bugzilla-daemon at freedesktop.org
2016-Jun-05 16:52 UTC
[Nouveau] [Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 Bug ID: 96391 Summary: Payday: The Heist has rendering issues when anti-aliasing enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at lists.freedesktop.org Reporter: gyebro69 at gmail.com QA Contact: nouveau at lists.freedesktop.org Created attachment 124335 --> https://bugs.freedesktop.org/attachment.cgi?id=124335&action=edit screenshot, comparison (nouveau vs. nvidia, AA enabled) When I launch Payday: The Heist in Wine, everything looks fine in the menus. The problem arises when I start a mission: the loading screen becomes way too dark so hardly anything can be seen. When the actual mission is loaded the screen looks as if it was rendered with some special effect applied. I'm attaching a screenshot here to demonstrate what the game looks like with nouveau and nvidia 340.xx If I disable in-game anti-aliasing then the game renders properly, except for the loading screen which still remains so dark (maybe the game always uses AA on the loading screen, or it is a different issue). If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=1) then both the loading screen and the actual game are rendered properly. Trace created with apitrace (uncompressed 185M): https://drive.google.com/open?id=0B-tTbLKBl-tOOG9fNklaYzZUekE Fedora 23 32-bit Linux kernel: 4.6 Libdrm 2.4.68 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2) OpenGL core profile shading language version string: 3.30 -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160605/8535366d/attachment-0001.html>
bugzilla-daemon at freedesktop.org
2016-Jun-05 17:07 UTC
[Nouveau] [Bug 96391] Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 --- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> --- Reproduces on GT215 but not GK208. Kinda looks like one of those control flow fail situations, or potentially one of the "loop stopped running" situations that I never figured out. NV50_PROG_OPTIMIZE=0 had no effect, which it usually would in those situations (not to fix it, but just to alter how things look). Interesting. I *am* aware of an issue in using glReadPixels()/glDrawPixels() with a MSAA winsys framebuffer, but ... let's hope they don't do that. And those issues would be the same on the GK208. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160605/56697245/attachment.html>
bugzilla-daemon at freedesktop.org
2016-Jun-05 19:18 UTC
[Nouveau] [Bug 96391] Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 --- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> --- Some draw calls that show differences (retracediff.py is *awesome*). 118175 118182 134311 134322 138829 I looked at the shader ... doesn't do anything fancy. Very odd. I suspect some sort of resource management failure =/ -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160605/32fac2e2/attachment.html>
bugzilla-daemon at freedesktop.org
2016-Jun-05 19:20 UTC
[Nouveau] [Bug 96391] Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 --- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> --- OTOH every time we use program 90, there's a failure. Coincidence? -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160605/9c6357d8/attachment.html>
bugzilla-daemon at freedesktop.org
2019-Sep-18 20:42 UTC
[Nouveau] [Bug 96391] Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 GitLab Migration User <gitlab-migration at fdo.invalid> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |MOVED --- Comment #4 from GitLab Migration User <gitlab-migration at fdo.invalid> --- -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1105. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20190918/0222d758/attachment.html>