similar to: Nexuiz (2012) audio trouble: loud crackling noises

Displaying 20 results from an estimated 700 matches similar to: "Nexuiz (2012) audio trouble: loud crackling noises"

2012 Mar 04
8
[Bug 46956] New: Selecting 2xAntiAliasing causes Nexuiz to crash "X Error: BadMatch, failed request (X_CreateWindow)"
https://bugs.freedesktop.org/show_bug.cgi?id=46956 Bug #: 46956 Summary: Selecting 2xAntiAliasing causes Nexuiz to crash "X Error: BadMatch, failed request (X_CreateWindow)" Classification: Unclassified Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status:
2017 Nov 23
1
[ot] Skype crackling (was: skypeforlinux lacks dependencies, won't update)
On 23/11/17 19:49, Sorin Srbu wrote: > The Skype flatpak at home worked beautifully, that is to say for about ten > minutes, then the sound (using a Koss SB/45 headset) it started crackling to > the point of not being usable anymore. I hung up and reconnected, then sound > was fine, for another ten minutes at which point the crackling returned. > Checking the sound prefs, I saw
2004 Aug 06
0
speex crackling sound
hi, im a student from a local university in our place. i'm not sure if this is the place to post this question so please pardon me if im wrong. my questions is that when i transfer speex encoded samples through a rtp session wire, upon receiving the samples i immediately decode and play them, but i get a crackling sound when i decode and play each sample received. 1) i used 160*5 as my wave
2008 Mar 19
3
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
Am Mittwoch, den 19.03.2008, 14:49 +0100 schrieb Holger Schurig: > > Just my two cents. From time to time I'm testing LLVM via > > compiling & running such big beasts as Qt and Mozilla. Also, > > at 2.0 time I tried to compile & test bunch of software from > > KDE and many others. > > I tried to compile the 3D game engine "darkplaces" with
2008 Mar 19
0
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
> "Didn't work" means... what? Compilation failed? Program doesn't work? > Either way: what mesages do you get? The graphical screen was just blank. darkplaces emits some log messages as usual. But step by step... Used LLVM-GCC ------------- The used llvm-gcc, when run with "llmv-gcc --version" shows "llvm-gcc (GCC) 4.2.1 (Based on Apple Inc. build 5546)
2006 May 16
1
crackling on IAX between asterisks
I have two IAX trunked *, there are loud crackles and pops, they are dialing out a T-1 and are sip devices, it also drops words, any help or Ideas? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.digium.com/pipermail/asterisk-users/attachments/20060516/dc68274f/attachment.htm
2011 Mar 22
5
Some relevant information
Hello everyone: * DNS does not have a "refresh rate". In DNS, the person running the domain determines what the "refresh rate" (it's called TTL in DNS) for their records is; for example, Google has a TTL of "once per hour" and my domains (maradns.org, etc.) have a TTL of one day. * As mentioned before, Scientific Linux 6.0 is out. What hasn't been
2003 Mar 04
2
S100U == DEAD !
We have a S100U which we were using as our sole internal phone extension. Today it died. Picking up the phone now results in a brief dialtone followed by bursts of random static and crackling noises and then a second or two of fast-busy followed by silence and more crackling noises. I've tried the hardware attached to a couple of different machines as well as a couple of different phones.
2006 Jun 16
3
Echo and crackle
We are running asterisk with a single POTS line for local calls and a voip line for long distance. Whenever we receive a call on the POTS line it is more than likely, but not always, going to have significant distracting echo. In addition to that there is occasional heavy crackle or static. I have tried to follow the guidelines at :
2014 Jan 26
16
[Bug 74062] New: Artifacts in 3D games.
https://bugs.freedesktop.org/show_bug.cgi?id=74062 Priority: medium Bug ID: 74062 Assignee: nouveau at lists.freedesktop.org Summary: Artifacts in 3D games. Severity: normal Classification: Unclassified OS: Linux (All) Reporter: mbarrera at gmx.com Hardware: x86-64 (AMD64) Status: NEW
2011 May 06
4
Graphics Flickering Issue w/ Wine & ati Radeon HD 4870
I've posted this on the ubuntu forums as well with some additional postage there: http://ubuntuforums.org/showthread.php?t=1749918 I am having a graphics problem that is prohibiting me from playing portal 2 (serious business). I just recently installed Wine. I tried to play portal 2 and my graphics start flickering rapidly, mostly black. tried on ubuntu 10.10 64 bit wine version 1.3 ati
2009 Jun 15
2
Playing Games with Wine while listening to music
I have this problem: When playing a PC game via wine while listening to music with let's say Amarok, there's no sound in the PC game anymore. It's like the sound channel is occupied by the music player so wine cannot playback any soundfiles. Sounds are working if I play a Linux game like Nexuiz while running some music via a music player (ok, completely different, I know, but
2011 Jun 07
4
Why doesn't Portal with Wine with the radeon driver work?
I am using Wine 1.2 which I compiled on Debian testing/wheezy. It works with fglrx but not with the radeon driver. I am using the AMD/ATI HD4850 video card. The following terminal output shows the wine error and that the radeon driver has OpenGL 2.1 support which to my understanding is at least the equivalent of Direct3D 9 (which is all I need). Also, there is a wine popup for every attempt to run
2006 Mar 26
0
MusicOnHold with mpg123
Alright, I've come across a really strange issue and I've been banging my head trying to figure it out. I have 3 machines. 1 Dell Dimension 4100, Pentium 3. 1 Dell 400SC, Pentium 4. 1 Dell 1600SC, Xeon. I run mpg123 0.59r on each machine. Using RH9 with a 2.4.20-8 kernel, each machine plays MoH flawlessly. As RH9 gets older and older, however, the need to upgrade arose. So I
2006 Apr 04
0
X100P small test gives cracking sound at the voip side
Hi, Asterisk 1.2.5 serves as a pstn gateway to voip users (xlite clients) by means of a X100P (a small test system) The pstn side has clear sound but i can hardly hear the other person (voip side)talking. The voip side (xlite xten softphone) has crackling sounds and also a very low voice volume (i can hardly hear the pstn person). Xlite connects using GSM to the asterisk machine, it's on the
2008 Mar 19
2
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
Hello, Everyone > Tests that run a *lot* of complicated code would test the correctness of > the compiler. Think code written by crazy people that does crazy things; Just my two cents. From time to time I'm testing LLVM via compiling & running such big beasts as Qt and Mozilla. Also, at 2.0 time I tried to compile & test bunch of software from KDE and many others. They cannot
2005 Apr 25
1
unsigned and signed ?
In an earlier post I made about learning how to use speex someone nicely responded to me with a Speex Wrapper they had written.. however I am having an issue now where all I seem to hear is a ticking noise after encoding and decoding with speex. It is definitely getting proper data, as if I hit the mic somewhat I hear some extra crackling noises. Now, my code was nearly the same... but...
2011 Oct 29
1
"enable ctxprog xfer only when we need it to save power" introduces big performance regression
Hi I've bisected pretty big performance regression (nv92): $ git bisect good b2737681d5442f05ab6419e05468c3d2511a5ced is the first bad commit commit b2737681d5442f05ab6419e05468c3d2511a5ced Author: Martin Peres <martin.peres at ensi-bourges.fr> Date: Sat Jul 30 23:08:45 2011 +0200 drm/nv50/gr: enable ctxprog xfer only when we need it to save power This patch adds
2010 Jul 19
1
Trouble with directx games on wine-1.2 64 bit
Ever since the RCs and the release of 1.2, I have been having trouble with directx based games not working properly. They did work under wine-1.1.3x. The problems are: video very slow and jerky, about 1 fps, objects appearing as "tears" on the screen, missing some textures, and screen going blank during certain effects. System: 64-bit kubuntu-10.04, dual NVIDIA 9800GT w/ 512 mb, plenty
2008 May 25
4
AMD/ATI + Linux + WINE = FAIL... all around.
Hey all I have here two machines... Machine A) AMD Athlon XP 2500+ CPU Nvidia 6800GT GPU 1GB DDR 400 RAM Ubuntu 8.04-32bit OS Machine B) Intel Q6600 CPU ATI/AMD 3650 GPU 2GB DDR2 800 RAM Ubuntu 8.04-64bit OS Machine A plays Civilization IV and Oblivion just fine, played for an hour last night with no issues. Machine B gets to the part where it initializes the engine of the game and after a