similar to: Re: Anti-Aliasing in Wine

Displaying 20 results from an estimated 50000 matches similar to: "Re: Anti-Aliasing in Wine"

2009 Jul 28
1
Question about Anti Aliasing in FBO mode
Hello everyone I would like to know how AA works in wine, i.e. if I turn on AA in any game it wont work, the only option is to force it with nvidia-settings > override application settings. This does only work in backbuffer mode, trying to force AA in the FBO mode will crash the game or I just get a black screen. How can I use AA in FBO mode ? Is this option not introduced in wine yet ?
2008 Feb 25
1
Font anti-aliasing in wine?
One of the things that DOES make a big difference for me is font-antialiasing (AA). (OK, maybe I am picky). Does anyone have experience/knowledge on that subject? What surprises me is that for a few fonts (BitStream Vera Sans, for instance), it is active, whereas it is completely absent for most others. Why is that? (BTW, I just found out that I get the best results so far for the new MS font
2016 Jun 05
4
[Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 Bug ID: 96391 Summary: Payday: The Heist has rendering issues when anti-aliasing enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2012 Mar 21
2
No Anti-Aliasing in Warcraft 3?
Hello, Wine Users! I'm on Debian Sid (x86_64) using fglrx. Wine version is stable 1.4.0 The driver is working fine and I can play Warcraft 3 with 1920x1080 resolution with highest settings, getting about 100 FPS. Now, that's the fine part. Now the problem: I can't get anti-aliasing to work. It doesn't matter what options I select or deselect in the Catalyst Control Center,
2008 Nov 19
0
How to configure anti-aliasing minimum font size.
It seems that the minimum font size for Anti-Aliasing (AA) in wine is independent from the system settings and set to something near 13-14. Is there any possibility to change that value, whether by changing config file, the registry or even directly in the source coce (I can recompile wine, I don't mind)? Thank you in advance for your answer.
2012 Jun 11
0
running diablo 3 in virtual desktop
I've gotten Diablo 3 working with wine, but it is only playable inside a virtual desktop. If I run it outside a virtual desktop, I can't even get past the login screen and the music stutters. Inside the virtual desktop, I only get around 10-12 fps. I've found as infernix on the "Diablo 3" app page has, that if I run wine with the backbuffer as the render target instead of
2015 Sep 04
0
Wine release 1.7.51
The Wine development release 1.7.51 is now available. What's new in this release (see below for details): - XAudio2 implementation using OpenAL Soft. - Support for the new Universal C Runtime DLL. - Dropdown menu support in the standard Open Dialog. - Grayscale rendering mode in DirectWrite. - Various bug fixes. The source is available from the following locations:
2007 Nov 10
3
Anti-aliasing?
I''m doing a graphics application and need onscreen anti-aliasing for both lines and text. Seems like wxGraphicsContext would do that, is that planned to be ported to wxRuby? Best regards, Jari Williamsson
2009 Dec 24
4
GTA SA : Can't put anti aliasing.
Hi everybody. I'm on Archlinux x86_64, and all my favourites games work flawlessly :) But when I play to GTA SA, I can't set any value, it stays on "OFF". Can anyone help me please ?
2005 Jul 27
0
How to turn off Anti-aliasing ?
I have just updated my install of Wine and I notice that the config file is now deprecated, it doesn't get used. I want to turn off Wine Anti-aliasing. I was able to do it in the config file, but now I don't know. 'winecfg' doesn't have any such setting. Can it be turned off in the registry ? If so what is the setting ? Thankyou, George
2018 Jan 18
0
Wine release 3.0
The Wine team is proud to announce that the stable release Wine 3.0 is now available. This release represents a year of development effort and over 6,000 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are: - Direct3D 10 and 11 support. - The Direct3D command stream. - The Android graphics driver. - Improved
2008 Jun 28
0
Samba and anti-virus (again)
Hi all Someone knows some interface to backend ClamAV anti-virus, and working with samba? I know the OpenAntivirus Project, that has vscan-samba. But this software don't working with newest version of samba. Well, at a least, I don't get this work in newest version. Someone knows other project? Thanks a lot Regards... -- Atenciosamente --- Gilberto Nunes MSN: gilberto@bitmix.com.br
2010 Jul 16
0
Wine release 1.2
The Wine team is proud to announce that the stable release Wine 1.2 is now available. This release represents two years of development effort and over 23,000 changes. The main highlights are the support for 64-bit applications, and the new graphics based on the Tango standard. It also contains a lot of improvements across the board, and over 3,000 bug fixes. See the release notes below for a
2009 Jun 13
1
Terminator Salavation
Hello, the Game starts correctly and i can see the videos and have sound. The Menue and the Game are white. See Link: http://img257.imageshack.us/img257/8585/bildschirmphoto5.png I have wine 1.1.9, 1.1.19 and 1.1.23 testet, with lot of Regedit functions ( Direct3D) half and full screen, with win xp, win vista, win 2k3, win 2k the failure it's all time. Installed is the nVidia 185.18.14
2009 Apr 29
2
[Oblivion] broken Menu Fonts
Hi there dear Wine fanatics^^ I recently moved to Linux(kubuntu 8.10) and am using Wine for playing now. Everything works really well thanks to my tweaking. There is however one bug I couldn't solve myself, that are the fonts in Oblivion: [Image: http://img228.imageshack.us/img228/2084/bugk.jpg ] As you can see, I ran Oblivion in a virtual Desktop, the menu has some broken colours on its
2009 Jul 18
2
GTA: Vice City, graphical issues
I've been having a problem with graphics in GTA: Vice City (game) using Wine 1.1.26. Essentially, the models and textures only seem to appear intermittently. The menus, sound, etc, all work wonderfully, but everything else seems to appear and disappear at random in coordination with the movement of the character. If you move around a bit, you can make everything appear fine, but move again,
2009 Jun 19
0
Wine release 1.1.24
The Wine development release 1.1.24 is now available. What's new in this release (see below for details): - Support for freedesktop file associations. - Support for exception handling on 64-bit. - Improved ARB shaders. - Fixes for the FBO mode. - Many listview improvements. - Various bug fixes. The source is available from the following locations:
2009 Apr 05
7
oblivion gfx problems
hi there, i'm trying to play oblivion, the game installs and run fine but there's still some minor problems. in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot
2007 Apr 27
0
Wine release 0.9.36
This is release 0.9.36 of Wine, a free implementation of Windows on Unix. What's new in this release: - Midi support in the CoreAudio driver. - Mixer support in the Alsa driver. - A lot of MSI fixes. - Implementation for most D3DRM functions. - The usual assortment of Direct3D fixes. - Lots of bug fixes. Because of lags created by using mirrors, this message may reach you before
2010 Jun 28
0
[LLVMdev] Strange pointer aliasing behaviour
I think scev-aa does not succeed on the original example, because front ends do not put "nsw" on signed addition, so according to llvm rules addition can overflow and i can be < 0. Also, if original example used unsigned type (e.g. size_t, which is very common), I don't think ir can express the fact that i is guaranted to be >= 0. Another line of reasoning is that if