Displaying 20 results from an estimated 10000 matches similar to: "Multiple error"
2010 Sep 08
2
Lineage 2 texture problem
Greetings, I have a problem concerning lineage 2. The game starts, fonts are ok, I can connect, but any character, doesn't matter if I'm at create screen or I select from the characters already created, they have problem with texture. In the game, the same thing, I can't see monsters, I can't see myself, only my head...and I'm moving like a robot. I attached some pictures for
2015 Nov 26
3
[Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110
Bug ID: 93110
Summary: [NVE4] textureSize() and textureQueryLevels() uses a
texture bound during the previous draw call
Product: Mesa
Version: 10.5
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
2008 Aug 23
1
status c0000005
Hello, I have big problem, before all the game work, and now no game work:
Code:
user at bureau /mnt/amber/lecture/progs/jeux/l2/system $ wine l2
err:module:attach_process_dlls "ogg.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\amber\\lecture\\progs\\jeux\\l2\\system\\l2.exe" failed, status c0000005
user at bureau
2008 Dec 24
0
[Annoucement] Compiz feature branch compiz++
Hi,
I've currently pushed a new branch called "compiz++" to the freedesktop repository, with some features I've been working on during last months. Because most of the features also require (BIG) changes to the plugins, I've decided to put them all together.
- No direct access to member variables: Everything is now done with getter and setter functions. This helps with the
2011 Jul 25
1
rdyncall 0.7.3
Initial Announcement: Package rdyncall released on CRAN. (Version 0.7.3)
The package was presented at the Use!R 2009 with the title
'An improved Foreign Function Interface for R' and is now available on CRAN
and considered stable for a large range of R platforms.
The package provides a cross-platform framework for dynamic binding of
C libraries using a flexible Foreign Function
2011 Jul 25
1
rdyncall 0.7.3
Initial Announcement: Package rdyncall released on CRAN. (Version 0.7.3)
The package was presented at the Use!R 2009 with the title
'An improved Foreign Function Interface for R' and is now available on CRAN
and considered stable for a large range of R platforms.
The package provides a cross-platform framework for dynamic binding of
C libraries using a flexible Foreign Function
2006 Aug 15
1
[LLVMdev] A cool use of LLVM at Apple: the OpenGL stack
[I just got official okay to mention this in public. This was previously
announced at Apple's WWDC conference last week.]
For those who are interested, Apple announced that they are using the LLVM
optimizer and JIT within their Mac OS 10.5 'Leopard' OpenGL stack (which
was distributed in beta form to WWDC attendees).
LLVM is used in two different ways, at runtime:
1. Runtime
2015 Dec 19
0
Wine release 1.8
The Wine team is proud to announce that the stable release Wine 1.8
is now available.
This release represents 17 months of development effort and around
13,000 individual changes. The main highlights are the implementation
of DirectWrite and Direct2D, and the new Pulse Audio driver.
It also contains a lot of improvements across the board, as well as
support for many new applications and games.
2017 Feb 08
0
OpenGL context switching with Noveau
Context switching = very slow on NVIDIA. Don't do it if you can avoid
it. Each context is like a megabyte of data, if not more. Each time it
has to get saved off and restored.
On Wed, Feb 8, 2017 at 1:38 PM, Sampsa Riikonen <sampsa.riikonen at iki.fi> wrote:
> Dear Devs,
>
> (I hope this question is not that much OT for this list..)
>
> My question is about fast OpenGL
2017 Feb 08
2
OpenGL context switching with Noveau
Dear Devs,
(I hope this question is not that much OT for this list..)
My question is about fast OpenGL context switching, i.e. when there are
several processes using the same nvidia card, each one with their own
OpenGL context. In my specific case, I am trying to dump 720p video
simultaneously to multiple windows using OpenGL textures.
So, to begin with, I have a process that spans child
2008 Apr 07
1
Q's on how compiz works
Hi all,
I've recently become interesting in how all of the pieces of X/compiz
come together to do what it does, and after going through compiz's
code, I have a few questions that I just can't seem to find any
answers to.
My basic understanding is that compiz sets up compositing, and then
using either the root window or the composite overlay window it sets
up an area for opengl to
2012 Apr 11
1
Guild Wars - Direct3D8 is not available without OpenGL.
Hello everyone!
As one might think from my subject line this thread seems to be about the usual no-32bit-OpenGL-libraries-installed issue, that Google is full of when you are looking for a solution.
My problem is a bit different: My system is 64bit, indeed, but the 32 bit graphics libraries/drivers are installed.
32bit native games like Enemy Territory run fine.
GuildWars starts with the
2017 Nov 24
0
installing "rgl" package
On Nov 23, 2017 6:16 PM, "Duncan Murdoch" <murdoch.duncan at gmail.com> wrote:
On 23/11/2017 6:05 PM, Santosh wrote:
> Hi Rxperts,
> I am trying to install 'rgl' package in Ubuntu.. Would highly appreciate
> your assistance .. I tried several leads available on various discussion
> fora and nothing helped so far.
>
Your message is really hard to follow,
2011 Nov 27
0
World of Warcraft Problem
My problem started when i upgraded my Video Card from an Nvidia geforce 9500gt to a geforce 210. With the 9500gt i could run all day long with the texture resolution on High and no problems. With the Geforce 210 with Texture Resolution set on anything but low on certain camera angles I will lose the NPC's but turn the camera angle they will come back and move again they will disappear again.
2006 Apr 28
2
Building RGL for R-2.3 for Tiger 10.4.6 on PPC
Hi,
I just installed R-2.3 for Tiger 10.4.6 on a PPC. However, though i
successfully installed RGL on R.2.2, this time it doesn't compile.
I get this error when trying the R INSTALL command
In file included from Texture.hpp:14,
from Material.hpp:5,
from BBoxDeco.hpp:16,
from BBoxDeco.cpp:1:
opengl.hpp:22:19: error: GL/gl.h: No such
2017 Feb 08
1
OpenGL context switching with Noveau
For details see my presentation on day 3 of XDC2016. TL;DW: A context
switch on average takes ~25 microseconds, but depending on the display
resolution and the load on the card times up to 130 microseconds have
been observed. The average does not appear to differ much between cards
as the (growing) size of the context is in balance with the increased
DRAM bandwidth. Measured worst cases
2008 Dec 24
3
[ANNOUNCE] Compiz feature branch compiz++
Hi,
I've currently pushed a new branch called "compiz++" to the freedesktop
repository, with some features I've been working on during last months.
Because most of the features also require (BIG) changes to the plugins, I've
decided to put them all together.
- No direct access to member variables: Everything is now done with getter and
setter functions. This helps with
2008 Aug 31
3
GTR Evolution - Crashing
ok..
Wine : 1.1.3
Game: GTR Evolution - by Simbin
Game loads, can select event's, cannot change car's settings, like ride-height etc, as that screen only shows tte arrows and not the information that changes.. goto drive, and it crashes..
Error below..
Code:
physics at physics:~/.wine/drive_c/Program Files/SimBin/GTR Evolution Offline$ wine Race07.exe
err:module:import_dll
2008 Jul 14
0
Problem with vampire: bloodlines
Hello, i've ubuntu 8.04 (32bit) with wine 1.0-rc5.
I've installed without problem vampire: bloodlines and it works fine in the menu, but when the game starts the audio works well but the video is all "orange".
As graphic card i've a ati moblitiy x1600 with official driver (installed using envyNG) and before start the game i've used compiz-switch to disable compiz.
the
2010 Jul 06
0
Call of Duty - Modern Warfare 2 problem.
Hi guys,
I've installed COD MW2 and followed the instructions as per the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18348&iTestingId=48575
However, I get garbled text...and when in-game, the lighting is a mess. I'd try editing the graphic settings, but I can't make out the text of the menu.
I'm using Wine 1.2 rc6 with or without the