs.freedesktop.org/show_bug.cgi?id=37445
           Summary: Nouveau regulary reports the TRAP_VFETCH FAULT errors.
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/DRI/nouveau
        AssignedTo: nouveau at