similar to: NeverHood won't run [Unable to initialize DirectDraw]

Displaying 20 results from an estimated 3000 matches similar to: "NeverHood won't run [Unable to initialize DirectDraw]"

2001 Mar 01
2
Direct3D fails to initialize in Diablo II/WINE
Hi all, I was trying to run Diablo II under WINE, but I receive a "Direct3D failed to initialize" error in a dialog box. The log says this: ***** DirectDraw error: Failed to get gamma control interface! - < unknown > (0x80004002) I tryed to run in both 640x480x16 and 640x480x8, but both give the same error message. I'm using Linux 2.4.1, XFree86 4.0.1 on a GeForce256 DDR
2002 Oct 19
2
Installing Neverhood on wine 2002.10.07
Hi: I'm attempting to run "The Neverhood" on FreeBSD/wine-2002.10.07 no windows config, which, according to the application DB, should work. When I run the setup95.exe program the Neverhood installer screen, and when I hit "INSTALL" I get: bash-2.05b$ wine d:setup95.exe fixme:cdrom:CDROM_GetIdeInterface not implemented for BSD fixme:reg:GetSystemInfo not yet supported on
2007 Mar 19
2
Directdraw and Wine Compilation
Hi, I am trying to compile wine in an AMD64 Ubuntu machine, taking the precautions needed shown in the winehq's wiki to do it. The compilation finishes fine, but for some reason there is no support for some things that used to have in the i386 pre-compiled package. One of them is ALSA sound. I use ALSA because for some reason OSS sometimes ruins the sound making it look like a loud scratch
2007 Mar 19
1
Windows DirectDraw?
I just tried to install an ancient detective-type RPG ( I am not up with the classifications.) (a) It offered to install DirectX. Since Wine has its own DirectX, I ignored that. (b) The game failed to run because (according to the message box) it couldn't find DirectDraw. This showed as a Fixme in the terminal, while the error message was to do with the display settings - there was no mode
2006 Nov 03
2
DirectDraw error and mouse stuck in the corner
Hello all, I was installing Thomas the Tank Engine (for my son, not me) and ran into 2 problems: - Unless I added "Desktop"="1024x768" to [Software\\Wine\\X11 Driver] in user.reg, the program would give a DirectDraw error. Is there a better way to fix this error? - The mouse works, but it keeps returning to the bottom right corner. I applied a patch (settings.c.diff), which
2005 Feb 03
1
DirectDraw problem
Hello all, I am trying to install an application done in Java, but in a kind of very Windows-Centric Java. The installer is InstallAnywhere. There's obviously a problem with calls to DirectDraw, both with the installer, and with the application itself if I try to run a version installed on Windows. When I try with the builtin ddraw.dll, the messages are :
2008 Aug 07
1
I think I messed up DirectDraw.
I tried to run a demo of Hype: The time quest (Windows 95/98, uses directX6 or some glide3 for 3D stuff) to see if it would work. It installed, but comes up with a weird "Cannot find a game using directdraw" error. I uninstalled it and went about my way. While it would be cool to have this run, that is not my main problem. Now, I cannot run Jazz Jackrabbit 2 (also windows 95/98--runs
2009 Jun 07
2
Purpose of DIB Engine?
Hello again. Today I got following question: What is the purpose of DIB Engine? Is it to speed up DirectDraw apps, or is it to add missing functionality for DirectDraw ?emulation?? I'm asking this because I recently tested few DDraw apps (Fallout2 and Happyland Adventures) with DIB enabled and... well for HA there was now significant speed difference, and Fallout2 slowed down even more :( .
2009 Jan 06
1
Wine's DirectDraw implementation
virtualdub.org Wine's DirectDraw implementation http://virtualdub.org/blog/pivot/entry.php?id=239
2006 Jun 23
5
Red Alert 2: Yuri's Revenge much slower with 0.9.16
RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs slower with 0.9.16 and now the in game cursor flickers. Besides minor audio problems it ran fine in 0.9.15. I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to "gdi". It made no difference. Is that the corrent way to turn off the new DirectDraw changes?
2008 Apr 12
1
diablo 2. No video modes found
FreeBSD 7.0 wine 0.9.57,1 i915GM Diablo2, 1.11b already installed ditectx9. dxdiag succesfully test DirectDraw. cannot get DirectDraw mode for this game. any advice? in fact, the is no any video mode in D2VidTst.exe.
2007 Aug 30
2
Diablo2 performances
Hello. I'm trying to run Diablo 2 under wine. The game installs fine (D2 + LoD + Patch 1.11b), but I experience some serious performances issues. Wine is set to Windows XP mode (otherwise, the game protection doesn't work). The game is very sluggish when the minimap is open, when setting the key binding, or on battle.net menus. The only choice I got from D2VidTst.exe is DirectDraw HAL.
2009 Apr 09
7
Test: patch to add adva,ced d3d settings in winecfg
Hello everybody... My patch to add advanced d3d settings in winecfg is almost ready. In fact, i only have to figure out how to detect video memory size to display it when no key is set to force it or to reset. Stefan D told me to use DirectDraw, but i wouldn't find. So that is the last thing (except some better naming...) to do for this patch. Everything works well and i would like some
2008 Jul 31
6
Starcraft and Diablo II use a lot of CPU power
Hello, I am running Wine 1.0 under Fedora 9 x86_64. The problem is that the two mentioned games use a lot of CPU power about 50 % on a 2 Ghz Core 2 Duo. At first I thought this is caused by GDI DirectDraw renderer, but changing to opengl did not help. Also, it is just the same when you configure Diablo to use Direct3D renderer. Does anybody has any idea where can I look for the source of this
2004 Sep 13
2
allowing/disallowing codecs in dialplan?
Hi all, Is there a possibility to set the codecs Asterisk will choose in the dialplan ("exten=>" statements or their contexts) instead of sip.conf? My problem is that I connect my SIP phone with several providers (Nikotel, Sipgate, Stanaphone) for icoming and outgoing calls. Not all of these providers offer the same set of codecs. I'd like Asterisk to use the same codec for the
2006 Jul 13
0
re: DirectDraw Issues continue
Martin wrote: > I'll provide logs and things if asked. > ... > * Pharaoh - used to work back in 0.9.15 and still does in cvs 2006-07-02 > [ but is broken in 0.9.17 ] > * C&C Generals - Fails to run > * Discworld Noir - Fails to install > * Imperialism II - Graphical tiles issue (DDRAW) > * Industry Giant II - Fails to run > * Star trek SFC3 - Fails to
2011 Jan 18
0
Need a directdraw fix on Ubuntu 10.10 to play Diablo (1)
I would like to play Diablo, the original, on Ubuntu 10.10 but loks like there is a problem with Direct Draw. There are fix for earlier version of wine but, they are way outdated. Could someone help me with this please :)
2009 Jan 01
1
Wine with Voodoo5 card, using Glide
Hello: I've got a PC that I just set up with Fedora 10 that has a Voodoo5 5500 AGP card. I have the Glide3 drivers installed, and Glide is working with X11 just fine with DRI. My question is, how do I get Wine to use this card in Glide mode (not DirectDraw or Direct3D)? I have seen posts about installing Glide wrappers in Wine with other Nvidia and ATI cards, but do I need to install the
2009 Mar 05
1
How to specify directx version
Hi all I would like to run an old game that was written for directx5. Is there a way to change that in wine? Also, if I want to disable directdraw how can I do it? Many thanks Costas
2001 Nov 29
1
Do's & Don'ts when creating a Win app to be wine compatible ?
Hi, i am in the process of prototyping a small (inter-)network game client that is intented to run on windows. I don't have the time nor desire to create a dedicated linux port of it, but as some users may want to use it on linux, i'd like to know what points could be important to make a win app run as smoothly on wine as possible with little extra effort. Development system will be