similar to: Wine slower on x64 machines

Displaying 20 results from an estimated 80000 matches similar to: "Wine slower on x64 machines"

2009 May 06
5
x86 vs x64
Tried with Ubuntu 9.04 x64 Tomb raider III - major slowdowns and breaks Crayon physics - no Breaks but very slow Counter strike 1.6 lower framerates (not much 3-5 fps of diference) Age of empires II a little slower, can't say if it is a wine regression or x64 fault haven't tried wine 1.20 on x86 yet. Flash 8 - Normal speed? can't tell if it's faster or slower it runs at normal
2015 Jul 11
2
[LLVMdev] JIT compilation 2-3 times slower in latest LLVM snapshot
On 11 July 2015 at 13:14, Caldarale, Charles R <Chuck.Caldarale at unisys.com> wrote: >> From: llvmdev-bounces at cs.uiuc.edu [mailto:llvmdev-bounces at cs.uiuc.edu] >> On Behalf Of Dibyendu Majumdar >> Subject: [LLVMdev] JIT compilation 2-3 times slower in latest LLVM snapshot > >> I updated my clone of the LLVM github mirror today and I am finding >> that
2010 Aug 18
14
Game is slower 2x than on Windows
Game named Istaria: Chronicles of the Gifted (http://appdb.winehq.org/objectManager.php?sClass=application&iId=1972) ( MMO ) is slower on ANY linux and ANY wine version exactly 2 times . For example on Windows I have 40 fps and in same place 20 fps on wine, 20 fps in Windows and ~10 fps on linux. I was trying lot of "wine tricks" without any effect. I have also installed the most up
2015 Jul 11
2
[LLVMdev] JIT compilation 2-3 times slower in latest LLVM snapshot
If you could create a single executable with a repro, and publish them somewhere (both the old llvm and new one which is slower), we could look at it. It's hard to say otherwise unless someone truly knows of a change. I'm interested in looking at this, because my experience has been opposite, compile times improved for my compiler in the past month. So I'm inclined to understand what
2007 Jan 10
9
[Patch] Fix the slow wall clock time issue in x64 SMP Vista
In x64 SMP Vista HVM guest (vcpus=2 in the configuration file), the wall clock time is 50% slower than that in the real world. The attached patch fixes the issue. -- Dexuan Signed-off-by: Dexuan Cui <dexuan.cui@intel.com> _______________________________________________ Xen-devel mailing list Xen-devel@lists.xensource.com http://lists.xensource.com/xen-devel
2009 Jul 26
7
Wine 1.1.23 OS X NVIDIA String Error
Code: Last login: Sun Jul 26 02:37:47 on ttys000 christopher-burkes-macbook-pro:~ cpburke$ wine /Users/cpburke/.wine/drive_c/Program\ Files/Continuum/Continuum.exe ***err:d3d_caps:IWineD3DImpl_FillGLCaps Invalid nVidia version string: "2.0 NVIDIA-1.5.44"*** fixme:win:EnumDisplayDevicesW ((null),0,0x32f2fc,0x00000000), stub! fixme:winsock:WSACancelAsyncRequest (0xdeba),stub
2012 Apr 28
1
SMB2 write performace slower than SMB1 in 10Gb network
Hi forks: I've been testing SMB2 with samba 3.6.4 performance these days, and I find a weird benchmark that SMB2 write performance is slower than SMB1 in 10Gb ethernet network. Server ----------------------- Linux: Redhat Enterprise 6.1 x64 Kernel: 2.6.31 x86_64 Samba: 3.6.4 (almost using the default configuration) Network: Chelsio T4 T420-SO-CR 10GbE network adapter RAID: Adaptec 51645 RAID
2011 Dec 17
2
latest Rtools missing "inconsolita.sty"
Hello: What do you suggest I do to overcome "LaTeX Error: File 'inconsolata.sty' not found", which I got running "R CMD check" on a package using Rtools I downloaded yesterday? I found a similar question to R-Help Nov. 3 (URL below), but I've not yet had success in replicating the solution outlined there. I tried several different sets of
2010 Oct 28
5
Run 32 bit apps on Wine x64?
Hi. I installed Wine and tried to run Briad game on a laptop with openSUSE 11.3 x64. It throws me the message: Trying to load PE image for unsupported architecture (AMD-64) err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception. Which means Wine x64 is not able to run 32 bit apps, and I imagined it. I installed Wine through Yast, selecting the packages
2006 Jun 23
5
Red Alert 2: Yuri's Revenge much slower with 0.9.16
RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs slower with 0.9.16 and now the in game cursor flickers. Besides minor audio problems it ran fine in 0.9.15. I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to "gdi". It made no difference. Is that the corrent way to turn off the new DirectDraw changes?
2011 Aug 28
1
query, wine 1.3.27 for ubuntu x64?
hello, one question: when will a version of Wine 1.3.27, for Ubuntu x64?
2008 Apr 13
2
Testing my Flac x64 build
Hi! Because I'm currently running Vista x64 I thought I could try to do an x64 build of the Flac command line encoder. I used NAnt scripts instead of Visual Studio since Visual C++ Express 2008 doesn't support x64 builds (if anyone's interested, I can clean them up somewhat and send them to you). I took great care to use the exact same arguments for the compiler and linker as
2008 Jun 15
2
Wine slowing up games on each release?
Hello! Now i'm using Wine since 2 years and i always played GTA San Andreas with Wine, together with other games. Every Wine version is getting better and better and i saw a lot of games working simply by waiting it was implemented... Wine is now IMO becoming good for new games, they are more and more supported, less things to patch... But games are working, but getting slower and slower! A
2014 May 02
2
[LLVMdev] clang build (Debug+Asserts) fails with Cygwin and Mingw (ASTContext.o: File too big)
On 5/2/2014 11:41 PM, David Blaikie wrote: > Any idea what all those sections are - comdat inline functions? > No idea, as I cannot run objdump -h on a object file that I couldn't build :) Anyhow, I have an old, successful Debug+Asserts build of clang, made with Mingw also, for clang revision 206070. Apparently, the ASTContext.o file there contained 16453 sections, not 33066, as
2007 Apr 30
3
Old problem with get_file_version , Windows 2003 x64 (Jerry, you know this one!)
Jerry, All, I am trying to get x64 drivers installed onto a Samba 3.0.24 server, however I am getting an error that looks like it was last seen in 2005, ie when Windows checks the driver is uploaded OK, it thinks it's not for the correct architecture: [2007/04/30 17:18:04, 3] smbd/dosmode.c:unix_mode(147) unix_mode(x64/3/UNIDRV.DLL) returning 0744 [2007/04/30 17:18:04, 2]
2008 Oct 23
1
[LLVMdev] Windows x64 support
Hi, I'm using LLVM for JIT compilation of shaders for my ray tracer (http://www.indigorenderer.com). My primary development target is 32 bit and 64 bit Windows. JIT compilation of shaders is working great for x86 code, but for x64 code LLVM doesn't really work, due to ABI incompatibilties in the form of calling convention errors with x64 windows, I think. Anyway, my questions are as
2010 Oct 19
2
Creating a Windows import lib from R.dll (x64)?
Hello, The procedure for creating an import library (Rdll.lib) that is documented in gnuwin32/README.packages works fine using the i386 architecture, but it doesn't seem to work under x64. Specifically, the procedure is: pexports R.dll > R.exp lib /def:R.exp /out:Rdll.lib /machine:X86 R.dll There are two issues under x64: 1. Older version of pexports crash when applied to an x64 R.dll.
2012 Mar 26
1
What does "package 'RDCOMClient' is not installed for 'arch=x64' " exactly mean?
Hi, I'm trying to use the excel.link package to write data to excel spreadsheets. I've installed the RDCOMClient package as required but get the error: package 'RDCOMClient' is not installed for 'arch=x64' I'm on Rx64 2.13.0. I assume it means the RDCOMClient package does not work on the x64 version. I've tried to see if there does a x64 RDCOMClient package
2005 Sep 21
1
World of Warcraft 1.7.X
Hello, I have a Fedora Core 4 on a AMD-64 with the wine version 20050830 World of Warcraft work (in openGL) with the FC4 i386 without sound and I have to kill wine when I want quit. The game is quite fast (some problem when looking fire with smoke). But with the wame FC4 in x64 architecture I cannot target mobs, nps and corpses. With cedega 4.4.1 I use : ;; App default settings ;; World of
2012 Jun 24
2
Win 64 package build - ERROR: loading failed for 'x64'
I have developed an R package that works under Win32, but when I attempt to build it on Win64, I get ERROR: loading failed for 'x64' More precisely, I developed and tested the package under Win32 and it works. But when I move to a 64 bit Windows 7 (Home Premium) system, and attempt to build both 32 bit and 64 bit packages, the 32 bit package seems to build, but the 64 bit build