bugzilla-daemon at freedesktop.org
2017-Mar-12 22:37 UTC
[Nouveau] [Bug 100177] New: [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 Bug ID: 100177 Summary: [GM206] Misrendering in XCOM Ennemy Within Product: Mesa Version: 17.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at lists.freedesktop.org Reporter: pierre.morrow at free.fr QA Contact: nouveau at lists.freedesktop.org Created attachment 130180 --> https://bugs.freedesktop.org/attachment.cgi?id=130180&action=edit IG Menu Screen in working state On the menu screen of XCOM Ennemy Within, most of the background is not visible, and some orther parts are flickering (some z-fighting?). I tested with the same software stack on a Fermi card, and it worked there. Card: GeForce GTX 960 (GM206) Mesa: 17.0.1 Linux: 4.10 An apitrace of the bug is available here: https://phabricator.pmoreau.org/F111738 -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20170312/f1360d1a/attachment.html>
bugzilla-daemon at freedesktop.org
2017-Mar-13 02:27 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 --- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> --- I have an unproven theory that this is related to polygon-offset failing on GM20x. Can't figure out what we're missing. In the GM20x traces it seems like it's jumping through crazy hoops to set all the polygon offset stuff by using a macro to write out the values. It's effectively conditional on the value in some scratch register. I suspect it's to be able to apply a CSO without recomputing it, and adjusting its effect by adjusting scratch registers. However things are configured s.t. it does do the writes. One thought is that there's a register somewhere that sets the value of "r", i.e. the unit of polygon offset. This has traditionally been driven off the depth format as a function of rasterization details, but perhaps now it's set explicitly. It'd be 1/1<<24 for Z24, 1/1<<16 for Z16, and "variable" for Z32F. However no such setting has been found, and there's nothing obvious in the trace. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20170313/c71207ad/attachment.html>
bugzilla-daemon at freedesktop.org
2017-Mar-13 04:08 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 --- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> --- Actually it looks broken on GM107, so forget about the polygon offset theory. Looks fine on fermi. Disabling optimizations or scheduling don't appear to have any effect. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20170313/59adff7c/attachment.html>
bugzilla-daemon at freedesktop.org
2017-Mar-13 04:59 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 --- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> --- MESA_DEBUG=flush "fixes" this. Oh goodie... -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20170313/aa107f9e/attachment.html>
bugzilla-daemon at freedesktop.org
2017-Mar-13 09:57 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 --- Comment #4 from Samuel Pitoiset <samuel.pitoiset at gmail.com> --- Similar issue to Heaven and Valley maybe? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20170313/184918ea/attachment.html>
bugzilla-daemon at freedesktop.org
2018-Jan-29 14:20 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 --- Comment #5 from caguduzexi at sharklasers.com --- I wont recommend using/keeping the GM206 (GTX 960). It cant ever run with free software: https://www.theregister.co.uk/2015/04/15/nvidia_gtx_900_linux_driver_roadbloack/ https://www.phoronix.com/scan.php?page=news_item&px=Nouveau-XDC2017 https://www.phoronix.com/scan.php?page=news_item&px=Nouveau-XDC2016-NVIDIA Sell this crappy GM206 card away and go away from nvidia. Nvidia died with the 780ti card. Its the last end-user card that can be used normaly. Everything else is in some countries even a legal problem. Because the manufacturer (nvidia) blocks the users from beeing able to boot the software they want on THEIR hardware - happyly illegal in some countries. Hopefully some layer would sue the heck out of nvidia so that they would have to release the private signing key or close their doors. Blocking the freedom of the users on such way should not be accepted by anyone. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20180129/1e387e50/attachment.html>
bugzilla-daemon at freedesktop.org
2018-Jul-30 16:23 UTC
[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
https://bugs.freedesktop.org/show_bug.cgi?id=100177 Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #6 from Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> --- Fixed by: commit f310e86a4200d8ecc74f9ae682386b6ecd1d09d2 Author: Rhys Perry <pendingchaos02 at gmail.com> Date: Sun Jul 15 23:14:41 2018 +0100 nvc0: serialize before updating some constant buffer bindings on Maxwell+ To avoid serializing, this has the user constant buffer always be 65536 bytes and enabled unless it's required that something else is used for constant buffer 0. Fixes artifacts with at least XCOM: Enemy Within, 0 A.D. and Unigine Valley, Heaven and Superposition. v2: changed uniform_buffer_bound to be bool instead of a uint32_t v3: remove magic constants v3: remove pointless code in nvc0_validate_driverconst Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100177 Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20180730/2144b65b/attachment.html>