Displaying 20 results from an estimated 120 matches similar to: "GLSL errors please help as soon as possible."
2004 May 04
0
Crazy User Entry in W2k, Samba 3.0.2a-Debian, UID-SID Mapping damaged ?
Hi,
i'am testing to setup a plain Samba PDC Domain.
Now i habe the strange Problem, that the User Entry in Windows Security
Dialog show different User that the underlying Samba Filesystem (XFS).
In W2k is a User ACL called TKH\games, but such user isn't allow to do
anything in the Filesystem, so what's going on ?
Here some more Infos:
debian:/var/log/samba# smbd -V
Version
2008 May 17
1
smb_ldap_setup_connection failed with blank user Password
Hi,
i have a succesfully PDC Setup on a Novell/Suse OES1 SP2 Server with
eDirectory/LDAP and Samba Version 3.0.26a-0.7-1616-SUSE-SLES9.
Only Problem is, a User with a blank Password can't be authenticated on
a Domain Member Server (Users with Passwords doesn't have this Problem).
A Samba Level 10 Log show me this:
<snip>
[2008/05/14 16:25:48, 9]
2004 Apr 19
1
Prioritizing on a Bridge doesn''t seen to work correct, ingress does not functional
Hi there,
i tried to setup up a Linuxbridge for prioritize some interactive (Citrix / https) Traffic to 1.2.3.4 on my ADSL Link, but i think it work not correct.
Overview:
Router <->Linux Bridge<->internal Net
eth1 eth0
This is my Script (with friendly support from the Linux Advanced Routing & Traffic control Howto)
#!/bin/sh
#
# ADSL
2007 Jan 17
2
Best Board Your Ever Ran CentOS On?
Hi,
Whats' the best motherboard you ever ran CentOS on?
---------
Don't read this unless you have lots o' spare time, and please, no
flamers or kook-jobs with wierd attitudes, this is just plain old
hardware as it relates to centos talk -no politic or mean folks.
Background (why I ask about centos-friendly hardware):
As I order alot of servers, I have alot of vendors telling me
2009 Nov 18
1
CentOS 5 - VNC Server - Gnome Font Problem - Pango Warning
Hi Guys,
>
> I am getting a strange font problem (see
> http://lh6.ggpht.com/_NirUcVREM8k/SwPNpSUJ2AI/AAAAAAAAAgo/3eZiO8j2pEg/s640/font-issue.png)
> for a user logging in over VNC Server, I am also logged in over VNC
> however I am no experiencing any problems... This was the case on
> CentOS 5.3 and on 5.4 (after upgrade).
>
> I have tried removing the .vnc dir in the
2007 Oct 11
0
GLSL registry entry
I currently have the registry entry
HKEY_CURRENT_USER\Software\Wine\Direct3d\UseGLSL set to enabled, but I'm
getting behavior as if it weren't set - and when I change the setting,
for example to "disabled," there's no change in behavior. I know for
sure the path is right, because I also have VideoMemorySize set and that
works.
Is there some way to directly test GLSL
2014 Jan 09
0
Handling UMAD with a negative modifier, or why glsl-fs-atan-3 was failing
So I figured out what was going on. The shader has a
UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx
instruction, in which the -TEMP[5].xxxx got emitted as
cvt neg u32 $r1 u32 $r1
If instead I fudge mkOp() to force a s32 dtype on OP_NEG, everything
starts to work. Similarly, if I fudge emitCVT to basically do the same
thing, it also works. (Of note -- changing both stype and dtype to
2014 Jan 10
0
commit 0a1479c829 breaks glsl-fs-lots-of-tex.shader_test on nv50/nvc0
On Thu, Jan 9, 2014 at 4:04 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Hi Marek,
>
> I won't pretend to understand what's going on, but I just bisected a
> failure on tests/shaders/glsl-fs-lots-of-tex.shader_test in piglit
> between 9.1 and HEAD, and it landed on your commit. It's approximately
> the simplest shader known to man (esp at HEAD when all the
2010 Sep 28
0
[LLVMdev] OpenGL Shading Language (GLSL) front end using llvm
Hi All,
Sorry to bother all of you.
Currently I am developing OpenGL Shading Language (GLSL) front end as an
hobby.
Like clang it will generate LLVM IR. I have modified the ucc front end (
http://ucc.sourceforge.net/) to support GLSL language.
The parser of ucc is hand written and seems pretty fast. Currently 70-80%
work I have completed.
I will appreciate your feedbacks and I will be very thank
2011 Jan 25
2
Black Ops and Use GLSL disable
Hey guys I have everything pretty much working, no sound issues (fixed this by running the vcredist_x86.exe in the Redist folder then the DXSETUP.exe in the DirectX folder) But I'm having framerate issues I've read some people have fixed it by changing Use GLSL to disabled in the wine registry editor but every time I do this it seems to load up fine until I choose a class and then it says
2011 Aug 25
2
Re: Black Ops and Use GLSL disable
all, i believe. GLSL is disabled by default on Nvidia GPUs.
2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067
Bug ID: 97067
Summary: WebGL:
conformance/glsl/misc/shaders-with-invariance.html
Fail
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2015 Mar 25
1
[Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails
https://bugs.freedesktop.org/show_bug.cgi?id=89759
Bug ID: 89759
Summary: WebGL OGL ES GLSL conformance test with mesa drivers
fails
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2013 Jul 18
0
copiar directorio en r
Hola Javier.
Creo que la sintaxis correcta cuando haces llamadas a comandos internos del sistema es:
system(paste(Sys.getenv("COMSPEC"),"/c","dir"))
Un Saludo,
Miguel.
De: Javier Villacampa González [mailto:javier.villacampa.gonzalez@gmail.com]
Enviado el: miércoles, 17 de julio de 2013 14:25
Para: Rodríguez Muíños, Miguel Ángel
CC: R ayuda
Asunto: Re: [R-es]
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854
Priority: medium
Bug ID: 61854
Assignee: nouveau at lists.freedesktop.org
Summary: [nv50]glClipPlane not clipping correctly for glsl
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: bill at taniwha.org
Hardware: x86-64 (AMD64)
2013 Aug 20
5
[Bug 68348] New: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
https://bugs.freedesktop.org/show_bug.cgi?id=68348
Priority: medium
Bug ID: 68348
Assignee: nouveau at lists.freedesktop.org
Summary: [piglit] shaders/glsl-array-bounds-02 (+even nrs)
produces TRAP , TRAP_MP - TP0: Unhandled ustatus
0x00000001
QA Contact: xorg-team at lists.x.org
Severity: normal
2013 Aug 20
5
[Bug 68344] New: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
https://bugs.freedesktop.org/show_bug.cgi?id=68344
Priority: medium
Bug ID: 68344
Assignee: nouveau at lists.freedesktop.org
Summary: [piglit] shaders/glsl-fs-texture2d-dependent-4
randomly passes or fails on NVAA/NV50
QA Contact: xorg-team at lists.x.org
Severity: normal
Classification: Unclassified
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the
vertex shader, and when the fragment shader comes up, you say "write
rasterizer output 4 to fragment input 1000000"?
The current nouveau drivers can't do this.
There are "routing" registers in hardware, but I think the nVidia
proprietary driver (at least without GLSL) leaves them unaltered after
2014 Apr 21
4
[Bug 77724] New: error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
https://bugs.freedesktop.org/show_bug.cgi?id=77724
Priority: medium
Bug ID: 77724
Assignee: nouveau at lists.freedesktop.org
Summary: error: GLSL ES 3.00 is not supported. Supported
versions are: 1.00 ES
Severity: blocker
Classification: Unclassified
OS: All
Reporter: pulkitnandan at gmail.com
2019 Jun 21
13
[Bug 110955] New: Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version()
https://bugs.freedesktop.org/show_bug.cgi?id=110955
Bug ID: 110955
Summary: Mesa 18.2.8 implementation error: Invalid GLSL version
in shading_language_version()
Product: Mesa
Version: 18.2
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: minor
Priority: medium