Sterling Christensen
2006-Jun-23 12:23 UTC
[Wine] Red Alert 2: Yuri's Revenge much slower with 0.9.16
RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs slower with 0.9.16 and now the in game cursor flickers. Besides minor audio problems it ran fine in 0.9.15. I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to "gdi". It made no difference. Is that the corrent way to turn off the new DirectDraw changes?
Daniel Skorka
2006-Jun-23 12:35 UTC
[Wine] Red Alert 2: Yuri's Revenge much slower with 0.9.16
Sterling Christensen <sterling.christensen@gmail.com> wrote:> I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to > "gdi". It made no difference. Is that the corrent way to turn off the > new DirectDraw changes?I think it merely changes the backend renderer but that there is no way to disable the underlying changes. Daniel
Sterling Christensen
2006-Jul-01 11:09 UTC
[Wine] Re: Red Alert 2: Yuri's Revenge much slower with 0.9.16
I found a work around: Changing my desktop bpp to 16. With that it runs as fast as on Windows! The clue was wine outputting "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16". I looked at the code and it almost looks like bpp switching isn't implemented? So I guess there's some 16 bit to 32 bit blitting code somewhere in need of optimization or hardware acceleration.
Daniel Skorka
2006-Jul-02 06:35 UTC
[Wine] Re: Red Alert 2: Yuri's Revenge much slower with 0.9.16
Sterling Christensen <sterling.christensen@gmail.com> wrote:> The clue was wine outputting > "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP > from 32 to 16". I looked at the code and it almost looks like bpp > switching isn't implemented?AFAIK XFree86 / Xorg doesn't have support for depth switching. Daniel
Sterling Christensen
2006-Jul-13 12:51 UTC
[Wine] Re: Red Alert 2: Yuri's Revenge much slower with 0.9.16
People running RA2 should try Stefan D?singer's patch posted here: http://bugs.winehq.org/show_bug.cgi?id=5526#c11 It makes RA2 YR run even better than on 0.9.15. On 6/22/06, Sterling Christensen <sterling.christensen@gmail.com> wrote:> RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs > slower with 0.9.16 and now the in game cursor flickers. Besides minor > audio problems it ran fine in 0.9.15. > > I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to > "gdi". It made no difference. Is that the corrent way to turn off the > new DirectDraw changes? >
Philippe A
2007-Mar-19 17:15 UTC
[Wine] Re: Red Alert 2: Yuri's Revenge much slower with 0.9.16
> People running RA2 should try Stefan D?singer's patch posted here: > http://bugs.winehq.org/show_bug.cgi?id=5526#c11 > > It makes RA2 YR run even better than on 0.9.15.Same applies to Starcraft players. I have played around 30 games since I have applied the patch over 0.9.16, and the game plays very smoothly. I have never been happier playing SC on Linux. I have noticed one seemingly new problem, which may or may not be related to that patch. After a player gets dropped from the game, I start lagging myself very badly. Can anyone confirm this?